The Cracked Die Podcast - Episode 87 - Black Magic Woman

Episode 10 July 08, 2021 00:51:45
The Cracked Die Podcast - Episode 87 - Black Magic Woman
The Cracked Die Podcast
The Cracked Die Podcast - Episode 87 - Black Magic Woman

Jul 08 2021 | 00:51:45

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Show Notes

Game and Adventure Path by Paizo Publishing- www.paizo.com
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Episode Transcript

[00:00:39] Speaker A: Welcome to the 86th episode. Nope. Welcome to the 87th episode of the Crack Die podcast. [00:00:50] Speaker B: Hooray. Fuck this tree. [00:00:53] Speaker C: Yeah, for real. [00:00:54] Speaker A: Fuck this tree. I'm out. [00:00:56] Speaker D: Yeah, right. [00:00:57] Speaker C: Of this dream. [00:00:59] Speaker B: So I want to talk about soccer. [00:01:03] Speaker D: Okay. [00:01:03] Speaker A: Football. Yes. Okay. [00:01:05] Speaker B: Okay. That's what I want to talk about. So everybody gives people in America shit for calling what they call football soccer. But I would like to clear something up. If you're not aware, this is very google able or britannicable or whatever a bowl you use, probably not bingable. Thank you. I appreciate it. But the reason that Americans call the sport soccer and everyone else calls it football is, like so many things, a legacy of british bullshit. So, apparently, when soccer was introduced to the United States, it was by the Brits who called it association football or ass ocker, for whatever reason, which was then shorted to soccer. So the British gave us the term soccer and then left. And then they started calling it football, like, literally everybody else, and made us look like a bunch of assholes. This would be like if you went to a party with a friend and you told everybody at the party their name was something different, and then they're like, why the fuck are all these people calling me the wrong name? You're like, I don't know. I don't know why they would do that. It's kind of a dick move. Britain. That's what I'm saying. [00:02:17] Speaker D: And there go all our british listeners. [00:02:20] Speaker B: Well, I'm not. Whatever. [00:02:22] Speaker C: Historically speaking, Britain's known for pulling just a couple dick moves. [00:02:27] Speaker B: I'm just saying that specifically is kind of a dick move. And it happened. Like, what was it, honey? Like, 30 years ago. It's not even that long ago that they did this. [00:02:35] Speaker D: Yep. Basically, Taka was a british term closely associated with the league, I believe. The associated league. [00:02:44] Speaker B: Right. [00:02:44] Speaker D: And as of 30 years ago, they stopped using the term soccer, and, yeah. [00:02:51] Speaker B: Went back to football. [00:02:52] Speaker D: Everybody else rep. Yeah. [00:02:53] Speaker C: So up until about 30 years ago, they also called it soccer. [00:02:57] Speaker B: Yes. So it's a lot of people who are pretending that didn't happen and, like, Americans are fucking assholes, which I'm not gonna say. We're not that, but not for this reason. [00:03:08] Speaker A: Can I ask what prompted the looking up of soccer? Football. The great migration. [00:03:16] Speaker B: My wife and I were sitting on the couch last night, and I asked her, I don't know why. Something came up, and we were joking about football versus soccer. And I was like, I wonder why we call it soccer? And she's like, that sounds very google able. [00:03:29] Speaker D: I know I'm sorry. [00:03:30] Speaker B: No, which is fine and accurate. I just am old. So I grew up in a time where that was not a thing, where, like, if I wanted to know information, I had to go pull out the encyclopedia. And if it wasn't there, I just wondered about it for the rest of my life until I found a soccer fan and I was like, why do you guys call it football? We call it soccer. And then they told me, so you could wander around for ten years or so, not know something and then magically find it out later. But anyway, this is like the time. [00:03:56] Speaker C: I googled where hamsters live in the wild. Cause I just, like, had to know one night. [00:04:01] Speaker B: Sure, it's just like that, except not hamster related. But yes, other than that, pretty much the same. [00:04:09] Speaker A: So you had a shower? Thought you had a shower. [00:04:12] Speaker B: Yeah, just on the couch. Then I realized that the world of information is literally at my fingertips. [00:04:16] Speaker C: In your pocket? [00:04:17] Speaker B: Most of the time, yeah. Most of the time. [00:04:19] Speaker A: Yeah. That's. Isn't it crazy to think about, like, even in our. At least in my life? I used to have an entire set of encyclopedias, and now they're just sitting in a landfill somewhere. [00:04:31] Speaker B: You didn't recycle them, Sean? No. I remember having encyclopedias as a kid, just looking stuff up. I remember I was an only child, too. So it was one of those things like, amuse yourself, right? [00:04:43] Speaker A: Yeah. [00:04:44] Speaker B: So I remember just sitting around reading the encyclopedia for fucking something to do because there wasn't an Internet and there was no one else to play with. So encyclopedia it was. [00:04:56] Speaker D: I remember after a while of using it as books, my parents got the, the cd rom version of Encyclopedia. And of course, you know, tiny me is like, I want to play that video game. They're like, oh, bless, here, play that video game. And I would just look at all the entries and they had sound bites in them and yeah, yeah, it was a lot of fun for also for a time only child me until, you know, siblings came along a minute after. [00:05:31] Speaker A: I also want to point out how they tried to disguise learning as games back in the day. Like now they just have a whole market. But like, Oregon trail math blaster. Where in the world was Carmen Sandiego? They were trying to teach us stuff. [00:05:46] Speaker C: Okay, that's entertainment has been around for a long time. [00:05:49] Speaker B: Yeah. And I loved Carmen Sandiego. I recently was replaying where in space is Carmen Sandiego? Like, within the last year. [00:05:56] Speaker E: Hey, they still do that stuff now. I mean, everything I know about orbital mechanics and astrophysics, I learned from kerbal space program. [00:06:03] Speaker D: Nice. [00:06:06] Speaker A: And that damned ninja Turtles game that taught me never to swim underwater with electric seaweed coral. [00:06:12] Speaker B: I think it was electric seaweed because it dragged you down. Anyway, I think we're getting off topic. There was a tree once. [00:06:17] Speaker A: Speaking of being dragged down. You fought a tree. [00:06:20] Speaker D: Oh, boy. [00:06:22] Speaker B: I thought you were gonna say, speaking of drag down. We're in this episode. [00:06:26] Speaker A: No, no, you fought a tree. Well, the tree fought you and brutally beat the crap out of knife sword. Jasper and twintalon. Brandon and Saraya are like, I don't know what's going on. Seems good from here. [00:06:42] Speaker B: And then I disabled its device. Apparently, there was, like, a circle in it or something, and I threw a knife and poked the button. [00:06:48] Speaker A: Yep, exactly. [00:06:50] Speaker D: He touched the butt. [00:06:52] Speaker A: Uh, yes. You are currently in Dreamgate, which is dedicated to Desna. [00:06:58] Speaker B: Is that a scandal? [00:06:59] Speaker A: Yes. [00:07:00] Speaker B: Did we talk about that last time? [00:07:01] Speaker A: Maybe. [00:07:02] Speaker D: What? [00:07:02] Speaker B: I don't remember what puns we've made. [00:07:03] Speaker A: Oh, yeah, yeah. When you first walked in, you saw a statue that was broken with some strange writing on it. [00:07:11] Speaker B: Why are there critters in the hallway? [00:07:14] Speaker C: What? [00:07:15] Speaker B: To the southeast, there's critters. There's large sized critters in the hallway. When did they get there? [00:07:21] Speaker A: Oh, you're not supposed to look there. [00:07:22] Speaker B: It's an open hallway. [00:07:24] Speaker A: Oh, yeah, you can see that? Yeah. Well, they've been there the entire time. [00:07:28] Speaker C: Oh, lovely. [00:07:29] Speaker B: What a bunch of dicks. [00:07:30] Speaker E: Oh, they're cute. [00:07:32] Speaker A: Yeah, they're lovely. So let's just jump right back into this. Cause you've already peeked behind the curtain here. [00:07:41] Speaker D: Cool, cool, cool. [00:07:42] Speaker B: Not so much behind the curtain as to what is in front of me. [00:07:46] Speaker A: Knife sword. As you peer around, you see the back of a large, mechanically large, grey skinned, leathery looking humanoid. [00:08:01] Speaker E: Yeah. [00:08:03] Speaker B: Why is our goblin not a bard lothario? That's all I want to know. Hello, large lady. [00:08:12] Speaker A: Twin Talon. You also see the back of a large, leathery skinned humanoid with black hair, as well as a shock of red hair coming off the head of a second large, leathery skinned humanoid. However, even with all the screaming and fighting that you just did, they don't seem to have turned to notice you. You do hear muffled talking, as if someone is talking two or three rooms away in a hotel. [00:08:44] Speaker E: You know, those are some thin walls. [00:08:48] Speaker A: Motel six hall hotel walls. [00:08:52] Speaker C: Wow. [00:08:52] Speaker D: Makes sense. [00:08:53] Speaker A: So the reason there's a disco effect here is because these are small pinpoints of light flickering throughout the room. [00:09:03] Speaker D: Okay. [00:09:03] Speaker A: That's the best way I could do it. [00:09:05] Speaker C: Cool. [00:09:06] Speaker B: They look like they're attached. Anything or they're just like floating in space. [00:09:08] Speaker A: They're coming from the wall. Okay, so you see those lovely folk and what do you do? [00:09:17] Speaker B: Twintown will put his fingers to his lips in a kind of motion, and he'll kind of motion for everybody to back away, or at least to Sani. And knife sword to back way to the other two around the tree. [00:09:31] Speaker A: Okay. And Christine, what does Surreya do? [00:09:35] Speaker C: Is it reasonable to think that because I'm not right in front of the trunk and I can see twin Talon, that I see him, like pushing, like ushering people our way? [00:09:44] Speaker A: Yeah, absolutely. [00:09:46] Speaker C: So she'll wait for his signal if he's got a plan. [00:09:49] Speaker A: All right. Hiya. [00:09:52] Speaker D: Okay, Brianna will make sure she has her shield up and her sword at the ready. [00:09:57] Speaker A: Okay. [00:09:57] Speaker D: And hold. [00:09:59] Speaker A: All right. And knife sword. [00:10:01] Speaker E: Hmm. I'm gonna scurry this one towards twin Talon. Yes. [00:10:09] Speaker A: All right, so we're currently in exploration mode, so you guys scurry around. What else would you like to do as twin Talon and knife swords scurry back towards Soraya, which is to the west. West. [00:10:23] Speaker E: Ow ow ow. [00:10:25] Speaker B: Yeah, twin talent would like to usher everybody back into the original room and see if we can take him. Take a couple minutes to get himself and knife sword patched up since we got pretty messed up by that tree. [00:10:39] Speaker A: Sure. So you all retreat back into the first room like a bunch of scared kittens. [00:10:45] Speaker D: Boo. [00:10:45] Speaker B: Hey, I don't know about you, but I remember what happened when we were in a fight and then didn't heal ourselves and then immediately got into another fight. I'm not saying there's gonna be a fight. That next room. But if we don't heal ourselves, it doesn't matter what it's supposed to happen. We will end up fighting them. That is our luck, and I don't want that. [00:11:02] Speaker A: That's fair. So you all retreat back into that first room once again because it's been a little bit of time since we played, like a whole week. This room is decorated with tiny, glowing points of light and scratched carvings of butterflies. Upon a short dais are two delicate bare feet, apparently carved from stone. Chunks of shattered stone around the dais hint at the fate of the rest of the statue. Nailed to the wall above the dais is a preserved corpse of a hideously ugly, gray skinned, horned woman. The wall behind her once bore a written message in flowing script, but has now been scratched out and replaced by a new phrase. [00:11:45] Speaker B: And if I remember correctly, none of us spoke the language that the phrase was. [00:11:48] Speaker A: Written in, I believe that is correct. I'm just gonna pop open and see what languages everybody knows. [00:11:55] Speaker B: So I think it was in. I speak infernal. And it was, like, in a different demonic type language. It was like an abyssal or something. [00:12:02] Speaker C: Probably in, like, a thistle. [00:12:03] Speaker B: Yeah. And also, does this gray skinned woman look like the gray skinned creatures that we saw around the corner? [00:12:09] Speaker A: It looks like one of them, except it has horns and instead of hair. Instead of hair. [00:12:15] Speaker B: Okay. What kind of fucked up people would staple one of their own to a wall as a warning? I'm assuming it's what it is. Why? What else? Would they put it in front of the door, basically. [00:12:25] Speaker D: Well, I guess traitors would be considered such. Or perhaps it wasn't even them who did it. [00:12:32] Speaker B: That's fair. [00:12:33] Speaker A: Did that come through in a language that people, without seeing what it actually says? [00:12:38] Speaker B: Looks like klingon to me. [00:12:40] Speaker C: Yeah, it's in, like, glyphs. [00:12:41] Speaker A: That's the writing. So if you can read that, it should translate for you automatically. [00:12:46] Speaker B: Nope. [00:12:47] Speaker A: But if you don't have the language, then I'll sip my tea over here. [00:12:50] Speaker E: It obviously says, the privy is down the hall on the left. [00:12:55] Speaker B: Or watch out for the tree. Watch out for that tree. [00:12:58] Speaker D: Nice. [00:13:00] Speaker A: In common. Under it has a little hyphen. George of the jungle. You don't know what it says? [00:13:05] Speaker B: Pretty sure George the jungle said it. [00:13:07] Speaker D: Yep. [00:13:08] Speaker B: All right, so while we're back in this room, Twintown's gonna start patching himself up, and he'll be like, Brianna, you might want to tend to knife sword. You got wallops pretty good by that tree. [00:13:17] Speaker D: On it. Brianna will go and make sure knife sword is tended to. I haven't even touched you yet. Why are you complaining? I literally. My hands are up here. I have not even begun touching you yet. Alright. I got a 22. [00:13:41] Speaker A: So it's DC 2020, because you are expert. So that's two d eight plus ten. [00:13:49] Speaker D: That's what it was. Thank you. I rolled 23. So. Rob, knife sword gets 23 points of healing back. [00:13:57] Speaker E: Oh, that's slightly better. Thank you. [00:14:02] Speaker B: And I'm only trained, so I can only do a 15. Oh, and I rolled a 14. What? I can't stop the bleeding. [00:14:14] Speaker D: So did it help their friend? [00:14:16] Speaker B: If you wouldn't mind giving me a hand. I don't seem to be able to get the hang of this one. [00:14:21] Speaker D: All right. I. You're not supposed to tourniquet your neck, darling. [00:14:25] Speaker B: I could have sworn that's what Temmin always did. [00:14:27] Speaker D: Nope, that's not how it works. Oh, I just made the DC. [00:14:31] Speaker B: Nice. [00:14:32] Speaker A: Those healers gloves. [00:14:33] Speaker D: I'm telling you guys, 1019 points of healing back. [00:14:38] Speaker B: Okay, so Twintelle's still beat up. That's 20 minutes we've been here doing this. [00:14:45] Speaker A: Yeah, you've just been looking around, figuring stuff out. [00:14:50] Speaker D: I'm gonna also lay on hands and then take a moment to. Thanks to Renre. [00:14:56] Speaker A: Pray. [00:14:57] Speaker D: Mm hmm. [00:14:58] Speaker B: Okay, just. Just like the. The Wainwright from a couple episodes ago, blood shoots out of my ears and eyes and nose as I am over healed. [00:15:09] Speaker D: Oops. [00:15:10] Speaker B: That's fine. I'd much rather have that than the alternative. And it's really even 30 points only over. He'll be by three, so it's a trickle. [00:15:18] Speaker C: It's not like, you know, an anime. [00:15:20] Speaker B: Yeah, I'm not. What is it? Is that when your horny anime that you have blood shoot out everywhere? [00:15:24] Speaker C: Yeah. [00:15:25] Speaker B: So weird. Yeah, I would think you wouldn't have blood to shoot out your nose if you were super horny. Anyway, okay, so a half hour after we walked into this. Yeah, a half hour and, like, five minutes after we walked into here, we're all. [00:15:40] Speaker A: So while you've all been dealing with each other and healing each other up, I've been making secret skill checks for you all. [00:15:47] Speaker B: Great. [00:15:48] Speaker D: Here we go. [00:15:49] Speaker A: This whole time. And finally, as Saraya is making sure Jasper is a okay, take a look. She looks at the creatures nailed to the wall, and she finally is able to recall that that is the corpse of a night hag. [00:16:10] Speaker C: Oh, you know what that is? I've seen this before. It's been so long. That's a night hag. [00:16:16] Speaker D: What are night tags? [00:16:18] Speaker A: You may ask me one question about night hag. [00:16:20] Speaker C: Can it be? What are night hags? What basic information do I get? [00:16:28] Speaker A: First, I'll give you night hag for free. It is a medium fiend. Hag humanoid. Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as heart stones. They haunt the ethereal plane where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag might find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victims will and ability to resist until their soul is forfeit. A nighthag is a candy mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel in the ethereal plane and prey upon helpless souls that cant fight back. These souls are also the least desirable to the evil outsider. A night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favorite minions are nightmares, whom they share a special bond. Above all, a night hag avoids fighting foes that can harry them on the ethereal plane, picking fights only when they are certain they can escape. [00:17:57] Speaker C: Nasty little creatures, nasty things. They nightmare embodiments. They try to bargain for your soul, that kind of thing. Hmm, very interesting to watch. Nowhere in the dream that would make sense. What is a good question. [00:18:14] Speaker B: Guys, I want to know what their hearthstone deck is like. They play hearthstone, right? That's what you said. [00:18:20] Speaker A: Oh, they're. Yes, they're hearthstone. It's mostly quick attacks, low cost. [00:18:27] Speaker B: Okay, we've. This has gotten as many feet out of its legs as it can. Yep. Okay. [00:18:32] Speaker A: Yeah. Yeah, cool. [00:18:35] Speaker B: I don't know how to kill it. I don't know. Like what? [00:18:39] Speaker C: Yeah, what weaknesses? Yeah, what are. What is it vulnerable to? [00:18:45] Speaker E: What's its favorite food? [00:18:45] Speaker D: Sees itself in five years. [00:18:47] Speaker B: It sees itself in five years. What's its five year plan? [00:18:50] Speaker E: Does it enjoy a specific kind of wine? [00:18:54] Speaker D: Oh my. So we do have a lothario. [00:18:57] Speaker C: Okay. Do you think you inflict nightmares on others because of your relationship with your mother? [00:19:07] Speaker A: Oh, Paizo, get at us. Prestige class therapist. [00:19:13] Speaker D: Yes. [00:19:14] Speaker C: I mean, that could actually work for investigator. [00:19:18] Speaker D: Right. [00:19:19] Speaker A: Okay. Anyway, well, let's. Let's get this boat back. Of course. So it is immune to sleep excess. [00:19:26] Speaker D: Okay, makes sense. [00:19:28] Speaker A: They are normally weak to cold iron with ten points of cold iron weakness, and they are resistant to mental damage by ten. [00:19:38] Speaker C: Did I get my mangoosh forged in cold iron? I think I did. [00:19:41] Speaker A: You did? [00:19:42] Speaker B: Sweet. [00:19:44] Speaker D: Somebody had a cold iron dagger. Right? [00:19:47] Speaker C: That's my main gauche, is a dagger. It's just, it's a parrying dagger. [00:19:51] Speaker E: I'm sorry. Okay, when you say cold iron, you mean something like a cold rolled steel or like hot rolled. [00:19:58] Speaker B: Cold iron is a material in dungeons and dragons or in pathfinder. [00:20:04] Speaker E: Sorry. Because it's also material in blacksmithing. [00:20:07] Speaker B: So anyway, all right, cold iron typically is used against like fairies and stuff like that. Or the fae in mythology. [00:20:14] Speaker E: Yep. Okay, so it's not just regular iron. [00:20:18] Speaker B: Correct, correct. [00:20:20] Speaker E: Or iron that's been slightly chilled overnight. [00:20:24] Speaker C: Yeah, it's iron that you put in. [00:20:25] Speaker B: Put it in the fridge, and then you hit a fairy with it. That's what you do. [00:20:31] Speaker D: Is that what you saw down the hall, then something like that. [00:20:35] Speaker B: It was very similar to this. It was slightly different, but it was. [00:20:40] Speaker E: Like a big goblin woman. [00:20:44] Speaker C: Warble's going very disappointed in you. [00:20:47] Speaker E: Lifestyle you asked me to describe. I didn't say anything. Besides, I don't have a relationship that I know of. [00:21:00] Speaker B: Just because we ship it doesn't mean it's real. [00:21:05] Speaker A: Because if that were true, twin Talon and timid would be a couple by at this point. [00:21:10] Speaker D: That's true. [00:21:11] Speaker E: They'd still be exchanging. I don't think she knows letters. [00:21:18] Speaker C: Well, if they look similar enough, they do tend to have their little nightmare comparison. I don't know if it might be those. [00:21:25] Speaker B: Wait, when you say nightmare, do you mean like a black horse with fire shooting out of its nose or something. [00:21:30] Speaker D: Else, or, like bad dreams? [00:21:32] Speaker A: If you would like to figure out what a nightmare is, you can give me an arcana nature or religion role. [00:21:39] Speaker B: I know lots of things because I. [00:21:42] Speaker A: Am a rogue, starting with Christine. What did you get? [00:21:45] Speaker C: 38 arcana. [00:21:47] Speaker A: All right. Haya. [00:21:50] Speaker D: 22 religion. [00:21:52] Speaker B: Matt, 19 arcana. And can I roll more than one thing or. [00:21:57] Speaker A: No, only one. [00:21:59] Speaker E: Okay, Rob, got a 31 arcana. [00:22:03] Speaker A: Okay, everybody but twin Talon, because there's so much blood shooting out of your eyes, you can't really think properly. [00:22:12] Speaker B: Mm hmm. [00:22:13] Speaker A: A nightmare is a large, fiendish beast. So it is exactly what Matt said. It is a horse like creature with smoke and fire coming out of it. [00:22:28] Speaker E: You know what they are? It's just a wingless turkey that is always on, always cooking itself. [00:22:34] Speaker D: No, I wish you guys could see. [00:22:38] Speaker B: Me, because I realize as I'm cocking my head and I at my screen, like, nobody knows the fuck I'm doing. [00:22:47] Speaker C: That's. That is the one drawback of an audio medium where it's just like, you can't see the reactions. [00:22:54] Speaker B: Okay, anybody else want to translate on that, or you're just gonna leave it at that? [00:22:58] Speaker C: No, it's more like a fiendish horse thing. It does have a tendency to. Well, I don't think you would like this. [00:23:08] Speaker E: All I know is they taste like burnt turkey. [00:23:12] Speaker D: When have you eaten one? [00:23:14] Speaker C: Now you can't see me reacting. Probably the same look Matt had. [00:23:19] Speaker B: Just like, what? [00:23:22] Speaker A: Saraya, you critically succeeded on your check to figure out what a nightmare was. Go ahead and get asked me two questions about them. [00:23:31] Speaker E: Uh, do they taste like burnt Chucky? [00:23:35] Speaker C: Can they manifest without their hag friend? [00:23:40] Speaker A: Yes. [00:23:41] Speaker C: Okay. [00:23:43] Speaker B: Might want to know weaknesses on them too, just because if they're a bunch of these hags, there might be a bunch of nightmares? [00:23:47] Speaker C: Yeah. Is it worthwhile to ask their weaknesses or should be their fiends? Should we assume it's the same as the hag? [00:23:52] Speaker B: Can't hurt. I mean, unless there's something else. That's a burning question. [00:23:55] Speaker C: Special attacks, maybe. If they're nightmare fiends. [00:23:59] Speaker B: Sorry, I didn't mean to make that pun. But that was. [00:24:05] Speaker A: Special attacks. Is that what you're asking? [00:24:08] Speaker C: Sure. [00:24:09] Speaker A: All right, so first off, first thing you need to know is that these are intelligent and wise creatures. [00:24:16] Speaker C: Oh, shit. [00:24:17] Speaker A: They have an intelligence modifier of plus one and a wisdomless plus four. That's freebie. So two special attacks. One is called smoke. It is an aura of 15ft. The nightmare constantly exhales black smoke that creates concealment in aura around it. Nightmares and their riders can see through the smoke. A creature that begins its turn in the aura becomes sickened too with a you get a fortitude save to negate and then is temporarily immune from the sickness from the smoke for 1 minute. The nightmare, its rider, and any creature currently holding its breath or does not need to breathe. And any creature immune to poison are immune to the aura's sickened effect, but not the concealment. [00:25:07] Speaker C: Damn it. I'm resistant. I'm not immune to poison. [00:25:10] Speaker B: What do you think the chances are of me getting one of these? [00:25:12] Speaker A: Very low. [00:25:14] Speaker B: So you're saying there's a chance? [00:25:16] Speaker C: Do you really want to just be constantly poisoning the party? [00:25:20] Speaker E: Please don't. [00:25:21] Speaker B: Well, no, you're, you're only sickened for like the first round and then you're immune to it for a minute. [00:25:26] Speaker A: Yeah, yeah, it's only 1 minute. [00:25:29] Speaker B: It's fine. [00:25:30] Speaker C: I'm just going to give Jasper the ability to start doing this and see how you like it. [00:25:35] Speaker A: The second ability that it has is a two action ability called flaming gallop. For two actions, the nightmare strides or flies up to triple its speed. Its hooves birth with intense flames, dealing three d six fire damage. You do get a reflex save once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. [00:26:09] Speaker B: So I feel like the gallop's not gonna be super useful in here just because like there's like, where's it gonna go? Triple speed. It speeds probably 40 if it's like a horse. So what's it gonna do? Just do laps around the entire place? [00:26:22] Speaker C: I mean it could, I guess it. [00:26:24] Speaker A: Could also fly, right? [00:26:26] Speaker B: That is not in question. My point is that there's just nowhere to go. Like, that's true. If it moved a thousand feet per second. There's still only. We've seen like two rooms. I assume it's an indoor thing. I don't think it's very big. It would be much more impressive if it was outside, probably on a battlefield. I could just imagine like an army with a bunch of nightmares in it would just wreck the other side because it would move so fast. It would make the other army second. They would set them on fire like that. That would be a sight to behold. But, like, in here, I feel like it's a cramped space for a horse like creature. [00:26:58] Speaker C: They don't have to move. They have the option to. [00:27:01] Speaker B: Right, but the hallways are 5ft wide, which means it's squeezing its big old horse butt through these hallways if it wants to even move that far. I don't even know how the hags got through. [00:27:10] Speaker C: Well, if it does have three times its speed, then it can squeeze and still be right. [00:27:16] Speaker B: I just mean this is an uncomfortable environment for that type of creature. I would think that's. [00:27:21] Speaker C: That's very true. Well, do we want to head back into the tree room or do we want to go to the other space we haven't explored yet down here? [00:27:29] Speaker B: Well, if we go to the southeast instead of back to the northeast, maybe we can get around those hags and not have to deal with them at all. [00:27:38] Speaker C: That's worth a shot. [00:27:40] Speaker E: There could be another tree down there. [00:27:41] Speaker B: Well, if there is, we'll be prepared for it. [00:27:45] Speaker A: All right, so as you move down this hallway, the pin pricks of light swirling ad nauseum. So what, you have to go single file down the hallway? [00:27:58] Speaker C: Does someone else want to go first? [00:27:59] Speaker A: Well, I. [00:28:03] Speaker D: You know, I do have a shield and I tend to be the one in front. Or should be the one in front being the. I don't know, the actual person in big armor and the guardian of swords. [00:28:15] Speaker C: I was just trying to see if I could see anything, being that I don't need light to see. [00:28:20] Speaker D: That's fair. I just don't want you being hurt at these. [00:28:22] Speaker E: All your backpack gets messed up, I'll be very upset. [00:28:25] Speaker C: I've said you've done enough. Almost dying. We gotta go first. [00:28:30] Speaker A: Alright, let's stop right there. Everyone stop moving. Stop. No. I'm gonna read the description of this room. [00:28:38] Speaker B: Please do. [00:28:39] Speaker A: Five narrow beds made of hardwood are arranged radially in the center of this room. The five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disk shaped indentation. Three of the beds are acid pitted and badly scorched exits lead out from the opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable. Brianna, as you approach, you see swirling fog and you hear talking. [00:29:18] Speaker D: Okay, any language I can discern? [00:29:21] Speaker A: Um, no. It is in back in that lovely, lovely language of that you guys can't understand right now. However, from out of the fog steps a medium sized, gray, leathery skinned woman with horns looking much like the one nailed to the wall in the other room. What are you doing here, man? [00:29:52] Speaker D: I was half hoping she'd say, what are you doing in my swamp? But that's just me. [00:29:56] Speaker B: I thought it was gonna be what is your quest? [00:29:58] Speaker A: Oh, and with that, guess what time it. [00:30:03] Speaker B: Time to end the episode. Lunch, I'm assuming. [00:30:06] Speaker A: No, no, no. Whoop whoop. Initiative time, I think. [00:30:11] Speaker B: Whoop whoops. The sound of the police, Sean. [00:30:14] Speaker A: Oh, also that's the sound of the police. [00:30:16] Speaker B: Yeah. [00:30:18] Speaker A: I'll let you both know that everyone in this room has a name, so that means all crits and misses are on the table. [00:30:25] Speaker C: Oh, great. [00:30:26] Speaker D: Whose idea was it to go go down this way? [00:30:28] Speaker B: No comment. [00:30:31] Speaker A: Okay, let's go over initiatives. Surreya, what did you get? [00:30:35] Speaker C: 17. [00:30:37] Speaker A: You're supposed to roll a d 20 and add your modifier. [00:30:40] Speaker C: I know I rolled a four. [00:30:42] Speaker A: Oh, that's bad. Hiya. What did Briana get? [00:30:47] Speaker D: Brianna rolled a 27. [00:30:50] Speaker A: Okay, that's good, Matt. [00:30:53] Speaker B: I rolled a three to get a 25. Well, I'm still, like, next to last in the initiative, even with my giant bonus. [00:31:03] Speaker A: And, rob, what did you get as an initiative? [00:31:06] Speaker E: I got a 31. [00:31:08] Speaker A: Cool. So I'm gonna go first, not because I want to, but because I rolled higher than everyone. [00:31:16] Speaker D: Mm hmm. [00:31:17] Speaker A: 510 30. 3540-455-0556 what are. [00:31:33] Speaker B: What are you doing? [00:31:34] Speaker E: What the. [00:31:35] Speaker A: A burst of smoke runs towards you, Brianna, and the smoke overwhelms Brianna, knife, sword, and Soraya at one point in its movement. Okay, I need all three of you to make a fortitude save first off. [00:32:00] Speaker D: Okay? [00:32:00] Speaker E: All right. [00:32:02] Speaker B: Wow. [00:32:02] Speaker A: And Soraya as well, please. [00:32:04] Speaker B: What. What is the DC for? [00:32:06] Speaker C: That I do get a plus one to fort saves against poisonous. Is that. [00:32:11] Speaker A: Yes, that would count. [00:32:12] Speaker C: Cool. So it's a 29. [00:32:16] Speaker A: 29 for Sureya. Brianna, what did you get? [00:32:19] Speaker D: I got a 37. And if it's a success, it would be counted as a critical success since I have the juggernaut feet. [00:32:26] Speaker A: Okay. And knife, sword. [00:32:28] Speaker E: I got a 31. And if it's a success, it's still just a 31. [00:32:32] Speaker A: Okay, so knife, sword, sword, you critically succeed. Brianna, you also double critics critically succeed. [00:32:42] Speaker D: Do I get anything for double critically succeeding? [00:32:45] Speaker E: I think when that happens, the nightmare takes damage. [00:32:48] Speaker B: That would be awesome. If you double really succeed, it bounces back on the other person. Yeah, I mean, it'll be awesome until Sean does it to us, but yeah. [00:32:59] Speaker D: Is that the I'm rubber and you're. [00:33:01] Speaker A: Glue and Saraya, you regular succeed so no one is sickened. However, I need Brianna to make a reflex save as well. [00:33:15] Speaker D: I think I had something against stuff with reflex saves. [00:33:18] Speaker B: Your armor has bulwark, which gives you a bonus to a plug, plus one bonus against damaging reflex saves. [00:33:24] Speaker A: So that that would count. So that's a 23, which is a fail. Would you like to use your hero point? [00:33:32] Speaker D: Sure, why not? All right, give you my hero point. [00:33:36] Speaker A: I'll just take it. It's fine. It's easy for you to just take hero point. [00:33:40] Speaker B: Seems messed up. [00:33:43] Speaker A: They're so delicious. [00:33:46] Speaker D: Let's try that again. [00:33:48] Speaker A: All right. [00:33:49] Speaker D: How's a 32? [00:33:51] Speaker A: 32 is a regular 60. So you take half damage as the flames of these hooves roll by you and you take seven points of fire damage. [00:34:11] Speaker D: Oh, so you mean two points. [00:34:15] Speaker A: Yeah, yeah. You take two points of fire damage because of your ring. [00:34:21] Speaker B: Cool. This is gonna be a short fight if they can only do two damage per round to our tank. [00:34:27] Speaker A: And that's its turn. Next is me again. Because I'm selfish and greedy like that. [00:34:37] Speaker D: You know you rolled well. [00:34:39] Speaker A: That's true. I also did that. [00:34:41] Speaker C: Well, he's being selfish and greedy. Cause he's so rarely rolls well. [00:34:46] Speaker A: It'S not wrong. So I can do this though. Targeting Briena? [00:34:55] Speaker D: Sure. [00:34:57] Speaker A: You see a the shape of a quasi real substance of shadow blast at you. Please make a saving throw. Please. [00:35:08] Speaker D: What kind? [00:35:10] Speaker A: That is a good question. It just says saving throw. [00:35:15] Speaker D: Cool. I'm gonna choose fortitude. I mean, if you're not going to specify. I'm gonna use what I know best. And in game flavor, throw up my shields. [00:35:29] Speaker A: It actually is your choice of either reflex or will. [00:35:34] Speaker D: Fuck. All right, well, reflex it is. It's higher than my will. Aw man. How's it 22 again? [00:35:43] Speaker B: 23 if it's damaging. [00:35:45] Speaker D: 23. [00:35:46] Speaker A: Sorry, that is a fail. [00:35:48] Speaker D: Well, I don't have a here point left to give you, so I'll take. [00:35:51] Speaker A: It as you take a volt in your. To your chest of electricity. [00:35:57] Speaker B: Woof. [00:35:58] Speaker A: For 29 points of damage. [00:36:01] Speaker E: Ow. [00:36:01] Speaker D: I'll allow it. Eh, just a flesh wound sword. [00:36:06] Speaker B: You're gonna let her show you up like that? [00:36:07] Speaker A: So that was its first two actions. [00:36:11] Speaker D: Mm hmm. [00:36:13] Speaker A: All right. It moves into the fog. Knife. Sword. You just saw Brianna get splashed with electricity. [00:36:20] Speaker B: Hmm. [00:36:22] Speaker E: That's not fair. [00:36:23] Speaker A: No. [00:36:26] Speaker E: All right. Got a question. [00:36:29] Speaker A: Yes. [00:36:30] Speaker E: I've got a spell listed as. It's not a fifth level spell. It's normally a third level spell, but it's listed under fifth level. But there's no extra text about being at a higher level. [00:36:43] Speaker A: What level? What spell is it? [00:36:45] Speaker E: Gravity well. [00:36:46] Speaker A: Oh, you made that a signature spell so it automatically heightens. [00:36:50] Speaker E: Okay. It doesn't have any. [00:36:53] Speaker A: It doesn't have any differences. It just uses a fifth level slot. You can basically use it at any level at this point. [00:37:01] Speaker E: Oh, okay. So I should probably just use it as a lower level then. All right, so I'll cast it as a third level spell then. [00:37:09] Speaker A: Okay. [00:37:10] Speaker E: And can't move. There we go. But I can do it up to like 65 away. Right. [00:37:18] Speaker B: Range is 120ft. [00:37:20] Speaker E: So I'm gonna. Alright. Yeah. Okay, so I need to put it in the hallway behind them. One, two blocks in. [00:37:34] Speaker A: Okay. And it's how big of a radius? [00:37:37] Speaker E: 30. [00:37:37] Speaker A: 30Ft. Okay, so everyone makes a reflex save now. Sorry, everyone. All of my characters in that spell save or spell area need to make a reflex sight. [00:37:50] Speaker B: I wonder if there are more of them that we can't see. [00:37:53] Speaker D: Mm hmm. [00:37:54] Speaker C: I mean, I. I can see one tiny sliver of the room, so I imagine so. [00:38:00] Speaker A: Wow. Again. Knife. Sword. Your ability to use this spell is ridiculous. [00:38:10] Speaker E: Thank you. [00:38:11] Speaker A: What? What? What is my save? [00:38:14] Speaker E: Uh, 27 reflex. [00:38:19] Speaker A: 27. Okay, so a success. They move 5ft. Failure. They move 15 and a critical failure. [00:38:28] Speaker B: They correct. [00:38:29] Speaker A: 30 towards the center. That is a so one fail. [00:38:36] Speaker E: The center should be in that hallway like. [00:38:39] Speaker A: Yeah. Oh, so now he's squeezing. [00:38:44] Speaker B: Shove his horse butt. [00:38:49] Speaker A: Horsebutt critically failed. Oh no, I'm sorry. He regular. Regular succeeded. So it's only 5ft. So he's there. However, she failed. So 15. [00:39:03] Speaker E: I was hoping she could suck through the horse, actually. [00:39:06] Speaker B: I can't see, but did the horse go into the hallway where he's too big? [00:39:09] Speaker A: Yes. [00:39:10] Speaker B: Okay, then he needs to make a check. Squeezing is not just a thing you do anymore. [00:39:16] Speaker A: Oh no. Okay. [00:39:21] Speaker B: Yeah. [00:39:22] Speaker A: So let's see. Do I even have acrobatic? Oh, I do. Okay. And the DC is sample squeeze. [00:39:31] Speaker B: Task train space barely fitting your shoulders. Master space barely fitting your head. So if it's. Well, I don't know how tight it is for him, but. [00:39:41] Speaker A: Well, it's a ten foot creature and it's a five foot hallway. So I'm gonna say trained 24. So that is a regular success. So they can move through one square, 1 minute per 5ft of square. [00:39:58] Speaker B: Yeah. So it's gonna take him a minute to get out of the hallway. [00:40:01] Speaker A: Yeah. [00:40:02] Speaker B: You've wedged him in the hallway. [00:40:03] Speaker A: So this spell. [00:40:06] Speaker B: So the thing about gravity well is in and of itself, it's just kind of inconvenient. It moves you around the battlefield, like, whatever, but when you, like, throw them off a cliff with it, like you did in the yellow rock pit, or you shove a horse into a hallway like you're weaponizing it, and that's. I love it. I love when people use spells in a creative way to do a thing more than kind of mechanically what it does. [00:40:36] Speaker A: Knife sword. Knife, sword. You get a hero point. I'm also going to bring up something real quick as a new rule that I think you will all like. Now, normally, hero points reset at the end of each session, but if you earn one, I'm gonna let you keep it. And it will carry over from one session to the second session. So you might start with two hero points if you earn one. All right. Oh, that was only two actions, wasn't it? [00:41:11] Speaker E: Yep. Oh, did she, did. Did the hag take any damage from hitting the horse? [00:41:15] Speaker A: No. Okay, so they're all piled in closely now, so. [00:41:21] Speaker E: All right, well, she's not gonna take damage from that. I'm going to use the magic missile. [00:41:28] Speaker A: Okay. At what level, sir? [00:41:30] Speaker E: At level five. [00:41:32] Speaker A: Oh, boy. For one action? [00:41:34] Speaker E: Yep. [00:41:35] Speaker A: All right, well, eight points of damage. [00:41:40] Speaker E: Well, it wasn't the greatest magic missile, but whatever. [00:41:45] Speaker A: Hiya. It's Brianna's turn. [00:41:48] Speaker D: Um, I was considering also doing some. Some magic because I never get a chance to. [00:41:56] Speaker A: Okay, they are now, just so you know that they are now in the smoke. So they are concealed. [00:42:03] Speaker D: I'll do a general directions sort of thing. [00:42:06] Speaker A: Okay. [00:42:07] Speaker D: Cause why the hell not? She is going to pray to Sirenran. In my mind's eye, I kind of imagine that she brings her hands towards her chest and you see a glint of gold behind her as the wisps of those wings kind of show. And then she bursts forth with her hands and ed casts fire ray towards the pair over there and see what the hell happens. [00:42:40] Speaker A: All right, so before you cast, I. [00:42:43] Speaker B: Mean, you'll probably hit the hag, but I don't know if the nightmare is going to take any fire damage, but it might. [00:42:49] Speaker A: So first off, make a DC five flat check. That's easy. [00:42:53] Speaker D: 1010. [00:42:54] Speaker A: All right, so that works. DC five. You find your target there it is. And then. Yeah, make a spell attack roll. How's a 2020 versus AC will be a miss. Oh, wait a minute, wait a minute. That's a critical miss. [00:43:18] Speaker B: AC is a 30 G's. [00:43:20] Speaker D: Man. I want to do this one thing for once and well, hold on, hold on, hold on. [00:43:26] Speaker B: They're in the smoke, right? [00:43:28] Speaker A: Correct. [00:43:29] Speaker B: So we are concealed from them as well, which means they are flat footed. [00:43:34] Speaker A: Except that she is on the nightmare so she can see through it. [00:43:40] Speaker B: Oh, she's riding. [00:43:40] Speaker C: It's a nightmare. [00:43:41] Speaker A: Yeah. Damn it. [00:43:43] Speaker B: Okay, nevermind. [00:43:44] Speaker A: Yeah, now that's fair. That's a fair keep me honest. I appreciate it, but no, she can. I just double checked so, so she can see through it. So that is indeed a critical failure. [00:43:55] Speaker D: All right, I'll take my card. [00:43:57] Speaker A: All right. [00:43:59] Speaker D: Spell. Can you hear me now? Until healed, you are deafened. [00:44:02] Speaker A: Oh no. [00:44:03] Speaker B: Oh no. [00:44:06] Speaker D: Cool, cool, cool, cool, cool, cool. [00:44:09] Speaker A: So the fire ray goes off and since, is this the first time you've cast it? [00:44:16] Speaker D: Yeah, I think so. [00:44:18] Speaker A: I think so. So since you're not used to casting it, just the sound on the thwomp of the flame as it comes out of your hands starts to have your ears ring and you can't really hear anymore. Uh, you have one more action. [00:44:35] Speaker D: Boo. I not sure what to do other than trying to move in there and I be a tank. But I feel like so say we're in a good chokehold position. But they are spellcasters so getting in their guard would be the best course of action. Yes or no? [00:44:52] Speaker B: Yeah, we got to get up in their grill and beat some sense into them. I think if we just hang back, they're just going to blast us forever. [00:44:59] Speaker D: That was two, I believe it was verbal and somatic. So that's as far as I can move this round. [00:45:05] Speaker A: That's fine. You're still out. Oh, you're also immune from the smoke for a minute. So that's good. Twin Talon. [00:45:12] Speaker B: Twin Talon has just heard things. He doesn't really hasn't seen anything. Yeah, he's gonna try to figure out the fuck's going on. All right, so 510 15 puts me at the doorway. [00:45:25] Speaker A: You see swirling smoke and Brianna in this room. [00:45:29] Speaker D: Hello. [00:45:30] Speaker B: Hi. Do I see any critters? [00:45:33] Speaker A: I guess nothing. [00:45:35] Speaker B: They're concealed though, right? They're in the concealed. So I guess they're perceived. They're just not. Okay. Okay. So 15 2025. 30. [00:45:48] Speaker A: All right, so I'm just gonna give you a little bit more. So as you look down the hallway behind the smoke and flames coming from the night. The shock of red hair creature that you saw in the other room is now also stuck in the hallway. [00:46:10] Speaker B: What happened in here? So what did we learn about the nightmare? It can run and burn things. Does it also have, like, a breath weapon or something? [00:46:19] Speaker A: It had the aura. The smoke aura. [00:46:21] Speaker C: Yeah, that's functions. [00:46:24] Speaker B: Okay, so then Twintown is gonna move in San. I'm like, am I in the smoke yet? No. [00:46:32] Speaker A: Nope, you're right outside of it. [00:46:34] Speaker B: 15. [00:46:35] Speaker A: Now you're in it. [00:46:36] Speaker B: Okay, so I guess I have mega fortitude safe. [00:46:39] Speaker A: Fortitude safe, please. Yes. [00:46:43] Speaker B: 30. [00:46:44] Speaker A: That is a success. [00:46:45] Speaker B: Okay. Finally rolled above a ten. All right, here we go. So I'm gonna end up on its side to the south, because this room basically runs east to west. The beds in the middle. The nightmare's big old butt stuck in the eastern hallway. So. Hey, Mary got a big old butt. Oh, yeah. So there's a spot for flanking on the opposite side. If Brianna wanted to end up there at some point, you know it. So twin Talon will. Yeah, kind of a dick move to stab the horse when it's stuck in a hallway. So I'm gonna attack the lady on top with my cold iron short sword. It's also other things, but it's specifically cold iron. All right, so I'm gonna attack with my one striking, shifting cold iron short sword. [00:47:34] Speaker D: Nice. [00:47:35] Speaker B: 25 versus the haggis's acoustical will miss. Yeah, I figured. [00:47:42] Speaker A: So you moved? Moved and swung. [00:47:45] Speaker B: Yep. [00:47:46] Speaker A: All right, it is now Saraya's turn. [00:47:51] Speaker B: Oh, wait, hold on. Oh, yes, one more thing. My pterodactyl. [00:47:57] Speaker A: Yes. [00:47:58] Speaker B: Is going to move into the room. [00:48:00] Speaker A: Okay. [00:48:01] Speaker B: Taysani on her own. She'll fly in to try to see what's going on, but she'll probably stop short of the big cloud of smoke. Just trying to figure out what the fuck's going on. And her pterodactyl brain. [00:48:12] Speaker A: Right. So, Saraya, you saw Brianna get hit a couple times and then run into the room. Twin Talon sprints by you. A pterodactyl glides over your head. Knife, sword does something, causing mass chaos. All of this sound has been muffled so far as well. Like you can't really hear it too well. It is now your turn, Matt. [00:48:39] Speaker C: You might know the answer to this question before I decide what I'm gonna do. Telekinetic projectile says that the item you throw doesn't maintain any of its traits. Is the material component considered a trait of the item? [00:48:55] Speaker B: I don't think that's what they mean. I think things like, for instance, dog slicer has the backstabber feet. So if you use that and you got sneak attack, somehow it wouldn't maintain that trait. I would think it's just a thing. [00:49:08] Speaker C: But because I may just throw my dagger in and start telekinetic, projectiling it around and causing. [00:49:15] Speaker B: Yeah, because if I look at. If I look at my weapon, which is cold iron, for instance, the traits it has are attack, agile, backstabber, finesse, evocation for whatever reason, and magical. But it doesn't have the cold iron trait. So I think that's just inherent in it. [00:49:30] Speaker C: Yeah, that's what I wanted to double check. I assumed the same thing. But you're a little more up on rules than I am most of the time. So. [00:49:40] Speaker B: I try. [00:49:41] Speaker C: Yes. So let me see. [00:49:46] Speaker A: So, Saraya, you moved into the room 1015 2030? [00:49:52] Speaker C: Yeah, I'm gonna move a little bit further. I'm gonna move my full 30ft. [00:49:58] Speaker A: Just so you know, this is where you're standing when you moved into the room. You are now standing in front of the beds and the middle headboards that are connected in the star shape are just at your eye level. [00:50:11] Speaker C: Of course it is. Okay, so instead of moving there and then let me measure and see how far out of my little dagger range I am. Oh, you're like 5ft out of range, which isn't too much of a penalty, I don't think. [00:50:24] Speaker A: You take a minus two for each range increment beyond the first, so it's a minus two. [00:50:29] Speaker C: I'll make the DC five flat check because I am trying to get into the nine. Whoo. [00:50:36] Speaker B: Okay. [00:50:38] Speaker C: And then whatever this is. Minus two. [00:50:41] Speaker A: Well, before you roll. [00:50:42] Speaker C: Oh, of course. I was waiting for that this whole time. [00:50:45] Speaker A: Before you roll, I want you to think about how hard it is to throw a dagger 5ft beyond your first range increment. And we'll come back next week and we'll talk about. Really? [00:50:57] Speaker D: Come on, Sean. Come on. [00:50:59] Speaker A: Did we do anything in this episode? [00:51:02] Speaker C: Jerk. [00:51:03] Speaker A: Thank you for listening to the Crack Die podcast. Background sound effects provided by sirenscape because Epic Games deserve Epic music. Please visit [email protected] Pathfinder Second edition, Age of Ashes, adventure path are all copyright of Paizo Publishing. Please visit [email protected] for more information.

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