The Cracked Die Podcast - Episode 33 - Knocking on Heaven's Door

Episode 34 April 23, 2020 00:52:05
The Cracked Die Podcast - Episode 33 - Knocking on Heaven's Door
The Cracked Die Podcast
The Cracked Die Podcast - Episode 33 - Knocking on Heaven's Door

Apr 23 2020 | 00:52:05

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Show Notes

After fighting for so long, our team looks around and see's whats going on in this strange place. 

Game and Adventure Path by Paizo Publishing- www.paizo.com
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Theme music by Angelo Di Loreto - https://angelodiloreto.com/
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Episode Transcript

[00:00:42] Speaker A: Welcome to the 33rd episode of the Cracked Die podcast. I'm your host and GM, Sean, and we're back for another episode. I hope everyone is doing well during this crazy time that we're in. I think I said everything about this last week, but again, we are practicing safe social distancing. All of these episodes were recorded before lockdown of the east coast happened, which is where we all are, and the cast is doing fine. We are staying safe, we're staying home, we're staying away from each other. So we hope you are practicing safe social distancing, being safe as best you can, and we hope our show brings you some joy during these uncertain times. Now, with all that being said, I'm not going to ramble on very much. We get a very exciting milestone in today's episode. So let's go to the table now. Welcome to the 33rd episode of the Cracked Die podcast. [00:01:45] Speaker B: Previously on the Cracked Die podcast. All heroes finally figured out how to use a rope and were able to defeat the dreaded Cynthia claws that were located in the basement of the citadel. We join our heroes now directly after that battle to see how they are doing. [00:02:04] Speaker A: You have all finally defeated all of the monsters here. I have randomly placed you around the fountain. What are you guys doing? You've been beaten up pretty bad. [00:02:13] Speaker C: Yes. Taking some time to recover. That'd be really nice. [00:02:18] Speaker D: So Temit will be able to, in the first ten minute increment, will be able to heal two people. So we can go that route. [00:02:25] Speaker A: Okay, so it looks like pond Watcher and Brianna are the most injured. [00:02:29] Speaker E: I don't feel so good. [00:02:30] Speaker F: I do not feel so good either. [00:02:32] Speaker A: And just to remind you what this room looks like, the walls and domed ceiling of this large circular chamber are elegantly carved with spiraling designs. To the north, a double door stands in the side of a squared off column protruding from the wall, while to the south, an open archway leads to a stairwell leading up that has been blocked by rubble. In the center of the room stands six statues of elves, all facing outward and arrayed around a slightly damp fountain that we decided empty benches sit in four alcoves to the east and west, nestled between six stone archways built into the wall. Each of these archways bears a different type of decor, but with an exception to the north archway, which is partially collapsed and opens into a rune chamber, beyond. Each archway leads nowhere. They are filled with plain, featureless walls of polished stone. [00:03:25] Speaker G: So do we think this is Alcetta's ring? A ring of doorways that don't go anywhere. [00:03:30] Speaker C: That's what I would say. Yeah. [00:03:32] Speaker G: Okay, cool. [00:03:33] Speaker C: I guess we just need to figure out how to activate them, right? [00:03:36] Speaker D: So each one has different symbols on top of it. [00:03:40] Speaker A: Different decor. [00:03:40] Speaker D: Different decor. [00:03:41] Speaker A: Yeah. Okay, so we're in exploration mode, right? So let's go ahead and figure out what everyone is doing. Temed, you said you're going to heal pond watcher and Brianna for the first ten minutes? [00:03:51] Speaker D: Yes. I'm sorry. I was shaking my head. I was nodding my head because I'm stupid. [00:03:56] Speaker A: Twin Talon, what are you doing? [00:03:57] Speaker G: Did we already loot the bodies? [00:03:59] Speaker A: Yes, you got a bunch of. No, you didn't. Actually. I'm sorry, you did not. [00:04:03] Speaker G: Okay, so if we haven't looted the bodies yet, I'm sure the listeners will tell us if we're wrong. But if we haven't looted the bodies, then twin Talon will search them. I'm curious about the northern door, but I'd rather not open any more doors until people are all healed up. [00:04:15] Speaker A: All right. Silver, what are you doing? [00:04:18] Speaker H: I most likely will either be looting the bodies, but I'll probably be chatting to pond Watcher just to up his spirits, that kind of thing. [00:04:26] Speaker A: Okay. And Sareia, I would like to study. [00:04:29] Speaker C: The statues of the elves. I can give you a role for that once we go around to do that. [00:04:34] Speaker A: Sure. All right, Brianna and Pond Watcher, what are you guys doing while you're getting healed? So I think you're kind of stuck getting patched up during this time. All right, so temid, go ahead and give me that roll. [00:04:46] Speaker D: All right, so the first eye first roll. I'm going to go for the 20 DC one so that I'm able to heal more hit points. I will go with Brianna first. [00:04:58] Speaker C: Okay. [00:04:58] Speaker D: And here is my roll. All right, 22. [00:05:01] Speaker A: Good. [00:05:01] Speaker D: So that works. And you get 17 hit points back. [00:05:07] Speaker C: Jeez. [00:05:08] Speaker F: Thank you. [00:05:09] Speaker D: And at the same time, Pond Watcher. I'm sorry, buddy. [00:05:15] Speaker A: Wow. [00:05:16] Speaker F: I can patch up if there is more time to take. [00:05:20] Speaker A: Every time you go to heal Pond Watcher, you fail. [00:05:22] Speaker D: I did like 50% of the time. [00:05:24] Speaker C: Seriously, that elven anatomy, he just doesn't know what to do. [00:05:27] Speaker A: I go for it. [00:05:28] Speaker D: And then those pecs, just like I just get lost in them. [00:05:32] Speaker C: That's why. Scene in Captain America where she has to touch his abs. [00:05:36] Speaker E: That's why I bought this breastplate to cover them up. [00:05:38] Speaker C: Pretty sure there's nipples. [00:05:42] Speaker A: An exact mold of your torso. Soraya, go ahead and give me. Do you have. [00:05:46] Speaker C: I have Arcana occultism society tea lord. [00:05:52] Speaker A: Because I picked a random one nice knowledge, Arcana. [00:05:58] Speaker C: I do. [00:05:58] Speaker A: It is a very difficult check. While you're doing that, twin Talon starts to pull all the bodies from the hallway that's filled with rubble into the main area and starts going through them. On the boggards, you kind of find the standard gear that you have been finding. Slings. Nothing remarkable. Also on the churikas, you find nothing really remarkable except on one that is slightly larger than the rest. [00:06:28] Speaker G: Was he the big guy? Yes, the leader. [00:06:30] Speaker A: Okay. Yes. You know that the leader was named Malarunk? [00:06:36] Speaker G: How do I know that? [00:06:37] Speaker A: You heard that before. [00:06:39] Speaker G: Okay. [00:06:39] Speaker A: Yeah. [00:06:39] Speaker G: I don't know if it was written in his underwear. [00:06:41] Speaker A: No. [00:06:42] Speaker C: Okay. [00:06:43] Speaker A: You're going on a trip, honey. Make sure you come back with all your underwear. [00:06:46] Speaker C: Anyway. [00:06:47] Speaker A: So on him, you find a very interesting gauntlet, a gold looking religious symbol, a hatchet, and a very mysterious looking arrowhead. What did you get? Sareia. [00:07:04] Speaker C: Let's see. My dice are kind to me. [00:07:08] Speaker A: 17 total. [00:07:10] Speaker C: Yeah. [00:07:14] Speaker A: You don't know really what that is. You would need some help or someone else to help identify what type of magic it is. [00:07:22] Speaker C: But they're definitely, like, the statues are magical. [00:07:26] Speaker A: The statues aren't. But there is magic in the area. But you think that with the knowledge of Arcana, it would point you to the right. You have. Is there anything like elven lore? [00:07:40] Speaker G: There is. [00:07:41] Speaker C: I mean, I have society, but I don't have specifically, like, elven. [00:07:46] Speaker A: So while you're talking to pond Watcher to lighten his spirits, give me a bardic lore roll, please. [00:07:56] Speaker H: Okay. 17 and on the die, 25. [00:08:03] Speaker A: You know that these are the statues of the elven deities. [00:08:10] Speaker H: All right. So I imagine when I'm helping Pond Watcher out or just like, talking to him, I say something along the lines of, remember that time I told you not to go chasing waterfalls, but you insisted that dragon sculpture meant that there was a dragon at the end of it? [00:08:29] Speaker A: Yeah. [00:08:29] Speaker E: Well, it made sense. [00:08:33] Speaker H: And then he'll glance up on the walls of like, hey, that's funny. All these elven gods and all that stuff on these walls, but that's weird. Do I know anything about them other than they're elven deities? [00:08:50] Speaker G: It's the statues in the middle that are elven deities, right? [00:08:52] Speaker A: Yes. [00:08:53] Speaker E: Okay, cool, man. [00:08:56] Speaker H: Well, this reminds me of that time. I remember I had to dive after you when you jumped in the waterfall. You caught me like that. And then we spent about three weeks in that pit until. [00:09:10] Speaker A: Yeah, so now that you know that they're. So that's kind of what happens in the first ten minutes. Soraya and silver, both of you. Give me a religion check. No recall. Knowledge, religion. Pond watcher. What are you going to do in the next ten minutes? [00:09:28] Speaker E: Look for a healing potion. [00:09:31] Speaker C: I have one. Do you want it? [00:09:33] Speaker F: I was going to offer to do battlefield medicine on you, but if you. [00:09:36] Speaker D: There's also no restriction. I can actually. The next ten minutes, I can heal you again. [00:09:43] Speaker E: I'll sit here and bleed on the ground. [00:09:47] Speaker D: Just throwing it out there. Resource management and all that. I was always a person that hoarded every single potion I ever got. [00:09:53] Speaker E: If I had to abstract what's happening, I would say I'm 50% dead. [00:09:59] Speaker D: Okay, so yeah, I maybe would want. [00:10:01] Speaker C: To miss your kill yourself alive. [00:10:03] Speaker E: Yeah, that's true. [00:10:04] Speaker G: You still have 50% of your blood, right? [00:10:06] Speaker F: The body is still half full. [00:10:08] Speaker E: I tried to scoop some of my blood back in. [00:10:11] Speaker A: Oh, don't do drinking. [00:10:12] Speaker C: It doesn't work. [00:10:14] Speaker D: Wait. In my professional medical opinion, that's not true. [00:10:17] Speaker C: Are you a vampire? [00:10:18] Speaker A: Let's get leeches. [00:10:20] Speaker D: That'll work. [00:10:20] Speaker G: Not yet. [00:10:21] Speaker F: Have to burst the sad blood timber. [00:10:23] Speaker C: Is actually a vampire. [00:10:24] Speaker G: Did you say you bleed the fifth? [00:10:28] Speaker D: I wish I had. I really wish I had said that. So let's just retcon and say that I did. [00:10:33] Speaker F: Matthew, get out. [00:10:34] Speaker A: Brianna, what are you doing now? [00:10:36] Speaker G: The keys. [00:10:37] Speaker C: That's right. [00:10:38] Speaker F: You do have the keys. Damn it. I don't know. Can I help with a religion as well? Can I aid. [00:10:46] Speaker A: You can examine and do some more religious stuff. [00:10:49] Speaker C: I have a 22. [00:10:50] Speaker A: Never mind. [00:10:51] Speaker H: Okay, I got the same thing. [00:10:53] Speaker A: Yes. All right, that plus nine is ridiculous. [00:10:56] Speaker C: Mine's only plus. [00:10:57] Speaker A: You know that the statues, starting from the northeastern statue and going clockwise are Alcetta, goddess of doors and transition. Ural, goddess of crystal and magic. Findal and Lara, goddess of architecture and art. [00:11:16] Speaker G: It's my jam. [00:11:18] Speaker A: Ketfisi, goddess of hunting and the moon, and cholestria and Desna are there. [00:11:25] Speaker E: Hey, that's the one that I follow. [00:11:28] Speaker G: Yeah. [00:11:29] Speaker D: Well, so it's elceta who is at the northeast. [00:11:35] Speaker A: Yes. [00:11:35] Speaker D: And then Ural going clockwise from there. [00:11:40] Speaker A: Correct. [00:11:40] Speaker D: And what does Ural stand for? [00:11:43] Speaker H: Do we know? [00:11:43] Speaker F: Crystals and magic. [00:11:44] Speaker A: Goddess of crystals and magic. Yes. [00:11:46] Speaker G: Good job, honey. [00:11:47] Speaker H: Would these their location have anything to do with some sort of astrological connection or like. [00:11:57] Speaker A: Yeah. [00:11:58] Speaker E: Callistria is such a Gemini, man. [00:12:00] Speaker C: Like an elven zodiac kind of. [00:12:03] Speaker G: It looks like the six statues are facing the six portals. [00:12:06] Speaker H: Yes. [00:12:07] Speaker G: Although Alcetta is facing an open doorway to a ruined. [00:12:10] Speaker E: So interesting. I'm going to take one of the whips all the monkeys have whips. And I'm going to place it in front of Callistrius statue and say a prayer. [00:12:22] Speaker A: Please let Temid heal me for once. Seriously. [00:12:26] Speaker E: Send a better cleric for me. [00:12:29] Speaker A: Go ahead and make that roll, temid. [00:12:32] Speaker D: Temid refuses. [00:12:34] Speaker A: Hey. [00:12:34] Speaker E: It was an elven. You didn't understand it. [00:12:36] Speaker C: Sareia laughs. Though. [00:12:38] Speaker D: 21. I just barely made it. [00:12:40] Speaker F: Nice. [00:12:40] Speaker C: Thank you. [00:12:41] Speaker A: Praise be to. [00:12:42] Speaker D: I saw a single digit. I was like, oh. But then I remembered I have it. [00:12:45] Speaker A: And now it's time for you to roll two ones. [00:12:47] Speaker D: 15. [00:12:48] Speaker E: Thank you. [00:12:49] Speaker D: You're welcome. And then he just kind of looks over at Callistra's deity and then he kind of does one of those approving nods, like, nice. [00:13:01] Speaker E: I'm only one third of my blood on the ground, though, so thanks. [00:13:05] Speaker G: Were you healing anybody else? You can do two at once. [00:13:08] Speaker D: Yes. Who else am I healing? [00:13:11] Speaker F: I could use a tom. [00:13:13] Speaker E: Hold up a bandage for someone to walk into. [00:13:18] Speaker D: Green m Ms. For from. I will sell my healing capabilities for green m Ms. [00:13:23] Speaker G: I think if Brianna needs more. [00:13:24] Speaker A: Brianna and Sareia both and yourself need. [00:13:27] Speaker F: To be topped up, then, I mean. [00:13:29] Speaker C: Who'S looking the worst? [00:13:30] Speaker F: Honestly, I'm okay now. [00:13:32] Speaker A: I don't think it matters. [00:13:33] Speaker D: No. I got a tent. Yeah. I passed. So let's figure this shit out. [00:13:38] Speaker C: Who are we more likely to be hurt? That's fair. [00:13:42] Speaker A: But emotionally, that too. [00:13:44] Speaker D: How's 24 sound for you? [00:13:46] Speaker F: I'm good. [00:13:47] Speaker G: Healing? [00:13:48] Speaker A: Yeah. [00:13:48] Speaker G: Nice. [00:13:51] Speaker F: I'm topped up. Thank you. [00:13:52] Speaker A: Over full. [00:13:54] Speaker D: So that was two. I just want to be clear. I'm able to do that because of my ability. Called ward medic. [00:14:04] Speaker F: Very nice. [00:14:04] Speaker A: Excellent. [00:14:05] Speaker D: And there's another one also that I forgot, but it allows me quick healing. [00:14:09] Speaker A: Right. [00:14:09] Speaker D: Quick healing. [00:14:09] Speaker A: That's it. [00:14:10] Speaker C: Yeah. [00:14:10] Speaker A: I just, you know, remember these things. [00:14:13] Speaker D: I'm pretty quick at healing, guys. [00:14:14] Speaker E: Thanks, man. [00:14:15] Speaker A: Twin Talon. What are you doing? [00:14:18] Speaker G: So, looking at these things, do I recognize any of what? When you say it's a weird looking arrowhead, you said it's a holy symbol. I don't have religion, so I can't make the check. [00:14:27] Speaker A: Correct. [00:14:28] Speaker G: It's a cool gauntlet. Is that what you said? [00:14:30] Speaker A: Yes. [00:14:31] Speaker G: Awesome. I don't use heavy armor and an arrowhead, which I guess I could use on an arrow. But why is it hatchet? [00:14:38] Speaker A: It's gold. That's the first thing you notice. And it looks like there's an eagle or a phoenix emblazoned on the head portion. It looks like it's not meant to be affixed to an arrow. But instead to be carried in a pocket or inside of a quiver, maybe. [00:14:55] Speaker D: Like a symbol of a rastrol. [00:14:58] Speaker G: I don't think a rastal has birds as his symbol though. [00:15:02] Speaker F: Stag. Yeah, that's metagaming. High end knowing that. [00:15:06] Speaker D: Yeah, meta gaming too. [00:15:08] Speaker G: So twin Talon's tribe is all about. Well, of the Shwanti tribes, they're the most in tune with like animals. And some of their symbols are birds and stuff. So if from looking at it he thinks it should go in his Quiver or in a quiver, that's what it's meant for. And he'll slip it into the quiver that he has because no one else uses a quiver. But he'll bring the gauntlet and the holy symbol over to Brianna and temid's there too. I get the feeling this is a holy symbol. My eyes are so bad, I don't even know what the symbol is apparently Sean, but what the picture looks like. But I get the feeling it's a holy symbol. [00:15:46] Speaker A: And then it's a dragon. [00:15:48] Speaker G: It's a dragon. [00:15:49] Speaker A: Yes. [00:15:50] Speaker G: Oh. [00:15:54] Speaker C: Where'D that cat come from? [00:15:56] Speaker G: Shoving in pond Watcher's face. [00:15:58] Speaker A: Does anybody know what this is? [00:16:01] Speaker G: Okay, then maybe I don't remember if I remember that you know about Dahawk. [00:16:04] Speaker A: I do. [00:16:06] Speaker G: Matt knows you do. I'm trying to remember if twin Talon. It's come up. [00:16:10] Speaker C: It has come up. [00:16:11] Speaker G: Okay, so then I probably will rewind that. I'll take the gauntlet to Brandon because she would be more capable to. Maybe you can use this. It looks neat in some way. [00:16:21] Speaker A: You look like shit. [00:16:22] Speaker F: Maybe I can help you once you're done. [00:16:25] Speaker C: Sorry. Thanks for telling. You look like absolute shit. [00:16:31] Speaker G: Yeah, and I'll take the symbol over to. [00:16:34] Speaker A: And I forgot to mention this, the armor he has on the chain shirt looks pretty good too. [00:16:40] Speaker G: Okay, so I'll shake him out a bit. [00:16:42] Speaker C: Just like an overstuffed pillowcase. [00:16:46] Speaker E: It's small though, right? [00:16:47] Speaker A: Small, yes, it is small. [00:16:49] Speaker G: So I'll kind of just toss it in the middle. Like if somebody wants to carry that. It looks nice. [00:16:52] Speaker C: I guess Jasper rolls around in it. Okay, cool. [00:16:56] Speaker G: But I'll take the holy symbol with the dragon on it over to Saray and she's like, does this mean anything to you? [00:17:03] Speaker A: Knowledge, religion or Dahaklore? Dahaklore? [00:17:06] Speaker C: Yeah, I mean it's, it's. [00:17:08] Speaker A: What is your bonus on Dahaklore? [00:17:09] Speaker C: Ten. Okay, for 15 I need to switch d 20. [00:17:14] Speaker A: You critically succeed. Yeah, you couldn't fail that really, unless you roll the one. It is a gold religious symbol of Dahawk and you can tell it's probably worth about 20 gold if melted down. [00:17:27] Speaker C: It's expensive. [00:17:28] Speaker G: Okay. [00:17:29] Speaker C: It is absolutely. For Dahawk. So perhaps we don't. [00:17:33] Speaker A: Gross. Yes. [00:17:35] Speaker E: Put it in a latrine or something. [00:17:37] Speaker C: How about we melt it down and sell it? [00:17:39] Speaker G: Yeah. Or we could offer it to people and if they take it, we stab them. [00:17:42] Speaker A: Yeah. [00:17:43] Speaker G: Like, do you want this? And they're like, oh, that's. My God. You're like, oh, that's very interesting. And then just like lots of stabs. [00:17:47] Speaker C: If they say yes, that's my God, that's one thing. If they're just like, oh, it's a pretty gold thing. Someone is offering me apparently for free. [00:17:52] Speaker G: 50 50 chance. [00:17:54] Speaker C: 50 50. [00:17:54] Speaker G: You can't be too safe. It's true. So if we're not going to use it for anything, fantasy is going to put in his backpack for now and we can. Well, unless you want it for something. [00:18:04] Speaker C: Can I make some kind of check to see if it's supposed. Is it like magical or imbued with any kind of power? [00:18:10] Speaker A: You can just tell that this is. [00:18:12] Speaker C: It's just like a holy symbol. [00:18:14] Speaker A: Yeah. It's all dented and very mundane looking, outside of it being gold. [00:18:19] Speaker E: But what's that? Cool hatchet. [00:18:20] Speaker G: Oh, it's a hatchet. I don't know. You can have it if you want. [00:18:24] Speaker D: Cool hatchet. It's a hatchet. [00:18:26] Speaker A: It's a standard hatchet. [00:18:27] Speaker E: Is this magical? He just waves it around. [00:18:30] Speaker C: Anybody? [00:18:32] Speaker H: Hold on, let me see if it's magic. [00:18:34] Speaker E: Is this like a magical wood chopping hatchet or something? [00:18:37] Speaker D: Well, yes, it is. It's actually a hatchet. It's a hatchet of dragon killing. And if you make an attack with it against a dragon, you will chop it in half instantly and gain all of its power. [00:18:51] Speaker C: It's vorple. [00:18:52] Speaker H: Only against dragon can I detect magic on the pond. [00:18:55] Speaker E: Watcher will remember this. [00:18:57] Speaker D: Temit is actually saying this to him. [00:18:59] Speaker E: In 100 episodes when I pull it out in a dragonfly and die. [00:19:04] Speaker H: It's the slow play I'm really hoping I'm holding over. Detect magic. [00:19:09] Speaker A: Okay, there is no magic in the hatchet. In the hatchet in front of you. [00:19:13] Speaker D: Tebid looks at silver like, come on, man. [00:19:16] Speaker A: So the way detect magic works is you can ignore the things that you know are magical. But you do notice that the gauntlet that Brianna is holding is magical. And you notice that the arrowhead that is in your quiver, the thing that. [00:19:34] Speaker C: I asked if I could tell was magical. [00:19:35] Speaker A: No, the arrowhead, not the holy symbol. [00:19:38] Speaker C: Oh, okay. I thought the arrowhead was. [00:19:40] Speaker A: No, you had me looking at two different. Yeah, the arrowhead. You see that? There's something in his pocket that is pinging as magical as well. [00:19:47] Speaker F: Okay, can I roll a crafting check. [00:19:50] Speaker A: Lore thing to see knowledge recall knowledge. Arcana. [00:19:55] Speaker F: No, never mind. [00:19:56] Speaker G: Okay, I think it's arcana or religion or. [00:19:59] Speaker A: So the type of magic in that gauntlet is specifically arcana. [00:20:03] Speaker G: It is. [00:20:04] Speaker C: Okay. [00:20:05] Speaker A: I just pulled it up to double check. [00:20:06] Speaker F: I can do it on train, though, right? [00:20:08] Speaker A: Yeah, absolutely. [00:20:08] Speaker G: I don't think you can. I think the call knowledge is. [00:20:12] Speaker A: Well, let's look. [00:20:13] Speaker F: Never mind. Apparently, serenre is not blessing my dice right this time around. [00:20:17] Speaker E: Maybe you need a magical hatchet of identification. [00:20:21] Speaker G: Hold it to the side of your face. [00:20:23] Speaker H: Do you want me to try to see what's arcana? [00:20:26] Speaker G: That'd be fun if there was a hole in the middle of the hatchet. [00:20:28] Speaker C: Like, look through it. [00:20:29] Speaker A: Okay. [00:20:30] Speaker E: Very interesting. [00:20:31] Speaker H: I have to. 26. [00:20:33] Speaker A: You know that it is indeed magical, and it is called the cinder claw gauntlet. [00:20:41] Speaker G: Oh, that's very specific. [00:20:44] Speaker A: It's like. It's a special item built just for this adventure. All right. Cinder claw gauntlet. It is a fifth level item. It is worn on one hand. It is light bulk. It is worth 150 gold pieces. This sharped talon plus one striking spiked gauntlet appears to have been crafted from dragon scales with claws built from iron. In addition to the typical weapon traits, a cinder claw gauntlet has the versatile s trait. On a critical hit, the cinder claw gauntlet deals an additional one d six fire damage. It also has a reaction to activate. The trigger is your attack roll with the cynic claw gauntlet is a critical success. The effect is the creature you hit must succeed at a DC 19 fortitude. Save or be sickened one by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune. [00:21:36] Speaker F: What size is this? [00:21:39] Speaker A: It will fit on a standard human hand. [00:21:41] Speaker D: That smells like pond watcher to me. [00:21:45] Speaker H: I read about this one time. This is a gauntlet that's made out of them. Worm scales. Oddly enough. I actually remember what it's called. It's called a cinder claw gauntlet. [00:21:55] Speaker G: I've heard about this. [00:21:56] Speaker A: Oh, wow. [00:21:57] Speaker H: Yeah. So it's made out of worm scales. Make you basically have a flaming fist. [00:22:03] Speaker A: No, that's cool. [00:22:04] Speaker E: Do you want. You're like a fire person. You like, you shoot fire from your hands. [00:22:09] Speaker F: Sure, but it has more to do with. When you say wormed. It's worm with a y. Not with an o. Correct. [00:22:15] Speaker G: Yes. [00:22:16] Speaker F: Okay, good. I would understand that these worm with a y is more of your expertise. Would you want to, in a way, fight fire with fire? [00:22:28] Speaker E: That is a good point. Yes. [00:22:31] Speaker C: Take it. [00:22:33] Speaker H: He is the prince who has promised. [00:22:35] Speaker E: It will look super weird on my bare arm. [00:22:38] Speaker F: But it would look so good with your cut off shorts and your hugs. And now with your. [00:22:45] Speaker E: Low cut jeans, with your. [00:22:47] Speaker C: And his breastplate, with your powers of. [00:22:49] Speaker H: Frost and this gauntlet, we can say it's a real song of ice and fire. [00:22:54] Speaker A: Oh, there it is. [00:22:56] Speaker G: Doesn't pawnwatcher have the ability to throw fireballs? Like, produce flame? [00:23:00] Speaker E: Yeah, he's just really bad at it. [00:23:05] Speaker F: Well, hopefully this will help. Here, she'll have it to you. [00:23:08] Speaker A: I don't know. [00:23:08] Speaker E: My voice came out with a different accent. [00:23:13] Speaker A: Much ablaze. [00:23:15] Speaker G: Pond watcher is a dwarf in disguise. [00:23:18] Speaker A: I'm sleeking hillback. [00:23:20] Speaker C: He's two dwarves stacked. [00:23:23] Speaker E: A hand comes out of his stomach. [00:23:25] Speaker F: I'll take this. [00:23:27] Speaker C: Wow. [00:23:27] Speaker G: It's two attacks around. It's pretty good too. [00:23:29] Speaker C: Six actions. [00:23:30] Speaker F: I was going to ask something and. [00:23:31] Speaker C: I completely forgot everyone else's exploration actions. Everybody doing right. [00:23:36] Speaker F: Is there enough time for me to just be like, come. Your eye is swollen shut, twin Talon. Let me help you. I have an ice pack somewhere. [00:23:44] Speaker A: Okay. [00:23:45] Speaker F: Frozen meat. [00:23:46] Speaker A: Somewhere freeze dried doesn't mean frozen. Exactly. [00:23:51] Speaker G: Here's some beef jerky for your eye. How many healing. I'm down 1912. Okay, so I'm down seven still. [00:23:59] Speaker C: Sorry. [00:23:59] Speaker G: No, it's way better than it was. [00:24:04] Speaker F: Hold this to your eye. It'll be fine. [00:24:05] Speaker A: What is everyone doing now? There's a closed door, there's an open hallway, and then there's these six archways. [00:24:13] Speaker G: Well, the archways look like they don't go anywhere currently. Right? [00:24:16] Speaker A: Correct. They all look different. [00:24:18] Speaker C: Okay. [00:24:18] Speaker D: Distinct. [00:24:19] Speaker A: They're adorned with different items. There you go. [00:24:22] Speaker H: I think if six different portals open, we should all go into a different portal just to split up. [00:24:29] Speaker G: Every episode, there are six of us. [00:24:30] Speaker D: Features one character and how they die. [00:24:33] Speaker H: Just to make Shaw's life harder. [00:24:35] Speaker F: I'll go with Daphne. Sorry. [00:24:40] Speaker H: I think we should go down the hallway because I think we should take. [00:24:43] Speaker F: A minute to look at the journal that we found previously. [00:24:47] Speaker G: Wait, do we have a journal? [00:24:48] Speaker A: You still have Vaz's journal. [00:24:51] Speaker G: It was like six archways with a. Watch out for. There was something. Watch out for animated statues. [00:24:57] Speaker F: I don't know. That's why I said I'd rather read up, just in case she knew something. [00:25:02] Speaker G: So my thought is, if this is Alcetta's ring. And these are Ayudara. They probably have to be activated. And rather than doing that, there is a doorway that we haven't looked at yet. But I'm definitely interested what she has. [00:25:13] Speaker F: To say, just in case she has something like, don't go through that door, there's spikes or. Let's. Better be safe than sorry. [00:25:22] Speaker D: Well, the third page of her little book here, her journal says the soldiers explored a bit further, comma, discovered a ring of strange archways, but were ultimately driven away by a powerful animated statue that emerged from nearby doors to attack. [00:25:38] Speaker G: It would be the ones up there, I'm guessing. [00:25:42] Speaker D: Right? [00:25:43] Speaker G: Hello? [00:25:44] Speaker D: I really hope that that's not what activates him. [00:25:47] Speaker C: You knock on the door, it comes barreling at like the Koolaid man. [00:25:51] Speaker H: Well, according to that. [00:25:52] Speaker G: Oh, yeah, whatever. [00:25:53] Speaker D: I just chose a word and I said it. [00:25:55] Speaker A: Okay, yes. Well, you guys ran down there to fight something I don't know if you technically explored, but you've been there. [00:26:03] Speaker C: We cleared the level. [00:26:04] Speaker A: You cleared it out. [00:26:05] Speaker D: Okay, when we walk in there, do we hear any, like, battle music in the background? [00:26:09] Speaker A: No, you're good. [00:26:12] Speaker C: When we do, we hear any scraping or clicking or nothing. [00:26:17] Speaker F: Worrying. [00:26:18] Speaker A: Worrying. So are you going back to now, explore the collapsed hallway room, or are you going to the door? [00:26:25] Speaker C: She's probably under the door. [00:26:26] Speaker G: Okay, so wait. If I see Soraya going to a door, I'm going to grab her by the. Listen, remember last time? [00:26:35] Speaker C: I wasn't going to open it. [00:26:36] Speaker G: Yeah, but can I at least look at it before you put your face against it? [00:26:41] Speaker A: So go ahead and make a perception. Oh, yes. That should be me. [00:26:47] Speaker D: So, in the background, timid is kind of standing next to pond watcher. And he goes into his backpack and he pulls out two mugs. And then he fills. Half fills one, half fills the other. Hands it to pond watcher. [00:26:57] Speaker E: Thank you. [00:26:58] Speaker C: Sorry. Jasper hops over, stares. [00:27:00] Speaker E: It just took me 15 minutes to find the cinder claw gauntlet in your. [00:27:04] Speaker D: Life he's really scared of. [00:27:07] Speaker C: He has every right to be. [00:27:09] Speaker D: He'll put his mug down on the ground. [00:27:11] Speaker C: Yeah, he, like, dabbles in it. [00:27:13] Speaker G: Dunking bird action. [00:27:14] Speaker D: He's my drinking buddy now. [00:27:15] Speaker A: So you don't hear anything. Okay. [00:27:17] Speaker G: I was looking for traps. [00:27:20] Speaker D: You don't hear yourself get killed by a trap. Not hear it. [00:27:22] Speaker G: All right, well, if he looks at it and doesn't look dangerous, then he'll kind of motion to sareia that. [00:27:27] Speaker C: No, by all means, you can open it. Okay. [00:27:29] Speaker G: Is there a knobberg? [00:27:31] Speaker A: It looks like a push door. [00:27:33] Speaker C: All right, so you take one side, I'll take the other. [00:27:35] Speaker G: Okay. We'll gently push it in. [00:27:38] Speaker A: So as you push the door, the door transforms into. Exactly. [00:27:45] Speaker C: Stargate. Stargate. [00:27:48] Speaker G: Is the door, an animated statue into. [00:27:51] Speaker A: Something that looks like this. [00:27:53] Speaker C: Not the bird. I. [00:27:54] Speaker G: It's a big green. [00:27:59] Speaker H: Are we rolling? Initiative. [00:28:01] Speaker A: But it transforms into a spartan looking creature. Bad door. Bad door. And moves aside. [00:28:10] Speaker G: Okay, I wasn't expecting that. [00:28:12] Speaker D: Tamid pulls out his rapier, like, oh. [00:28:14] Speaker C: She'S like going for an acid flask. [00:28:16] Speaker D: And then it's okay. [00:28:17] Speaker G: Just moved out of the way. [00:28:18] Speaker A: Yep. [00:28:19] Speaker G: Okay, so twin Talon will keep one hairy eyeball on it and look into the. [00:28:24] Speaker D: Wait, wait. [00:28:25] Speaker G: Whatever it opened up into. [00:28:26] Speaker D: You have a hairy eyeball? [00:28:27] Speaker F: Yeah, he makes me tweeze it every morning. [00:28:30] Speaker D: Wait, you have a hairy eyeball? And twin Talon has a hairy eyeball? [00:28:34] Speaker C: Look, we all put something of ourselves into our character. [00:28:38] Speaker D: Is mine. The alcoholism. [00:28:41] Speaker G: I think you've just discovered something about yourself. [00:28:43] Speaker A: Well, we've been waiting 33 episodes for this. This is really a long intervention. [00:28:49] Speaker F: And where we love you, but the world's longest intervention. [00:28:52] Speaker C: How many months does it take? [00:28:54] Speaker D: Finally, we got here. [00:28:56] Speaker G: Don't try to do math. We're going to be wrong. And someone's. [00:28:58] Speaker C: Exactly. [00:28:58] Speaker A: Anyway, who tries to go in first? [00:29:01] Speaker C: I will. [00:29:02] Speaker G: I'm just looking in before. [00:29:04] Speaker A: Okay. [00:29:05] Speaker C: She's holding an acaplask. She's staring cautiously at things. [00:29:08] Speaker A: This plain, rectangular room contains several empty chests, old wooden tables, and mostly barren shelves. It may have once been used as a vault or records room, but today only a few scraps of paper remain. That's what you see. [00:29:21] Speaker C: Seems empty. Can I investigate the scraps of paper? [00:29:25] Speaker A: Sure. So you walk in. No problem. [00:29:27] Speaker G: I would like to walk in behind her. [00:29:29] Speaker A: It moves to block you. [00:29:30] Speaker D: Quick, throw your necklace out. [00:29:32] Speaker C: Right. I'm like, can I turn and step aside? [00:29:35] Speaker A: It steps aside for you. Whoa. [00:29:37] Speaker G: And it's when Tom will try to come and it blocks you. [00:29:40] Speaker C: Okay, let him through. [00:29:42] Speaker G: Does it do anything? [00:29:43] Speaker A: No, it's still standing in front of you. [00:29:44] Speaker D: Why don't you try saying it in Elvin? [00:29:47] Speaker C: She will in Elven. [00:29:49] Speaker A: It stays blocking him. [00:29:50] Speaker F: So what are you doing? Is it because you are Elvin Ponmatcher? Why don't you try? [00:29:56] Speaker E: I'm scared. Listen, green man, let me in there. [00:30:01] Speaker A: It doesn't move. [00:30:03] Speaker E: I guess time to go home, Surya. [00:30:06] Speaker G: Hopefully you don't die in there because we can't get in. [00:30:08] Speaker D: All right, so now it's our mission to find five more of those things and come back. [00:30:13] Speaker C: Is there anything that would lead herbal to believe it's the necklace? [00:30:16] Speaker G: Other than Sean asking you about it? [00:30:22] Speaker E: Well, it doesn't seem like it's going to kill you, so maybe just see if there's anything in there. [00:30:26] Speaker C: Yeah. Can I check out the room while I'm here? [00:30:28] Speaker A: Sure. So, as you look around, you can tell that this once was a vault where historically significant artifacts and documents were held. However, there is one scroll that is sitting behind this kind of disheveled looking desk. I'm assuming you grab it. [00:30:46] Speaker C: I'm going to do my best to check it for traps. [00:30:49] Speaker A: All right. Let me roll for you. [00:30:51] Speaker F: You do have a hero point should anything go wrong. [00:30:53] Speaker C: That's true. I have thievery. Plus one. [00:30:57] Speaker A: Everything's cool. [00:30:59] Speaker C: I hate when Mitchie have the secret rolls. I'm going to pick it up. [00:31:04] Speaker A: All right. [00:31:05] Speaker C: I'm going to unfold it. [00:31:06] Speaker D: How much damage? [00:31:07] Speaker A: I prepared explosive. God, I was. [00:31:11] Speaker G: I was expecting the Indiana boulder trap. [00:31:13] Speaker C: Yeah, right. [00:31:14] Speaker A: The pedestal starts sinking as you unfurl it. It says to whomever finds this scroll, you're dead. [00:31:23] Speaker G: You are now known you'll die in seven days. [00:31:25] Speaker A: You are now the owners of the citadel. El Taran. [00:31:29] Speaker C: Hey. [00:31:30] Speaker A: It is best for the citadel to fall into the hands of capable people, restoring and respecting it. Far better for you to own altarin than it to persist in its role as a home for monsters and hooligans, I'd say. [00:31:43] Speaker C: Is it signed? [00:31:44] Speaker A: Yes, it is signed by the armager of the former armager of the Order of the nail. Order of the nail. Hell knight. Give me a society check. [00:31:53] Speaker C: 20. [00:31:54] Speaker A: You know, by looking over this for a few minutes, you can tell that this is the deeds and legal rights for the ownership of the citadel. [00:32:05] Speaker C: She'll turn around. She's holding the paper and she's looking a little perplexed. It's ours now. [00:32:12] Speaker D: What's ours? [00:32:13] Speaker C: The Citadel. Everything we just cleared out. [00:32:16] Speaker G: What is that? Deed? [00:32:18] Speaker C: Yes, actually, it's a deed and a writ of designation to whoever finds it. [00:32:23] Speaker H: All right, I don't know if that's going to hold up in court of law, so let me take a gander at that. [00:32:29] Speaker F: Are you also a lawyer? [00:32:34] Speaker G: Come at me, bra. Well, I guess possession is nine tenths of the law, right? [00:32:39] Speaker C: Well, it also says you might appreciate this, that the citadel should serve people who aren't horrible monsters. So, apparently, there might be some dissension in the order of the nail. [00:32:52] Speaker G: Interesting. [00:32:54] Speaker E: That's very strange that they would do that. But does this mean that I'm not homeless anymore, I suppose. [00:33:01] Speaker D: Well, I mean, we have to accept. [00:33:02] Speaker C: You in future, king. [00:33:06] Speaker G: Is it yours that Adele now Sareia? [00:33:08] Speaker E: Yeah, I guess. Well, you already have, like a cave. [00:33:10] Speaker D: All hail queen Sareia. Yeah, okay, never mind then. I'm just failing at life. [00:33:21] Speaker C: No, you are the perfect setup for everyone else. [00:33:24] Speaker A: Yes, the butt of all the jokes. [00:33:27] Speaker C: Couldn't do it without you. It's true. [00:33:29] Speaker A: Wow. [00:33:29] Speaker G: Jokes didn't have a butt. How would they poop? Anwarm, you can't poop. [00:33:33] Speaker H: You die. [00:33:33] Speaker G: It's a fact. [00:33:34] Speaker C: Oh my God. Anyway, this deed. [00:33:40] Speaker G: I wish everybody could see Edward's face. [00:33:42] Speaker C: I know, it's great. I would think the citadel is large enough for all of us. Though I suppose we should speak to. [00:33:49] Speaker E: The goblins and evict them immediately and. [00:33:52] Speaker D: Then charge them ten times the rent. [00:33:56] Speaker C: No, I'd rather not do that. [00:33:57] Speaker A: Let's open up a Starbucks. [00:34:01] Speaker G: Avatar be praised. [00:34:03] Speaker C: Let it be known. Today on our 33rd episode, Anwar made a good joke. [00:34:10] Speaker D: I want to thank the academy and. [00:34:11] Speaker A: Everyone that supported me. Plus hours it's taken. [00:34:17] Speaker D: I knew this day would come. [00:34:21] Speaker C: Well, I absolutely think the goblins would probably be very happy to return to the basement along with Yoletcha, but I think. [00:34:28] Speaker G: Did we send them back to the basement last? [00:34:30] Speaker C: Yes, I think we did. Because I was not there when you took. I don't. It's an entire citadel. I don't think I could use the whole thing myself even if I tried. [00:34:42] Speaker H: I don't mean to throw a turd in our punch bowl here, but why? I mean, that document is all nice. And even if it is legally bonding, though, it is quite suspect, and I don't think it would hold in a court at all that we find a piece of paper in a basement that says whoever finds this gets this castle. But no one was using this except a bunch of goblins beforehand. So if we wanted to move in here, we don't need this paper to tell us that we can. What's more important is that this Armageddigger fella left, and he seemed to have something on his mind when he left it. That's what I want to care about. [00:35:18] Speaker G: But it might be useful if the hell knights come back, that you can show them a piece of paper that. [00:35:23] Speaker C: Says, signed by one of your own. We abandoned this place. Someone else please take care of. [00:35:27] Speaker A: Yeah. [00:35:27] Speaker G: Yes, but I'm sure the town would just like to have anybody living in it that's going to take care of it. Yeah. [00:35:33] Speaker C: Yes. Well, and especially if it does sit right here, right on top of all things. [00:35:41] Speaker G: We figured that out last time, right? That we think that this is. [00:35:43] Speaker A: This is a basement, too? Yeah. [00:35:45] Speaker G: And we saw the stairwell to the south leads up and was collapsed. That's probably from close to whatever happened. [00:35:53] Speaker A: The crushed Graladon. [00:35:55] Speaker E: We're going to need a lot of masons to fix this castle. [00:35:58] Speaker F: We do have a lot of goblins to help. [00:36:01] Speaker A: I don't know. [00:36:01] Speaker D: We need good masons. [00:36:02] Speaker H: I don't necessarily. Hold on. [00:36:04] Speaker C: Clear things out, and they can keep whatever they'd like. [00:36:06] Speaker H: We don't need to be racist against goblins. They're quite industrious little peoples. All right. [00:36:14] Speaker F: Wait. [00:36:16] Speaker C: Racist? I'm going to follow that with a stereotype. [00:36:22] Speaker A: So, with that, let's get out of here. We have finished. [00:36:26] Speaker H: Wait. [00:36:26] Speaker G: I have something I want to do for at least 20 more minutes. [00:36:30] Speaker A: Okay, great. With that, we have finished. Book one of age of ashes, hell night hill. Hooray. So, to really quick summarize what just happened, you found Elsata's ring. And the six ayudara don't know how to activate them or any of that stuff. But you have found them. You now own the citadel. You have a weird spider lady who's your friend. Renuli. [00:37:02] Speaker E: Got to evict her, too. You're out. [00:37:04] Speaker C: I mean, if she can keep the insects out of the basement. [00:37:06] Speaker G: Well, if we can figure out how to open the Aryudora, maybe we can send her back where she came from. That's what she. [00:37:11] Speaker A: She wants. Uh, Renuli wants to go back to the. So, you've met. You've found out a couple of leads that Vaz was working with a group called the Scarlet Triad, and you think you guys have some connections to that? You managed to capture Calmot and vase, return them to the town, as well as some bandits that have been bothering this area. We're now going to switch into downtime. [00:37:38] Speaker C: Okay? [00:37:39] Speaker A: You now have downtime days and actions. You have as many days as you want. Honestly, you guys could spend six months, a year. It doesn't matter to me. It doesn't matter. [00:37:50] Speaker D: Still be there for us. [00:37:51] Speaker A: Doesn't matter to the story. Just know that the longer you take, the more things happen off screen. So, let's talk about downtime activities. [00:37:59] Speaker G: Yeah, Sean, what's that mean? [00:38:00] Speaker A: Downtime activities are events that take time between down. Yeah. That are longer than ten minutes, longer than 6 seconds, longer than ten minutes, and can take days, weeks, months, years. There's a whole section in the core book that I've been studying, and, in fact, I have printed out. Let me rephrase that. [00:38:22] Speaker G: Ooh, handouts. [00:38:23] Speaker A: Christine has printed out a bunch of downtime activity forms for everyone to look at what they can do. Now, you'll also notice in there, there are a whole pack. There's exploration activities. There's a whole bunch of things. There's also some things called. [00:38:37] Speaker C: There are two kinds of downtime actions. There are adventure activities, which are ones that are specific to this adventure path. The one that was catching my eye as I was definitely not reading these things as I was printing them out was like cleaning up the citadel so we can really make it our own. And then there are your generic downtimes, which are things like. [00:38:54] Speaker A: So, yes. So your downtime activities are broken down into generic downtime activities as well as campaign downtime activities. Like Christine was saying, you can build a library in this citadel, a training facility, a workshop, but the most important one is clean. You need to clean out the citadel before you can build anything in it. You got to clear all the debris. That will take about eight days of cleaning before you can actually start building in there. So downtime activities can encompass a lot of things. I'm going to let you guys look at all of them. There's also, if someone's diseased, you can treat their disease. If you want to earn income, you can perform and earn income. That takes a couple of days. And then I think the other important thing that we should talk about is retraining. If there's something you're not happy with on your character sheet, you can retrain skills take a week, feats take a little bit longer, and it's a one for one. You can unlearn one skill or one feet and retrain in a different skill or different feet. Now, depending on what that is, you might have to find a trainer, depending on what level of skill or feet it is. And that could take time. That could add time to the training or add time to the whatnot. So, now, do you guys have any idea how long you want to wait before trying to. [00:40:15] Speaker G: Before what? [00:40:15] Speaker A: I guess before you guys try and figure out the next steps, how long. [00:40:19] Speaker C: Do we want to maybe spend cleaning up the citadel? [00:40:21] Speaker A: Cleaning up the citadel? Maybe. If you need to retrain anything. [00:40:25] Speaker C: How much downtime do we want before? [00:40:27] Speaker F: I guess it depends. Does anybody need to retrain anything? That should be the first question. [00:40:32] Speaker D: I don't. [00:40:32] Speaker E: So it's just skills, feats and choices you made, right? [00:40:35] Speaker A: Yes. You cannot change your profession. You cannot change your class. [00:40:38] Speaker H: Can I change my life choices? [00:40:41] Speaker C: Maybe that takes more introspection. [00:40:44] Speaker H: Well, I'll tell you, Silver. However long will take, Silver will be performing and trying to squeeze as much money from this town as he can before he leaves. Okay, so that's 100% what he's doing. [00:40:57] Speaker C: I can definitely, if we want to take more than if we want to take like a week or two, I can start reverse engineering and making some of our more useful alchemical things. [00:41:06] Speaker F: I think that's a good idea. [00:41:07] Speaker A: All right. We've taken some time off air to do a few things that we're going to talk about. Number one, and I think this is the most important, is everyone leveled up to level five? [00:41:17] Speaker D: Since when? [00:41:19] Speaker H: Yes. [00:41:20] Speaker A: Everyone but temid leveled up to level five. [00:41:23] Speaker C: That's right. [00:41:23] Speaker D: This is bullying. [00:41:24] Speaker A: I'm sorry. [00:41:25] Speaker F: Don't make me knock your dice again. [00:41:27] Speaker A: Let's talk about the level ups to level five, starting with twin Talon. What happened? [00:41:33] Speaker G: Oh, boy. So at level five, all characters get bonuses to their ability scores. Unlike first edition where every fourth level you got a plus one bonus. Somewhere in second edition, it's very generous with ability scores. Every fifth level you get four plus. Well, four boosts. So if the ability score was below 18, so 16, I don't think you can really have odd ability scores at first level. If it was below 18, you get a plus two to that ability score. If it was 18 or higher, you get a plus one. So for twin Talon, I took a boost to dexterity, which moved from 18 to 19, a boost to intelligence, a boost to wisdom, and a boost to constitution, all which got a plus two. Additionally, we got an ancestry feat. So I took unconventional weaponry. Dog slicer, figure. Twin town's been hanging out with the goblins. Going to be working with them to rebuild the castle. So maybe in that time he's learned to use one of their blades and we got a boost to a skill. Or at least I got a boost to a skill. This level I took deception. So make that expert intelligence boost gave me another train skill. So I took religion and then I got a skill feat because as a rogue I get one every level. And I took intimidating glare, meaning that I don't have to share a language with a creature to have the intimidation be useful. Because normally you take a negative two or negative four. If you don't share a language with intimidating glare, you don't take the negative. So when he does the your next thing, when he kills people in combat, he doesn't have to worry about taking a negative on that. [00:43:12] Speaker A: So when you intimidated my spider, it would suddenly be able to understand you. [00:43:16] Speaker G: Correct it knows the body language. It knows what it's in for. [00:43:20] Speaker A: That's neat. Temid, what did you get when you leveled up? [00:43:23] Speaker D: So I got a few things. I was able to pick up an additional lore because it always felt weird that temid didn't have lore alcohol. It just seems to make sense, him working as a bartender. So that's one thing. But more importantly, I got level three spells, which are really freaking cool, and they're starting to get pretty powerful. Those will come to light as we play. And besides that, I was able to train another skill, so nothing really special there. What skill wouldn't you like to know? Athletics. I mean, acrobatics. [00:43:57] Speaker A: Which one is it? Is it athletics? [00:44:00] Speaker D: I already had athletics, but now I'm also trained in acrobatics as well. And I increased my ability scores like previously stated. [00:44:07] Speaker A: Which ones? [00:44:08] Speaker D: Dexterity, charisma, wisdom and constitution. [00:44:12] Speaker A: Great. Brienna. [00:44:13] Speaker F: Brienna also has ability boosts, which we put into strength, dexcon and charisma, which is basically just the same ones as level one. But anyway, I also have an ancestry feat, which I took clever improviser, which is I can attempt skill actions that normally require me to be trained even if I am untrained. And I think at 7th, it gives me more of a what's it? If you're 7th level or higher, the bonus increases to your full level instead. [00:44:48] Speaker G: So it doesn't allow you to do things untrained. [00:44:50] Speaker A: Correct. [00:44:51] Speaker G: So it gives you a bonus equal to half your level to any skill you're not trained in. [00:44:54] Speaker F: And in terms of skills, I became an expert in athletics, so I have a plus 13 in that now. [00:45:02] Speaker A: Nice. [00:45:02] Speaker F: So I'm kind of heavy. [00:45:04] Speaker G: Hita bran is very strong yeast. [00:45:06] Speaker A: Pond watcher. [00:45:07] Speaker E: So pond watcher is a level five barbarian. That means he gets brutality, which means that he gets critical specialization effects. When he's raging, he got an increase to his strength, dexterity, constitution and charisma. And for his ancestry feat, he took elven lore. So basically, now he's been trying to get in touch with his roots, and he learned about elven lore, he learned about arcana, and he took a skill feat or a skill point in performance because he's been hanging out with silver and he wants to participate in this little band that he and silver have going, and he's been trying to learn an instrument which he has purchased at the local shop. It's very exciting. [00:45:51] Speaker F: Oh, what instrument is that? [00:45:53] Speaker G: It's a tuba, as is appropriate. [00:45:57] Speaker E: So he will accompany the guitar with his tuba as a form of downtime bonding with. [00:46:04] Speaker A: What is the bulk on your tuba? [00:46:06] Speaker E: Well, it's actually up to you because it specifically says, let me read the handheld musical instrument entry. Handheld instruments include bagpipes, chimes, small drums, fiddles and veals, flutes and recorders, harps, flutes, trumpets, similarly sized instruments. The GM might rule that an especially large handheld instrument, like a tuba, has a greater bulk. [00:46:26] Speaker A: So it is calls out tuba. [00:46:29] Speaker E: Yeah, it's a one bulk item. If you want to up it to. [00:46:32] Speaker A: Two bulk, I might up it to two bulk. [00:46:34] Speaker E: I still have eight bulk to go before I'm encumbered. [00:46:36] Speaker A: That's fine. I can't see a tuba being one bulk. [00:46:41] Speaker C: So there is technically a heavy musical instrument thing that starts at bulk. 16, but that seems. [00:46:47] Speaker E: Yeah, 16 bulk is more than I can carry. I did look into that, and it says you need to be stationary while you play it. [00:46:57] Speaker A: I think if you want to take the 16 bulk item, I will let you be a one man band. [00:47:02] Speaker C: Though I will not be able to move. [00:47:06] Speaker A: All right. What did Silver get when he leveled up? [00:47:08] Speaker H: Well, I am silver the bard, and when he levels up, I did get skill increases. So I guess Silver, even though he's an old man, he's sort of limbering up. So I think perhaps he. Well, I don't know. You can get creative with how he limbered up and became more dexterous by. [00:47:26] Speaker A: Exploring caves and a bunch of furniture in the citadel. [00:47:33] Speaker H: Sure. And he's starting to be a little bit more intelligent and wise, and he's always charming. I also chose more skill feats. I just seem to be sinking every one of my feats into more skill feats. So if there's a skill, everything except nature. I'm your boy. [00:47:53] Speaker A: Here's your boy, Silver. [00:47:57] Speaker F: The skills junkie. [00:47:58] Speaker C: God. [00:47:58] Speaker A: All right, what happened to Soraya? [00:48:01] Speaker C: So, for Soraya, after all her adventures, her attribute ability boosts are to Dexcon, charisma and intelligence. Her intelligence, sadly, only goes up by one because it was in teen. So no plus five for me yet. [00:48:15] Speaker A: Oh, no. I know. [00:48:18] Speaker C: For my ancestry feat. For her ancestry feat, we went with otherworldly magic because she's totally a mage, guys. So now she has the telekinetic projectile cantrip. And I think my favorite thing about that is that it does not say it has to be inanimate. So, technically, I could just yeet Jasper across a battlefield with my brain, which is kind of hilarious. [00:48:44] Speaker A: You do know that that would cause damage to Jasper as well? [00:48:48] Speaker C: Not if I just leave him in midair and he flies. [00:48:50] Speaker D: I'm totally okay with the damage, though, just in case anyone was wondering. [00:48:53] Speaker C: I love my bird. [00:48:54] Speaker E: I mean, you could also launch a bomb with it, couldn't you? [00:48:57] Speaker C: Probably. [00:48:58] Speaker E: It probably wouldn't go further than your arm, but yeah. [00:49:01] Speaker C: And it takes two actions to do that, so it's better just to chuck anyway. And then she is now also an expert in Arcana, and that's her level up. Oh, she also knows a couple of new formulas. She's got an improved version of her elixir of life. It now does three D six instead of. She has the bomber's eye elixir, which in crowded combats reduces enemy cover benefits. [00:49:23] Speaker A: I was going to say, I hate when you get Bomber's eye turns all pink and anyway. No. Oh, no. That's pink eye. I'm sorry, I get confused. [00:49:31] Speaker C: Wrong kind of bomb. [00:49:32] Speaker A: We also decided what we're going to do in downtime, but we'll come back and let some role play happen in that downtime next episode. [00:49:41] Speaker C: Why are you doing. [00:49:41] Speaker H: I am sorry. [00:49:43] Speaker G: Somebody grab some racks. [00:49:45] Speaker B: What will our players do during downtime? Will Pond Watcher actually help silver by playing his tuba? Will our players finally begin book two of this adventure path? Find out the answers to these questions and more on the next episode of the correct Die podcast. And now a word from our sponsors. [00:50:10] Speaker I: Do you love digging in the dirt? Are you a bookworm who loves a good history book? Do your feet ever get itchy? Looking for a new place to explore? Well, look no further than the grand archive because we are the faction within the Pathfinder society. [00:50:29] Speaker A: For you. [00:50:30] Speaker I: With our great Dwarven leader, the third in line to rule the sky, Citadel in Kragodon, Gorm, Great Hammer, the Grand archive is ready to search near and far to find lost Pathfinder lodges across Avastan and Garoon. Joining the grand archive will help you help us promote the ongoing education of Pathfinder agents, recover the ancient knowledge that has been lost, and become a master of esoteric lore. Gorem also encourages our agents to travel so that you can experience history as it's made firsthand. Join the grand archive so you can help us in chronicling the past, paid. [00:51:16] Speaker A: For by the Friends of the grand archive. Thank you for listening to the Crackdye podcast. Background sound effects provided by sirenscape because Epic Games deserve epic music. Please visit [email protected]. Pathfinder second edition Age of Ashes, Adventure Path are all copyright of pizza Publishing. Please visit [email protected] for more information.

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