The Cracked Die Podcast - Episode 101 - Fashionably Late

Episode 26 October 21, 2021 00:55:31
The Cracked Die Podcast - Episode 101 - Fashionably Late
The Cracked Die Podcast
The Cracked Die Podcast - Episode 101 - Fashionably Late

Oct 21 2021 | 00:55:31

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Show Notes

Game and Adventure Path by Paizo Publishing- www.paizo.com Background music provided by Syrinscape - https://www.syrinscape.com/ Additonal Background music provided by Tabletop Audio - http://tabletopaudio.com Theme music by Angelo Di Loreto - https://angelodiloreto.com/ Visit us at www.thecrackeddiepodcast.com or email us at [email protected] Please consider supporting us on Patreon! https://www.patreon.com/crackeddiepodcast Grab a shirt to support the cast https://teespring.com/stores/thecrackeddiepodcast Ask us a question for a future episode: https://forms.gle/83xmbYCnwAjeVA5y9

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Episode Transcript

[00:00:37] Speaker A: Hello everyone, and welcome back for another episode of the Crack Dye podcast. My name is Matt. I play twintalent on the show, and this is an actual episode. One day late. Again, I apologize, but we're here and the whole thing is here. I know we've kept you waiting, but I just want to do some quick plugs. First and foremost is our patreon. Patreon.com crackdypodcast. If you enjoy the show and you want to support us, that is the most direct way for you to do that. Secondly, this weekend, Saturday, October 23, is the next installment of the Absalom and order Twitch show, where I run Sean, Haya, Brent, and Pete through the agents of Edgewatch Adventure path. It's a lot of fun. It's our yearly Halloween episode, so we're going to be dressing up. So come join us this Saturday, October 23 at Twitch TV, crackdye one to 04:00 p.m. eastern time. Also, if you did not know, big news from Paizo. The workers there. Over 30 staff members from different departments have announced the formation of the United Paizo Workers union. This is in response to the things we talked about before that had come to light recently. So from the crack Dye podcast to all of those paizo workers out there, we support you. Hash unionizepizo. And now, onto the episode. Episode 101. Fashionably late. [00:02:08] Speaker B: Welcome to the hundred and first episode of the Crack Dye podcast. [00:02:15] Speaker A: Hooray. [00:02:16] Speaker C: 99 episodes to 200. Hell yeah. [00:02:21] Speaker A: I was gonna say it's all downhill from here, but okay, that's good. We can look forward. [00:02:24] Speaker C: I'm trying to be optimistic. [00:02:27] Speaker D: I mean, Sean has had his first taste of cheapie cane owl, and he might not go back. Oh, no. [00:02:33] Speaker B: And it was delicious. [00:02:35] Speaker A: Happy 100 episodes. Thanks for sticking around. [00:02:38] Speaker B: Uh, yeah. So there was a very important question posed to me. [00:02:45] Speaker A: Bye. [00:02:46] Speaker B: Before this recording. Bye. Was it Heidi? Heidi? Did you pose me? [00:02:51] Speaker E: It was me. I had to know. [00:02:53] Speaker B: All right, can you please ask your question? [00:02:56] Speaker E: Yes. I am wondering, and have been wondering this for many years now. How do Australians say pampers? Like the diaper brand? And please don't tell me it's nappies, because we already know that. But how do you say pampers? Is it pampers? Is it pampers? Like, how do you say pampers? Please tell me, squiggly, do I need to know? [00:03:17] Speaker B: Would anyone like to weigh in on their thoughts? [00:03:20] Speaker A: My first one is, why do you wonder this? Has this come up somewhere? [00:03:25] Speaker E: I had an australian teacher and I asked her, and now I don't remember. [00:03:29] Speaker C: I got you. Give me a second. [00:03:33] Speaker B: You know, it's going to be something weird where it's going to be like wallaby bonnet or something. [00:03:37] Speaker A: Well, no, she's not asking what term they use. [00:03:41] Speaker C: It's the pronunciation, right. [00:03:44] Speaker A: When you say this word, I. I. [00:03:46] Speaker C: Feel like we should ask our or. Once this comes out, I'm hoping our australian patrons will do a brief snippet of a recording and send it to us. But from what I heard of this brief clip, it's Pempa. But I'm terrible. [00:04:05] Speaker B: Pemper pig. [00:04:06] Speaker C: No, that's peppa. That's peppa pig. [00:04:09] Speaker F: I'm really impressed that there's a pampers pronunciation database out there that I was. [00:04:14] Speaker A: Able to access very quickly. [00:04:16] Speaker C: Pamper is a word that means something, not just a brand. [00:04:21] Speaker A: That's true. [00:04:23] Speaker B: She hacked into the database. [00:04:26] Speaker A: So it sounds like pimper. [00:04:27] Speaker C: I mean, it's a more lateral a what it sound again? It was kind of hard to hear. Let me, let me. [00:04:35] Speaker D: Yeah, their a's are almost kind of like is Pampa. [00:04:39] Speaker A: That's what I would think. [00:04:40] Speaker E: Pampa pampered. [00:04:42] Speaker A: Like Tampa with a pee. [00:04:45] Speaker B: Yes. [00:04:46] Speaker A: Going to Pampa, Florida. [00:04:47] Speaker B: Both places that old people go to, they wear pempas and they go to Tampa, you know? [00:04:52] Speaker C: Be right back. Let me. Let me properly hear this. [00:04:55] Speaker D: Is that like the Aussie version of, like the. From New York and walk and I talk and I get my coffee around the block. [00:05:01] Speaker B: Like, wow, I think we're gonna have to get a divorce. [00:05:07] Speaker A: Or the Boston. [00:05:08] Speaker D: You've never heard that before? [00:05:10] Speaker B: No. [00:05:10] Speaker A: Pac maca and Havid yad that one. Like that. [00:05:13] Speaker B: Oh, I know that. [00:05:14] Speaker A: Yep. [00:05:14] Speaker C: It's definitely Pempa. It's a more lateral a pempa. [00:05:18] Speaker B: Well, this is the quality content. [00:05:24] Speaker D: Absolutely. Oh, boy. [00:05:27] Speaker A: Anyway, so, Sean, before we get into the show, because why would we do that? How was Gen Con? I think last time before. Last time we recorded was pre gen con. To date, the recordings a little bit, yes. [00:05:38] Speaker B: So I was a part of Gencon online, Christine and I didn't really feel super cool or secure about going to a large gathering of people. [00:05:49] Speaker D: I have asthma. [00:05:51] Speaker B: Yeah, it was fun. I got to play in a couple gumshoe games, which was very interesting and fun. They each had a different genre, I guess. One was a Cthulhu gumshoe game, one was a straight up zero zero seven style mystery game, and one was an old west game. So they were all very fun. And then I got to participate in the Pathfinder Society special. So every year at Gen Con, they end a season of Pathfinder Society and start a new season of Pathfinder Society and it's just more meta story and a little bit different. So what was really cool this year is both the Pathfinder ending and beginning special that they run also connected to their Starfinder Society finish and start of the Starfinder season special. So there was a little bit of connection between the two. It was really cool. So they ran the Pathfinder Society special first and then on Saturday they ran the Starfinder one. So depending on how the pathfinder one turned out, gave different effects to how the Starfinder one worked. What's really cool about the specials is it's all of the tables playing that special are working together and reporting successes or failures on different types of events. So I was playing with my friend and we were both playing on the low table, so we were playing level ones and like, we had to fight the mooks, but the level three tables had to fight the sergeants. And then the high level tables were fighting like the general. So it's really cool how, how the specials works. Yeah, that's. That's what I did at Genicon. [00:07:38] Speaker A: Cool. Did you say you played the D and D version of that? Of society? [00:07:42] Speaker B: Yeah, I, you know, my friend kind of programmed the schedule, so we played D and D adventurers league. And I will say I haven't played D and D fifth edition since release. So I was willing to give it another try. And I felt that it was a fun game. I had a good table. However, the character creation process at level one is so much more limited, in my opinion. [00:08:14] Speaker C: Okay. [00:08:15] Speaker B: I didn't feel like I was making very many choices. The stat array, which I have also learned since then that you can do like a point by system, but they give you a general stat array to make it even for everyone, which I'm totally down for. But it just. I did that. I picked my ancestry and I picked my class and I think I picked spells because I played a bard and like, one or two other things, it just didn't feel like I was doing a lot. But then when I made a level one goblin swashbuckler, I made my background choice and I made my class choice and my ancestry choice and I got to really customize my stats and I got to pick a class feat and an ancestry feat. And so I just felt like I had more options within the Pathfinder rules. And the biggest thing to me is with Pathfinder society at the end of the game, you get a little sheet that says you completed this adventure. These were the rewards you found. This is how much gold you get. And this is what you can buy from this adventure. As opposed to the Adventurers League, we found these really cool goggles and two potions, but that was it. And we had to figure out who got to keep those amongst the group. And it was me and my friend and then three other people that we had never met before because it was a convention game. And I can just see that becoming an issue. Like, if you find a sword that's really cool and you have, you know, two fighters who use swords, like, that's going to become a contentious point. And, yeah, you can have a roll off or whatever, but what's going to prevent me from, like, seeing these really cool goggles that give people darkvision and rolling off on them, winning them and then selling them? Because I don't actually need them. I just want the gold to buy something new. Whereas with Pathfinder society, everyone has kind of access to what they find. And it's written down on a chronicle sheet and, I don't know, the back end seems a little bit more thought out. Thought out? Yeah, basically. So now if you're doing adventures league with the same people every week, every month, every day, whatever. Like, then it's not a big problem because then you're gonna make sure the gear goes to the person who needs it. But if you're playing in convention settings, which I feel like the league play or society play is made for, it's going to cause a problem without any record keeping. Like, anyone can buy these goggles now that they're found type deal. All right. Yeah. [00:11:00] Speaker A: I mean, it's no secret I don't like fifth edition D and D, but I don't. I don't mean to denigrate. Denigrate those people who do. Right. [00:11:07] Speaker B: There are people who like Pepsi over coke. Like, it's not a bad choice, it's just the wrong one. [00:11:12] Speaker A: Right. And for people who like dungeons and dragons, fifth edition denigrate means to put down. [00:11:21] Speaker C: Yikes. [00:11:22] Speaker B: I will say it was nice to fight a beholder. [00:11:24] Speaker D: So copyrighted creatures. [00:11:27] Speaker F: I'm just gonna say I go both ways with my role playing. [00:11:29] Speaker C: Whoa, whoa. [00:11:30] Speaker A: Have you played fifth edition? [00:11:31] Speaker F: Yeah, ran a fifth edition game. [00:11:33] Speaker A: Do you often play fifth edition? [00:11:34] Speaker F: No. Cause I started playing with you guys. [00:11:36] Speaker A: Okay, great. [00:11:38] Speaker B: Matt's rethinking his friendship right now. [00:11:40] Speaker C: Right. [00:11:41] Speaker D: They're definitely two different styles of game. Like, I think Pathminder was definitely streamlining more from first edition to get to second, which I have been enjoying thoroughly. And I feel like, D and d had that weird, like, well, we have to come back from. We wrote an MMO for a tabletop and, like, weren't sure how to do it. [00:12:01] Speaker B: I'll say what I love the most about second edition is the three reaction economy. After playing. Yeah. After playing fifth edition, where it was, you have a standard action, a move action. It's algebra bonus action. [00:12:15] Speaker D: It's action economy algebra that I absolutely hate. [00:12:18] Speaker B: I mean, it's nowhere near as bad as. Okay, I got a full action, a move action, a swift action, a free action that first edition had, but still. [00:12:27] Speaker A: Isn'T it, though it's the same. [00:12:28] Speaker B: It's a little easier, it's a little less than that. [00:12:31] Speaker A: You get a standard in a move, which you always got. If there's a full round action, it's the whole round. And you can always trade a move for a standard or other way around. So you can do two moves if you want. [00:12:39] Speaker B: In fifth edition, it gives you a free action. So, like, I was playing a bard and a bonus action. I'm sorry, not a free action, a bonus action. I was playing a bard and inspire courage is a bonus action that I can take at the end of my turn. [00:12:53] Speaker A: Okay, so rather than just make inspire courage a free action to use. [00:12:57] Speaker B: Yeah, exactly. [00:12:58] Speaker A: We've made it more complicated by changing verbiage. Great. Good job. [00:13:01] Speaker B: So we're back here in the lovely, loving arms of age of ashes, where I killed all of your episode 100 characters, and now we're coming back to the boat. So last time we were here, you had made it to the genie smile, dealt with a demon on the top deck and made it down. And some sailors who you managed to scare off, knife, sword, used some land kraken, scared them away. You found a cape of the mountebank in the captain's quarters, came down, found 35 slaves tied up to different, chained up to different things, along with four dwarven slavers that you managed to deal with. From there, you climb down the ladder to take care of business with them. With the four slavers you've dispatched them after they brutally beat the crap out of Saraya. And now you guys are here. [00:14:06] Speaker D: Help, please. [00:14:08] Speaker C: Brianna will immediately move to her friend and see if she can do half sitting up. [00:14:15] Speaker D: Just like I'm at, like, 30 hit points is not good. [00:14:23] Speaker B: And I will say that, Saraya, you're actually gonna get a hero point for this, because going back and re listening to the episode, you made the conscious choice to not use your alchemy because you didn't want to hurt the slaves around you. Yeah. Yeah. So I'm gonna give you a hero point because that was like, you put yourself in greater danger by using, like, trying to punch them to death, as opposed to throw your alchemy, which is what you're made to do. So we got a hero plane off that. [00:14:55] Speaker A: Yeah. Reward role playing over mechanics. [00:14:58] Speaker C: Absolutely. In fact, I think Brianna would comment on that. Be like, look at you being the one in the front and then cracking open those knuckles of yours. Let me see what I can do about icing them. I think I've Arnica somewhere in my med kit for the bruises, at least. [00:15:14] Speaker D: That would be lovely. But I think there's some lacerations. [00:15:17] Speaker C: Oh, yeah. [00:15:18] Speaker B: She was hit with a cup of the flail a couple times. [00:15:20] Speaker F: Yeah. [00:15:22] Speaker C: You don't want these scars. I mean, she was aerated character. [00:15:27] Speaker D: I don't mind the scars. It's that they're still open. [00:15:30] Speaker C: I'm mostly teasing, trying to make you feel. But anyway, Brianna will start patching her up. Remind me, it's just a medicine check, right? [00:15:39] Speaker A: Correct. [00:15:39] Speaker B: You can pick your DC if you do 15. DC 15, it's two d, eight. If you do DC 20, it's two d eight plus ten. [00:15:51] Speaker A: Correct. [00:15:52] Speaker C: Well, let's do the 20. [00:15:53] Speaker A: Since I rolled to 23, your bonus is plus 15. [00:15:57] Speaker C: Yeah. [00:15:58] Speaker A: Nice. [00:15:58] Speaker C: So Sarah gets 25 points of healing back. [00:16:02] Speaker A: That's really good. Away from Max, I think. [00:16:07] Speaker D: You. [00:16:08] Speaker C: Of course, I'm guessing, because this is traditional healing. This does, of course, take some time. And Brianna will tie off her sutures and clean off her. Her wounds and then see that there are bruises here and there. For that one point, do we still have time for. [00:16:23] Speaker B: I mean, you guys are in the hole. There are a bunch of people changing. [00:16:27] Speaker C: No, no, they're fine. [00:16:28] Speaker A: This is taking ten minutes, right? [00:16:29] Speaker B: We're in a. Yeah. [00:16:30] Speaker A: Exploration. [00:16:31] Speaker B: Yeah, absolutely. We're in exploration. Yeah. Well, Brianna's taking care of Saraya. Twin Talon. What are you doing? [00:16:37] Speaker A: So it's been a long time, but I do remember that twin Talon had started to unlock people's manacles. So twin Talon will continue that. [00:16:45] Speaker B: Okay. In ten minutes. Yeah. Okay. All right, so you managed to unlock everyone. Ooh. What are you doing in those ten minutes? [00:16:53] Speaker E: Well, after fanning herself from such a long and exciting battle, I guess I'll walk over to Saraya. Has Saraya introduced herself? Like, said, oh, hey, my name is Saraya. Do I know these people yet? [00:17:05] Speaker D: I think we sort of did it a little bit when you were tied. [00:17:09] Speaker C: Up, if memory serves. At least Saraya has introduced and Brianna and knife, sword. [00:17:16] Speaker B: No, everyone has. Everyone has introduced. [00:17:18] Speaker E: Okay. All right, cool. So I'm gonna walk. Who's gonna walk up to Saraya and be like, girl, I was watching you over there. You look like you were having such a good time. Girl, I am so proud of you. So proud. [00:17:31] Speaker D: Thank you. [00:17:32] Speaker E: We should spar sometime. You, me. [00:17:34] Speaker B: We'll get together. [00:17:35] Speaker E: I could teach you the old one, too. [00:17:37] Speaker B: It could be fun. [00:17:38] Speaker C: Brianna looks between them, Dwayne, to leave you two alone. I'm gonna step away. [00:17:44] Speaker D: Saraya's a little pink, but she's gonna blame that on. On the whole almost dying thing. I suppose. It's not usually my fighting style. Are we past the whole bartering, you know, payment phase? Are you joining us? [00:18:01] Speaker C: Meh, no. [00:18:02] Speaker E: I just don't want to be alone. I just don't want people to leave me again. [00:18:05] Speaker B: That's fine. [00:18:06] Speaker D: You can stay with us. I would love a sparring match sometime. Can you. Can you help me up? She'll hold out a hand. She's like, stay like, f propped on her elbow. [00:18:15] Speaker A: Grab her like a mummy. [00:18:18] Speaker D: Thank you. Has anyone seen Jasper? [00:18:20] Speaker C: Hi, everyone. [00:18:20] Speaker A: Trying to look around. [00:18:21] Speaker D: Yeah, I think he was outside the ship. Yeah, I think he was outside the ship. He's probably either eating some fish or hopping around on the upper deck. [00:18:27] Speaker B: Jasper flaps down and comes and lands on your shoulder. [00:18:31] Speaker D: Aw, good boy. [00:18:32] Speaker B: Knife, sword. Scared to ask. What are you doing in these ten minutes? [00:18:37] Speaker F: I'm writing a cookbook. [00:18:42] Speaker B: What? [00:18:42] Speaker F: Ah. I've decided to conquer my fears. I'm going to eat them. [00:18:46] Speaker C: Eat. What are you eating? [00:18:49] Speaker F: Nothing. Nothing. I'm not eating anything yet. [00:18:51] Speaker C: Why do I not believe you, Finn. [00:18:52] Speaker B: Talon, as you're unlocking these hounds members, they're. They're obviously, they're very thankful for you saving them and your whole group. And one of the older gentleman that you unlock kind of stumbles nuts. Stumbles is the wrong word. He's. He's in his seventies, so he kind of hobbles forward, and. And he. He shakes your hand and says. [00:19:21] Speaker G: Thank you very much. My name is Rollis Nederland. I used to be a brave fighter like yourself. In my younger days, I could have handled such thugs, but those days are far behind me. I appreciate you freeing all of us here. There must be something we can do for you. There is a shed just on the outskirts of town. My shed. [00:19:58] Speaker B: And he hands you a key. [00:20:01] Speaker G: If you had there. My. My old weapons and armor are in there that you could use. I have no use for them anymore. But please, if. If you feel like they could help you, please, please head over there and pick them up. [00:20:19] Speaker A: Thank you. I do appreciate that. But wouldn't they be better served, like, if you could sell them, make some money off of them? [00:20:25] Speaker G: They're far too much of a family heirloom for you to sell. But if I knew they were going into battle again, it would make. It would be much better for me. [00:20:40] Speaker B: To see them in use again. [00:20:42] Speaker G: I do wish they could be in. [00:20:44] Speaker A: Use again, Mister Nenderland, I do appreciate that. Why don't we. Why don't we focus on getting you up top, okay? [00:20:51] Speaker G: Yes. Thank you. Thank you so much. [00:20:54] Speaker B: And you see two of the younger townsfolk kind of rush over and, like, help him up. They all look very emaciated, by the way. Like, they haven't eaten for a while. All very rundown. The way they are chained. They're kind of stuck in that position. They can't really sit. They can't really stand. They're kind of just in this hunched over, like, half squat. They're obviously. They were obviously chained up to be in the most uncomfortable position possible. [00:21:26] Speaker A: Got it. [00:21:26] Speaker B: They all start to help each other up the ladder. [00:21:30] Speaker A: So once we get these guys up and out, Quintalan's probably gonna head to that. The back of the ship, back to the stern, and. Looks like there's a room back there. [00:21:39] Speaker B: Indeed. Does any. Is anyone else going with him? What is everyone else doing? [00:21:43] Speaker F: I'm gonna follow him. [00:21:45] Speaker B: Okay. And now just picture this half orc cradling, carrying this elf. [00:21:51] Speaker E: Are we, like, the same height I'm imagining we'd be? [00:21:54] Speaker D: How tall is. [00:21:54] Speaker E: Ooh, tall. [00:21:55] Speaker D: I feel like Surrey is probably, like, in the 510 range, but I also imagine ooh is like, six four, probably. [00:22:00] Speaker B: All right, so, twin Talon, you reach the door. [00:22:04] Speaker A: All right? Twintelle will listen at the door. [00:22:07] Speaker B: All right, I'm gonna make a secret twintalon roll. All right? [00:22:11] Speaker A: That's when talent will try the door. [00:22:13] Speaker B: It is unlocked. [00:22:16] Speaker A: Twintana will defend the door, and knife. [00:22:19] Speaker F: Sword runs in between his legs. [00:22:21] Speaker B: This cramped storeroom is crowded with barrels and crates. The faint smell of unwashed bodies lingers in the air. You just see support. [00:22:32] Speaker A: I was actually curious about this, because even though if you wanted to mistreat your cap devs, that's one thing. But, like, now you're taking a long voyage, and you're not gonna feed any of the sailors. Like, that's. That seems like you don't know what you're doing, so I'm glad that there's a storage room here for supplies. On this boat? Yeah. So twin Talon will dart through like he's playing double Dutch. And. Yeah, just look around, see if there's anything. All right, of interest or note. [00:22:57] Speaker B: Can both knife sword and twin Talon give me a perception check while you guys are doing that? What are, what are. Ooh. Brianna and Saraya. [00:23:07] Speaker E: I guess I'm still holding Saraya. So Saraya, you want to get down? You want me to just hang on to you, baby? [00:23:15] Speaker C: I ship this so much now. I kind of do. [00:23:20] Speaker D: Like I'm about it. [00:23:23] Speaker E: I'll just, I'll just put you down. You just, you just, you just look pretty comfortable for you. [00:23:28] Speaker D: I don't. [00:23:30] Speaker B: Thank you. [00:23:32] Speaker D: Thank you very much. [00:23:34] Speaker A: So, twin Talon, roll a 31, which is super average for perception. [00:23:39] Speaker B: Knife sword, what did you roll? [00:23:41] Speaker F: Oh, I rolled a 16. My bonus is a plus 15. [00:23:46] Speaker C: Oh no. [00:23:51] Speaker B: So knife, sword, you open one of the barrels and as you are kind of shimmying up the side to look in, you fall in and you are surrounded by. I guess chicken wouldn't hold well, would it? [00:24:15] Speaker A: No, no, it's got to be like salted meats. [00:24:18] Speaker B: Yeah. [00:24:19] Speaker C: Beer, grain maybe. [00:24:22] Speaker B: Yeah, yeah, yeah. So, okay, so, so you fall into a barrel of like oranges to prevent scurvy. Oh. [00:24:33] Speaker F: I start popping them in my bag. [00:24:36] Speaker B: However, twin Talon, you find that there's really nothing of value here outside of, you know, maybe some hardtack or foodstuffs if you are low on rations. But then you move one of the barrels and you see behind it are four mithril chunks and five silver ingots. [00:24:58] Speaker C: Hmm. [00:24:59] Speaker A: Into the bag of holding. They go, okay. [00:25:02] Speaker B: And you can use those for crafting materials if you'd like. Or you can sell them. That's what they're, they're there for, just for crack. [00:25:09] Speaker A: Great. Mithril. Nice. [00:25:11] Speaker B: But other than that, knife sword now smells the best he ever has because he now smells like oranges. [00:25:18] Speaker F: I'm also sticky. [00:25:19] Speaker A: Oh yeah, I think you're always sticky. Yeah, that's the impression I get. You're like a toddler. [00:25:25] Speaker D: Just always like, got something on him. [00:25:28] Speaker A: How are you sticky? Twin Talon, after putting the chunks of metal in his bag of holding, will attempt to, I don't know if there's any of these crates that he can manage by himself or if they're all too large for that. [00:25:42] Speaker B: I mean, yeah, you could. You. I mean, it would take a little bit of effort to pull it out of the there. It's gonna take you a few minutes, but yeah, you can get it out eventually. Okay. [00:25:53] Speaker A: He's just trying to get some food toward the ladder so that he can tell the captives who are all starving to death. [00:25:58] Speaker B: Gotcha. [00:25:59] Speaker A: That there's some food down there. Just want to kind of get it closer. They don't have to all cram into that room. They can all be in the big chamber. [00:26:05] Speaker C: So while this has all been happening with the her four compatriots, I feel like Brianna would have followed the captives upstairs to at least do some semblance of healing on as many as she could in this amount of time. At least the ones that were a bit worse for wear. [00:26:22] Speaker B: Oh, absolutely. Yeah. You head up there. You. All right? Please form a line. And you, you, I mean, you can base. Yeah, you can sit there and you first aid and bandage everyone up. Give me a medicine check. [00:26:38] Speaker C: Sure thing. [00:26:39] Speaker B: It's a very easy medicine check. [00:26:41] Speaker C: I was an 18. [00:26:43] Speaker B: Good enough. You look at them, you can tell they're all very malnourished. They need to rest. They need to be able to sit down, lower their arms a little bit. A few nights rest will probably fix most of the problems. As long as they have some food. No one is really suffering from anything, any diseases or anything like that. Despite being, like, ankle deep in bilge water, they're fairly healthy. The biggest thing is hunger. So twin Talon has pulled food forward for them, and I'm going to assume the rest of you are going to help bring some food to the top deck. A bunch of them are just laying down to, like, finally get some comfortable sleep. Yeah, they have a couple people posted as watch in case someone comes back, but this area seems pretty secure for now. [00:27:41] Speaker C: Okay, good stuff. [00:27:43] Speaker A: All right, now it's to the nine ships smokehouse. Also, where's this dude's shack? Compared to, like, where we're going, it's the opposite direction. [00:27:52] Speaker B: Do you remember the. The group that you met on the way in? Yeah, yeah, it's back in that area. Okay, so you all head, if you want to, you can head back. You can backtrack. It would take about an hour or so to backtrack. [00:28:08] Speaker A: No, I'm fine going directly where we were supposed to go. I mean, even if there's something in the shed that's meant to help us, it doesn't make a whole lot of sense in character to, like, raid this guy's ancestral equipment before going to save all of the people in the town. [00:28:24] Speaker B: Okay, how would you all like to approach stealthily? [00:28:29] Speaker C: Oh, see, I was gonna say in a can can line, but that's just me. [00:28:37] Speaker F: With bib firmly attached and knife and fork in hand. [00:28:42] Speaker C: Are you still in my bag? Is that still a thing? [00:28:46] Speaker F: I think I. [00:28:46] Speaker D: Yes, the back, the top flap of the backpack is acting as a bib. [00:28:51] Speaker A: Tucked into a shirt. [00:28:53] Speaker F: Yes, I live in your bag and I summer in the bag. [00:28:59] Speaker C: Also, can I say that I also healed myself because I'm nothing looking good according to my token. [00:29:04] Speaker B: Yes. I was gonna ask, is there any other healing or anything that you guys wanna do before heading off? [00:29:11] Speaker D: I'm at about 50%. [00:29:13] Speaker C: Can we just take the time for me to. Yeah, I think with everyone, I believe. [00:29:18] Speaker A: Brianna has the healing thing where she can actually just do it every ten minutes versus like waiting for an hour. [00:29:24] Speaker C: I believe so, yep. [00:29:25] Speaker B: So I'll say you guys take another 30 minutes to get everyone topped off and wounds treated and you all start to approach the nine shields again. How would you guys like to approach twin Talon? You said stealth fully. [00:29:45] Speaker A: Yep, I have full speed stealth, so I am stealthing. [00:29:48] Speaker B: Okay. [00:29:49] Speaker E: Who would like to go in fists blazing? But I'm not sure if the rest of the group would enjoy that very much. [00:29:56] Speaker F: I'm really excited to see your fists on fire. [00:29:58] Speaker A: We saw it earlier. Yeah, she punched the demon I think, and fire came out. [00:30:03] Speaker D: I vote some of us go around stealthily and signal the others to go in fist blazing. [00:30:08] Speaker A: I mean, it'd be nice to do like a scout before we send anyone in. [00:30:12] Speaker C: Yeah, yeah, yeah. I think that'd be wise. [00:30:15] Speaker B: We want to use the actual exploration activity activities that exist. I know. Using the rulebook. Gross. You can avoid notice which is stealthing. You can detect magic, follow the expert, hustle, investigate, search or scout. You can also cover your tracks or track. [00:30:44] Speaker C: I think Brianna has a decent stealth score from the various rooftop scurrying back in Corvosa with her dear friend. Wow, I almost said Kalu, that's his brother, twin Talon. So she would, I guess. Would it be follow the expert? [00:31:03] Speaker B: Yeah, you can follow the expert. Following the expert. Choose an ally attempting a reoccurring skill check while exploring such as climbing or stealthing or avoiding notice. The ally must be at least an expert in that skill. Twittalin are you an expert in stealthing? [00:31:21] Speaker A: Yes. [00:31:22] Speaker B: Okay. And must be willing to provide assistance. Are you willing to provide assistance? [00:31:28] Speaker A: Yes. [00:31:29] Speaker B: Okay. While following the expert, you match their tactics or attempt similar skill checks. Thanks to your allies assistance, you can add your level as a proficiency bonus to the associated skill checks even if you're untrained. Additionally, you gain a circumstance bonus to your check. Based on your allies proficiency. Plus two for expert, three for master, and four for legendary. [00:31:52] Speaker C: Sounds good. [00:31:52] Speaker B: Yeah. So is everyone following twin talons lead? [00:31:57] Speaker D: Does one of us want to investigate instead of sneaking up, or. [00:32:01] Speaker A: As much as I like second edition, I think it's so weird that, like, either you're stealthing or you're looking where you're going. Like, that's such a bizarre choice to make. [00:32:09] Speaker B: But anyway, so the way I rationalize it is you're either stealthing or you're literally picking up every rock and looking under it for investigating. [00:32:18] Speaker F: Okay, I'll investigate. [00:32:20] Speaker E: Okay, I'm gonna hang back. [00:32:22] Speaker B: Okay. [00:32:23] Speaker E: I'm gonna wait for a signal or something, and then I can come in fist blazing. I can be like the tank that comes in at the end when everyone needs help. [00:32:33] Speaker B: Gotcha. [00:32:33] Speaker A: Busted the wall. [00:32:34] Speaker B: Yes, that's me. [00:32:38] Speaker A: All right. The signal is going to be me yelling. [00:32:40] Speaker B: Oh, yeah. [00:32:42] Speaker C: Oh, yeah. [00:32:46] Speaker B: And Saraya, what? What are you doing? [00:32:49] Speaker D: I'm going to investigate as well, to see if there's anything we can do. [00:32:52] Speaker B: Okay. [00:32:53] Speaker D: I mean, I'm gonna try and be sneaky about it, but I can't make both checks, so. [00:32:57] Speaker A: Yeah, which is, again, weird. [00:32:59] Speaker B: No, that's. That. I understand. All right, so can soraya and knife sword please give me perception checks? And then if you're stealthing, if you're avoiding notice, can twin Talon and Brianna give me a stealth check as I look up perception also, if it makes. [00:33:20] Speaker A: A difference, I am also hiding versus all senses. So not just sight, but smell, taste. [00:33:29] Speaker B: Gotcha. [00:33:29] Speaker A: Hearing. [00:33:30] Speaker D: Isn't there, like, a feat for that? Like, to hide from, like, other senses. [00:33:32] Speaker A: It's called foil senses. So very cool. I have swift sneak, which means I can move. I can move at full speed when sneaking. I probably won't if there's people following me. I don't want to run away from them. [00:33:43] Speaker C: Sorry. [00:33:44] Speaker A: And I have foil senses, which is nice. Again, there's like, animals who maybe have, like, scent. I'm also hidden from them. [00:33:51] Speaker D: Yeah. Or like, even like, some ancestries have, like, hearing or sent as. [00:33:56] Speaker A: Yeah, it's like a bonus reception. [00:33:57] Speaker B: You don't get it. [00:33:57] Speaker A: Versus me. [00:33:58] Speaker B: All right. And what? What did you roll? Twin Talon. [00:34:01] Speaker A: Oh, I didn't roll. I was just jabbing. [00:34:03] Speaker D: Oh, just vibing. [00:34:05] Speaker F: He's like Chuck Norris. He doesn't need to roll. He just doesn't. [00:34:07] Speaker A: I allow the dice to succeed. All right, so I got a 28, which is a seven on the die. [00:34:15] Speaker B: And Brianna. [00:34:16] Speaker C: Brianna, for whatever reason, perhaps it's the setting, perhaps it's his twin talons expert teaching. But I rolled a 31, and that's. [00:34:26] Speaker B: Before we add in the bonuses for following the leader here. [00:34:29] Speaker A: I am a master at stealth, by. [00:34:30] Speaker B: The way, so that is another plus three. So that's 36. You're stealthier than twin Talon? [00:34:38] Speaker C: It's just because I'm small. Smol small. [00:34:42] Speaker B: Okay, Saraya and knife sword. As you guys are looking around, heading towards the nine shields smokehouse, you notice. It would appear that the buildings near the smokehouse at the center of town have all been looted. Broken glass, torn drapes, and busted furniture litter the streets. [00:35:07] Speaker D: This is unfortunate. Does it seem like, can we kind of tell, like, the direction people were going? Is it, like, other than, like, people being herded into one spot? [00:35:17] Speaker B: I mean, it looks like chaos. The dirt ground is just littered with footprints going this way and that. You, what did you roll for? Your perception check. [00:35:30] Speaker D: I got a 24. [00:35:32] Speaker B: Knife, sword, what did you get? [00:35:33] Speaker F: I got a 29. [00:35:34] Speaker B: Okay, knife, sword. As you and Soraya are kind of looking around, you step into some guano. There is a large pile of what you could only guess is a large bird poo. Abnormally large. And the only reason you know that it's like poo is you stepped in it and it's, like, up to your. [00:36:01] Speaker A: Knee and nothing else. If you stepped in it, could be up to your knee. [00:36:05] Speaker D: I mean, to be fair, his knee is like, six inches off the ground. [00:36:09] Speaker F: I've always heard that they don't go after what smells like their poo, so I am going to start rubbing it on myself. [00:36:18] Speaker D: Saraya is just visibly disgusted. [00:36:21] Speaker B: You see that there are, like, animal parts, like, undigested, almost like an owl pellet like skeleton of medium sized animals in there. [00:36:35] Speaker D: I was gonna, like, is there, like, a knowledge check to see what the hell this could be? [00:36:40] Speaker B: Sure, if you have knowledge. Poop, not nature. Nature might work. Let's see, Arcana. [00:36:52] Speaker A: Is this something we can all roll on, or is this for. [00:36:55] Speaker B: It's for the people in the back. [00:36:57] Speaker D: Okay, let's do Arcana. [00:36:59] Speaker B: All right, knife, sword, what did you get? Hang on. Knife, sword, what'd you get? [00:37:03] Speaker F: I got a 17. And on a bonus of a 16. [00:37:07] Speaker B: Oh, okay, great. Saraya, what did you get? [00:37:12] Speaker A: Hold on. [00:37:12] Speaker D: Rocks today, I got a 34. [00:37:14] Speaker B: Okay, so knife, sword, this is obviously from your most dangerous foe, the seagull giganticus. This creature is known to be a huge seagull that eats goblins and visits towns and finds goblins who have been particularly nice. This creature is chaotic, evil, and huge. [00:37:51] Speaker F: Okay, all right. I already smell like it's poo, but I gotta look like it's poo. [00:37:55] Speaker B: Okay. [00:37:55] Speaker F: Oh, I'll just put that skull on my head and roll around in this. [00:38:01] Speaker B: Yeah. [00:38:01] Speaker F: Yeah. [00:38:03] Speaker B: Saraya, this looks more like flame Drake droppings than whatever knife sword is muttering about. [00:38:16] Speaker D: She's gonna send Jasper back to tell the rest of the group to be on the lookout for flame drakes. [00:38:23] Speaker B: Okay. [00:38:24] Speaker D: And reluctantly grab knife sword to pull him out of the pile of poo. [00:38:29] Speaker F: I've got a skull in my head. [00:38:31] Speaker D: Like if she could be holding him with two fingers she would. [00:38:35] Speaker F: But hey, at least I smell like oranges. [00:38:39] Speaker D: I don't think you do anymore. [00:38:41] Speaker F: I mean, oranges rolled in shit, but still. [00:38:46] Speaker D: What are you doing? [00:38:48] Speaker B: Disgusting. It'll keep them from me. You should do it too. [00:38:51] Speaker F: They won't eat you if they smell like their poo. [00:38:54] Speaker E: No. [00:38:54] Speaker F: Okay, well, when you get eaten, you know, it was nice knowing you and all, but I. I'm taking your shit. [00:39:00] Speaker C: No, you're covered in shit. [00:39:02] Speaker D: Yeah. Do you realize what that sounds like? All things considered? [00:39:06] Speaker F: Sounds like a good plan. [00:39:12] Speaker B: Okay, twin Talon and Brianna, as you stealth ahead, you feel that you're in. You're pretty, pretty well hidden. In front of you you see three of the scarlet triad sneaks. They are moving from house to house. So I'm actually going to move them because they have no clue where you are. And you see them with like paint brushes and ink and they're just graffitiing the side of a building. You see a dwarf who kind of looks like the dwarves you saw in the hold with a, one of those boars on a leash. And you see them rooting through all through this house to the east trying to find something. And lastly you see another scarlet triad member just kind of observing. And on the roof of this hexagonal building in the middle, you see a man, looks human standing on the top of it, observing everything. And as you are watching him, twin Talon, he looks directly at you and smiles. [00:40:39] Speaker C: Is he flirting with you? [00:40:41] Speaker A: I'll wink at him. [00:40:46] Speaker B: And with that, so what we're going to do is we're going to roll initiative. Not for combat necessarily, but just so we have an order of operations, just so I can see who's going first, etcetera, etcetera, etcetera. [00:41:03] Speaker C: This is not a usual question, but since we were stealthing previously, can we use these stealth bonus as opposed to perception. [00:41:09] Speaker B: Oh, absolutely. [00:41:11] Speaker C: Beautiful. [00:41:12] Speaker B: Okay. Ooh, and knife. [00:41:14] Speaker F: Sword 19. [00:41:15] Speaker B: Great. Saraya, what did you get? 1818. [00:41:20] Speaker C: And haya, I got a 30. [00:41:24] Speaker B: Heidi, 17. All right. And Matt Twintelle got a 35. [00:41:33] Speaker G: Jeez. [00:41:35] Speaker B: So the gentleman on the top of the roof is going to go first. He's going to say, it's always a nice day when you come to me and kind of points you all out. Let me. Let me give you a. I forget. I forget. I have pictures of all of these people. [00:41:54] Speaker A: His token looks like he has an eye patch on his far eye, which is way too low on his face, like, on his cheek. And his eye, which is not patched, is closed. [00:42:02] Speaker C: So what you're saying is he needs a double eye patch. [00:42:05] Speaker A: I think he needs a double eye patch. [00:42:07] Speaker B: Yeah, I mean, there you go. [00:42:09] Speaker A: Okay, so there. It looks like it's open. [00:42:11] Speaker B: Okay, that's. That's what he looks like. [00:42:14] Speaker D: It looks like he's had, like, his cheekbone removed. [00:42:17] Speaker A: Okay, so for those of you at home, he is a human gentleman, brunette with a beard and a great club. Looks like a bow, which is floating behind him. He has leather pauldrons over a chain shirt. The pauldrons look like they have the scarlet triad logo on them. Leather gloves, pants, boots, and a. What I'm guessing are manacles on his belt. [00:42:38] Speaker B: Yeah, a couple sets of. I guess that too. [00:42:40] Speaker D: Yeah. [00:42:40] Speaker A: Either that or he's a magician. He's got that ring trick thing going. [00:42:43] Speaker B: On. [00:42:47] Speaker D: And a pouch, which is probably. [00:42:49] Speaker C: Just nothing, but I was gonna say maybe like, a coin purse of some kind. [00:42:53] Speaker A: But it's like, a pouch, which is gonna be ours in about five minutes. [00:42:56] Speaker D: Vibrant blue, which is definitely, like, stands out on this very neutral palette. [00:43:00] Speaker C: So maybe it's just his favorite color and he needed a pouch on his belts. [00:43:05] Speaker D: Oh, I'm still gonna take it. [00:43:08] Speaker C: Yep, still ours. [00:43:11] Speaker B: All right, that was one action. Sorry. His second action is to whistle, and that's it. [00:43:18] Speaker C: But how does he whistle? Let's talk about this. Is it like, a wolf whistle? Like, is he flirting now with twin t? I'm still on this line here. Don't. [00:43:26] Speaker B: No, no. It's like, when you call a dog. [00:43:30] Speaker D: Do you use his gloved fingers to do it, or. [00:43:33] Speaker B: No, that wouldn't work as well. [00:43:38] Speaker D: Look, if we're going into, like, incredible details, I have. I have fake nails, so, like, I can't do it anyway. Like, just. It don't work. [00:43:50] Speaker C: See, that's what I was hoping for. Yeah. [00:43:53] Speaker B: All right, third action is to wolf whistle at Twintelle. [00:43:57] Speaker C: Thank you. [00:43:59] Speaker B: So you hear it's a nice day. When you come to me. [00:44:08] Speaker A: Twintown's gonna lean to the side and kind of talk out of the side of his mouth, he's like, I got no idea what's going on right now. And Twintown will think about going and getting his pharasma costume, but instead. [00:44:26] Speaker B: That'S a joke for if you watch Absalom in order. [00:44:29] Speaker A: Yeah. [00:44:30] Speaker B: Which you should. [00:44:31] Speaker A: You really should. It's certainly not the worst way you can spend a Saturday. [00:44:34] Speaker B: No. [00:44:36] Speaker C: So that answers a lot of questions, though. Sorry to completely derail again, if Twintalon moonlights is phrasma. Yeah, I can. [00:44:44] Speaker B: I can see that. [00:44:46] Speaker C: Especially that voice of hers. Anyway, what does he do next? [00:44:51] Speaker A: So I'm guessing if Twintown feels like he's being pointed out like, that combat is starting, he's not gonna let combat happen to him. He's going to happen to combat. So he is going to be the. [00:45:03] Speaker D: Reason the boss music starts. [00:45:05] Speaker C: That's right. [00:45:06] Speaker A: Get up to this dwarf on golf. [00:45:10] Speaker B: Yes. [00:45:10] Speaker A: And twin Talon will say, I would have liked to talk to your boar first, but the rules say I can't, and then he will stab the dwarf. [00:45:19] Speaker B: Okay, go ahead and make that stab now. I will give you some metagame information if you like. [00:45:28] Speaker A: Sure. [00:45:29] Speaker B: This dwarf is named. [00:45:31] Speaker C: Oh, boy. [00:45:32] Speaker B: And it is also a female dwarf, despite what the token looks like. [00:45:36] Speaker A: Okay, that is a 31 to hit. And they are. They are flat footed. Unless they can't be flat. [00:45:42] Speaker B: Let's see. 31 flat footed will hit. We'll just hit 31. Yeah, just hit. [00:45:52] Speaker A: Okay, so twin talon hits, and he does 26 damage with the first attack. [00:45:57] Speaker B: Okay. [00:45:58] Speaker A: He will apply precise debilitation. So now, any additional attacks that he makes versus this target when it is flat footed, deal. An additional two d, six damage. [00:46:08] Speaker B: Great. Not loving it. [00:46:10] Speaker A: Bada pa pa. I'm attacking again. [00:46:14] Speaker B: Not loving it. Sponsor us. [00:46:17] Speaker A: Yeah, seriously. [00:46:20] Speaker B: What else you got going. [00:46:21] Speaker A: On other than your multi billion dollar empire? Does 22 hit or does it miss? [00:46:28] Speaker B: No, it misses. Would you like to use a hero point? [00:46:31] Speaker A: I have one hero point. Sure, I'll use it. Let's do it. [00:46:35] Speaker B: Why not? [00:46:36] Speaker C: All right. What's the worst that could happen? [00:46:40] Speaker A: Well, we've established the worst thing about it is I miss again, and then I needed to not die. 32 to hit flat footed. [00:46:47] Speaker B: That will hit. [00:46:48] Speaker A: Still no crits, huh? [00:46:49] Speaker B: Nope. So close. [00:46:51] Speaker A: So far, I rolled a 16 to get that result on the die. Okay, so it's 24 normal, plus precise debilitation, which is an additional six damage. So 30 damage total. [00:47:05] Speaker B: Great. Anything else? You have one more? [00:47:07] Speaker A: Nope, that's it. [00:47:08] Speaker B: No. You moved and you attacked twice. [00:47:11] Speaker A: So Taysani is going to get in on this. Because she has her own agenda. So Taysani is going to breeze around the corner here, and she is going to the person who was, like, supervising down in the courtyard, which is this person in the middle here. Taysani just kind of get up in that person's face and start screaming at them. [00:47:31] Speaker B: All right, funny enough, it is that person's turn. [00:47:37] Speaker A: I may have miscalculated. [00:47:39] Speaker B: Now, this person looks a little different than what our other Scarlet triad members. You've seen. You see a bunch of vials on a bandolier across his chest. [00:47:52] Speaker A: Do they look like, you know, hanging out with Saraya a lot? Do they look like something I may have. I might recognize? [00:47:58] Speaker B: Yeah. Yeah, actually. Okay, so they are going to do a two action ability, and they're going to stride. [00:48:09] Speaker A: I wish my pterodactyl had opportunity. [00:48:12] Speaker B: Right behind you. Okay, and as they do, they draw their weapon as per their ability. And you see that they put something on their blade as they move. Makes a mealy strike. [00:48:29] Speaker A: Okay, so they moved, drew their blade, drew the poison, put it on their blade, and attacked in the same round. [00:48:35] Speaker B: Yep. [00:48:35] Speaker A: It's a lot of actions. [00:48:37] Speaker D: I'm willing to bet they have, like, quick poison or something, which is, like, you can draw on poison at the. [00:48:41] Speaker B: Same time, and they miss you. [00:48:43] Speaker A: All right? [00:48:44] Speaker B: They swing their weapon and miss. Even though you're flat footed, they still miss by one. [00:48:48] Speaker A: Why am I flat footed? Are they higher level than me? [00:48:51] Speaker B: Oh, no, you're right. I forgot. Okay, so they missed by three. I was trying to flank you. [00:48:55] Speaker A: I know, I see, I see. [00:48:58] Speaker B: I forget that you're unflankable. [00:49:00] Speaker A: Not unflankable, but, yeah, they have to be higher level than me, which is not normally what happens, but who knows? [00:49:08] Speaker B: Rihanna, it is your turn, so. [00:49:10] Speaker C: Okay, here we go. I'm imagining a now busy scene, right? Both twin to Talon and Tosani have moved in. Brianna's like, all right, I got this. So for her first action, she will move forward, catch sight of these sneaks all painting, and she grins as you see fire begin to form in her right palm, and she casts fire a in their direction. [00:49:42] Speaker B: Okay, yeah, make a spell. Attack. Rule 23, we'll miss. I'm guessing we'll miss, but you have a hero point. [00:49:51] Speaker C: Yeah, take my hero point. This is a cooler moment. Come on. Here we go. How's the 32? The opposite. [00:50:01] Speaker B: A 32 will hit. [00:50:05] Speaker C: Is it a critical success? [00:50:07] Speaker B: It is. No, not a critical success. [00:50:10] Speaker C: Curses. I tried at least, so. [00:50:12] Speaker B: Twelve d six, please. [00:50:14] Speaker C: Copy that. 26 flat, right? [00:50:17] Speaker B: Uh, yes. [00:50:20] Speaker C: Hey, we're playing fuck me. [00:50:26] Speaker B: Okay. [00:50:27] Speaker C: They were playing shadow run. [00:50:29] Speaker B: Uh, yeah. [00:50:30] Speaker C: Take 51 points of damage. You three. It's an arc, right? I can. [00:50:36] Speaker A: It's a single target. [00:50:37] Speaker B: It's a single target. [00:50:38] Speaker C: That's so lame. [00:50:39] Speaker A: Yeah, it's totally lame. You did 51 damage from across the bill. [00:50:44] Speaker F: Yeah, yeah, that's like super lame. [00:50:47] Speaker C: See, if. If I had known it was a single target, I would have targeted the guy who was flirting with my best friend. Just saying. All right, fine, I'll. [00:50:56] Speaker D: You would have targeted. [00:50:57] Speaker C: Ooh, no, no. My other best friend. [00:51:03] Speaker B: Okay, so this fire, you feel a glow and warmth come up through your toes and out your outstretched hand as gouts of flame burst and hit this scarlet triad member right in the chest. And holy flames engulf them and they start to burn and go. Oh. Oh God. I. As they're on fire. [00:51:27] Speaker C: Noise. [00:51:28] Speaker B: And that's. You moved in two actions, right? [00:51:31] Speaker C: Yeah, it's two actions. All right, so I'm here at least to help flank as best I can. [00:51:37] Speaker B: Flank train. [00:51:38] Speaker G: Choo choo. [00:51:40] Speaker B: Alright, so the Scarlet triad member that you just lit on fire is going to run screaming. Up to you. [00:51:49] Speaker C: What? Also, how are they still up with 51 points of damage? Could grief. [00:51:54] Speaker B: And they draw a rapier. [00:51:57] Speaker C: All right. [00:51:58] Speaker B: And they stab at z. Does a natural one hit you? [00:52:08] Speaker C: No. No, not likely. Are they. Are they named? [00:52:13] Speaker B: Everyone gets crit missed cards. [00:52:15] Speaker C: I just needed a reminder after Huntingdez 101 episodes. [00:52:18] Speaker B: Fine. So catastrophic failure, you fall unconscious until you wake up or the end of your next turn. [00:52:30] Speaker A: Fun. [00:52:31] Speaker B: So this scarlet triad member comes in and swings with all of their might and Brianna just kind of sidesteps and they clock their head on your armor and you feel the ringing but everyone else hears like gong as the Scarlet triad member knocks themselves out on your armor. [00:53:06] Speaker C: I feel a little bit bad. Just. Just a little. [00:53:10] Speaker B: As the flames die down and subside off of them. Next up is the boar who sees a delicious chicken. [00:53:23] Speaker C: Oh no. [00:53:23] Speaker B: And will move towards Tasani and will take a bite at her and will hit with a third. Yep, that hits and does 19 points of damage. [00:53:42] Speaker A: Not great. But she's not like close to being unconscious. That's good. [00:53:46] Speaker B: Then it will let forth a terrifying squeal and that's going to be in a 30 foot. [00:53:58] Speaker A: Please, please. The guy on top of the thing piss himself and run away. [00:54:03] Speaker B: Everyone make a will save. Well, not everyone. I'm sorry. That's a loss. [00:54:08] Speaker D: I'm not in that bubble. [00:54:09] Speaker B: Twin twintalon. Brianna and Tasani, please make a will. [00:54:14] Speaker C: Say you got it. Yikes. How's a 20? [00:54:18] Speaker B: That is a pass. [00:54:19] Speaker C: Okay, all right. [00:54:20] Speaker A: Twin Talon got a 25 pass and they signed on 29. [00:54:27] Speaker B: Everyone succeeds, so nothing happens. [00:54:33] Speaker D: The boar loses a little self esteem. [00:54:36] Speaker B: The terrifying squeal. Not so terrifying. [00:54:40] Speaker A: Yeah, we've heard it before. [00:54:42] Speaker B: Knife, sword. It is going to be your turn. [00:54:45] Speaker F: So since I'm next week. [00:54:52] Speaker B: I know. [00:54:53] Speaker C: What it feels like. [00:54:54] Speaker B: Thank you for listening to the Crack Die podcast. Background sound effects provided by sirenscape because Epic Games deserve Epic music. Please visit [email protected] Pathfinder second edition, Age of Ashes, adventure Path are all copyright of Paizo Publishing. Please visit [email protected] for more.

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