The Cracked Die Podcast - Episode 5 - Gone Blind

Episode 5 October 03, 2019 01:08:56
The Cracked Die Podcast - Episode 5 - Gone Blind
The Cracked Die Podcast
The Cracked Die Podcast - Episode 5 - Gone Blind

Oct 03 2019 | 01:08:56

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Show Notes

We see what's in the fort. What's in the fort? 

 

Game and Adventure Path by Paizo Publishing- www.paizo.com
Background music provided by Tabletop Audio - http://tabletopaudio.com
Theme music by Angelo Di Loreto - https://angelodiloreto.com/
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Episode Transcript

[00:00:37] Speaker A: Hello and welcome back to episode five of The Cracked Die Podcast. This is Matt. I play Twin Talon, the Shawanti Rogue on the podcast. And I just want to say thank you for sticking around. As promised by Sean in episode two, the sound quality on episodes five forward is so much better than it has been in episodes one through four. As Sean said, we are not professional sound engineers, but we do listen to people's feedback and we learn, and we're getting better. So it will only be better from now on. Thank you so much to everyone who has supported us in whatever way you have. Those people who have subscribed downloaded our episodes every week, those people who have gone on to Apple podcasts and rated us five stars, thank you. And for the one person of which I am aware, who has left us a five star review, thank you so much. It may seem weird that people are always asking people to rate them. It's not for us. It's really for other people. And by that I mean that on Apple podcasts, what gets shown to someone who is looking for a podcast is dependent upon the ratings that that podcast is given. So if someone's looking for a second edition podcast and we have a lot of five star reviews, they're going to get to see that we exist, in which case they're going to maybe download us and maybe they'll enjoy it. But if we don't have the reviews, if we don't have the ratings on there, they might not see us, they might not know we exist. And even though this would be the perfect podcast for them, they'll never get a chance to listen to it. So it's super important. It's so impactful. For those of you who have done it, we are very appreciative, and it can only make the community better that more people are able to find us and enjoy along with everybody else. But enough about that. Enough from me. Let me throw this back to, well, me. And I guess there are some other people on the podcast too, but you'll figure that out soon enough. This is episode five of the Crackdive podcast Gone Blind. [00:02:50] Speaker B: Previously on The Crackdive Podcast our heroes. [00:02:53] Speaker C: Finally enter Citadel el Tara, once the home of the famed order of the Nail Hellmites. Our heroes, ambushed by some goblin dogs, manage to take them out and proceed searching the citadel. They then discover a fort where brave Tamed decides to open the flap and a creature lurches out at him. What will happen to TEMED? Find out now on the Cracked Die podcast. Welcome to the fifth episode of The Cracked Die podcast. My name is Sean. I'm your host and GM, and we're going to pick up where we left off. [00:03:29] Speaker D: I would like to offer an apology. [00:03:31] Speaker C: To our oh, yeah. Actually, yes. We have some Mia culpas to make real quick, so we're going to go around the table and apologize, starting with Aaron. [00:03:39] Speaker D: So we're all learning this system, and we would ask you to have patience as we learn. And as we're learning, we're going to make mistakes. And I messed up Bardic inspiration in a couple of ways. Chiefly, it only takes one action rather than two. Also, it does not help with saving throws, and it doesn't cost me any points. I can do Bardic inspiration as often as I like, but I'm going to keep that in mind. But just be patient with us. And in any sort of role playing game, you're going to make mistakes. It's a very complicated setup, and in that situation, I just kind of recommend rolling with it and then learning from the mistakes and going back. [00:04:15] Speaker C: So I would also like to apologize about something that is actually game alteringly. A mistake I made. Right. I know this is very big, actually. So if we remember a couple of episodes ago, you guys were exploring the Reliant Book Company, right? [00:04:33] Speaker D: Yes. [00:04:34] Speaker C: Someone was hit by a trap. Yes. I believe that Sereaya was hit by a trap. [00:04:42] Speaker E: Sounds familiar. [00:04:43] Speaker F: Yeah. [00:04:44] Speaker C: And I rolled. And I believe I rolled. 22 damage. [00:04:47] Speaker B: Yes. [00:04:48] Speaker C: Right. But I rolled a natural 20. Are you going to retroactively forgot to double that? [00:04:57] Speaker B: So way to start the episode with a player, Jeff, and not let us know ahead of time. [00:05:01] Speaker C: Yeah, not let me know. [00:05:02] Speaker F: I don't have a backup. [00:05:04] Speaker G: So you kicked off the podcast. [00:05:05] Speaker C: I'm sorry. [00:05:07] Speaker F: Bye, guys. [00:05:08] Speaker C: But since I made that mistake, I'm just going to take all of your hero points, because that's what you could do. You could spend your hero points to stabilize and not die, even though it's mass damage. So give me your one hero point. [00:05:21] Speaker F: I believe here's my one hero point. [00:05:24] Speaker G: I think you should get a hero point because you made a mistake. [00:05:27] Speaker C: Yes. All right, well, there's your hero point back. [00:05:28] Speaker F: Because I made a mistake. [00:05:31] Speaker G: I did a thing, guys. [00:05:32] Speaker C: So that's my big mistake, is know, re listening and going back, I realized I didn't double the damage. [00:05:39] Speaker H: We would be even more traumatized if that actually happened. [00:05:42] Speaker G: Yeah, I think we would all just quit. [00:05:44] Speaker C: Yeah. [00:05:45] Speaker F: This is why Zarea never comes down from the mountain. [00:05:47] Speaker B: Adventure is not worth it going home. [00:05:50] Speaker C: All right, well, this is fun, but no. Sorry. [00:05:53] Speaker H: Call to heroes. Call to zeros. [00:05:58] Speaker C: She's not all right. So when we last left, you guys were exploring Citadel alterin. I now have a pronunciation guide on my board so that we can actually figure out and remember everything's name. Also, one other thing I forgot to do is I mentioned that the Guards would give you a description of the arsonist, and I never gave you guys that description. So Kalmot is a halfling who yes, he is a halfling. [00:06:27] Speaker F: It'll baby. [00:06:28] Speaker C: Yes. Who works at the Reliant Book Company as the employee of Vase, which you guys found that out when you were at the book company, but yes, he is a halfling with dirty blonde hair. [00:06:39] Speaker F: Looks like he's got some armor. [00:06:41] Speaker C: Yeah, furry feet. Your typical halfling. I'll put a picture of him on the website so you guys can all see what he looks like. But yes, I forgot to tell you that. [00:06:49] Speaker G: Are you saying all halflings look the same to you? [00:06:51] Speaker C: No, but I'm saying that most halflings have furry feet as a ancestry. Traitor. [00:06:56] Speaker G: Christine, as our HR representative, what do you say? [00:06:59] Speaker F: What am I the HR representative? [00:07:00] Speaker G: Since right now, since I appointed you. [00:07:04] Speaker F: Halflings have hairy feet. That passes. [00:07:07] Speaker G: Wait, I have hairy feet? Does that make me a halfling? [00:07:09] Speaker F: It's like a square rectangle thing. If you have hairy feet, you're not necessarily a halfling. But halflings have hairy feet. [00:07:14] Speaker G: Okay, I'm also short. I want to be a halfling is. [00:07:17] Speaker C: What I'm if I remember correctly, Temid peered into essentially a pillow fort made out of beds. [00:07:25] Speaker G: Right? But he had his shield he had his shield up and he had his. [00:07:28] Speaker C: Rapier out and he had his rapier out and a creature came charging forward at him to talk. Yes. [00:07:34] Speaker G: We can only assume with some ale. Right. [00:07:37] Speaker C: Aggressively converse. So I need everyone to roll initiative with your perception because everyone was kind of surrounding we were stealthing at you were stealth. Oh, that's right. [00:07:48] Speaker G: All right, I'll use stealth. [00:07:49] Speaker C: Yeah. You guys can roll your initiative with. [00:07:51] Speaker B: Your stealth or perception, whichever is yeah, or perception. [00:07:55] Speaker C: I'll be kind sure. I mean, rules are made. My perception is better. [00:08:00] Speaker G: So I'm just going to met a. [00:08:01] Speaker B: Game and roll again. You just use a different mod. [00:08:04] Speaker G: Did I use it? I didn't roll? [00:08:06] Speaker C: No. Enrolled. [00:08:07] Speaker B: All right, let's start with Twin twin Talons initiative. I will continue with my sub ten rolls and I will get a 1515. [00:08:17] Speaker G: Temit, 21. [00:08:19] Speaker C: 21. Brianna, 1717. [00:08:23] Speaker H: Pond, 23. [00:08:26] Speaker C: 23. [00:08:28] Speaker D: Silver, 2020. [00:08:31] Speaker H: How many? [00:08:31] Speaker C: You have a 21, right? [00:08:32] Speaker G: 21. [00:08:33] Speaker C: All right. Blackjack Sierra. Sarah. [00:08:37] Speaker F: She is still shaking off her brush with death and has a five. [00:08:40] Speaker E: Oh, sweets. [00:08:42] Speaker F: So episode one, two nat ones today. Two. [00:08:47] Speaker C: Well, you're moving up. You're trending upwards eventually, once we get to episode 20, you'll be golden, have some decent roles. Sounds good. [00:08:54] Speaker B: Four episodes per one. So we have to get we done the adventure path before. [00:08:58] Speaker C: Yeah. [00:08:59] Speaker B: Cool. [00:08:59] Speaker F: So, like, by episode 80, I should be good. [00:09:01] Speaker C: All right, so this creature gets its surprise round on. [00:09:06] Speaker B: Is that a thing anymore? [00:09:07] Speaker C: It rolled a natural 20 and beat all of you. So it's just going to go first, okay. Is all it's going to do. [00:09:11] Speaker F: Okay. [00:09:12] Speaker B: It's going to talk at you so hard. [00:09:13] Speaker C: Oh, yeah. [00:09:14] Speaker H: Hello. [00:09:16] Speaker C: You are considered flat footed to it because you have not acted yet. [00:09:21] Speaker B: That's actually just a rogue trait. [00:09:23] Speaker C: Yes. [00:09:23] Speaker B: Okay. [00:09:24] Speaker C: Yes. [00:09:24] Speaker G: Okay, guys, I think figure something out. [00:09:28] Speaker B: Because I have that ability. That's the reason I know well, first. [00:09:31] Speaker C: Action is it is going to punch you with its fist. All right. [00:09:36] Speaker G: So am I able to use this reaction to shield block? Yes, I am. [00:09:41] Speaker C: If you have a reaction, you can. [00:09:42] Speaker G: Yeah. All right. [00:09:44] Speaker C: Yes. And he prepared. He walked in with his shield. [00:09:46] Speaker G: State that. [00:09:47] Speaker C: So does a 27 hit you? [00:09:51] Speaker G: Yes, but it's not a Crit because with my shield up, I have a 19 AC. Okay, but you're flat footed son of a gun. Minus, minus son of a gun. That's a crit. That's a plus ten. [00:10:03] Speaker C: So we also now have the wonderful Crit deck. [00:10:09] Speaker G: Wait, serious? [00:10:11] Speaker C: It is named, and I'm only using it on named creatures. Could you please tell me what the bludgeoning crit is? [00:10:18] Speaker E: Haya, lights out. The target is blinded until the end of the next turn. [00:10:24] Speaker C: And double damage. Your eyes punched out, so you take four damage. [00:10:30] Speaker B: Is this like a Three Stooges type thing or Pokemon? [00:10:32] Speaker C: I'm sorry, that's not right. You take eight and 412 damage and you are blinded. [00:10:42] Speaker G: I am down to four hit points, and I am also blind, which means I treat all normal terrain as difficult terrain. I also critically fail perception checks that require me to be able to see. Son of a gun. And I take a minus four status penalty to perception checks. I'm also immune to visual effects. [00:11:05] Speaker C: Excellent. [00:11:05] Speaker G: Wait, so there's nothing about not being able to hit wallblind or what did you say? [00:11:14] Speaker C: You can't see. So we get complete full coverage? Full cover. All right. And now for its second action, because that was only its first action was to claw. [00:11:25] Speaker G: I'm sorry, I don't take all of that, though. [00:11:28] Speaker C: Oh, that's right. [00:11:29] Speaker G: He completely shatters my shield. Because I did have it written. What was that? [00:11:35] Speaker B: Yeah, but it's not broken anymore. It's, like, destroyed at this point. [00:11:38] Speaker G: Yeah, because it has six hit points, and so whatever remaining amount goes to me. [00:11:42] Speaker C: Correct. [00:11:44] Speaker B: How many hit points did it do? [00:11:45] Speaker C: 1212. [00:11:46] Speaker B: Okay, so what's the hardness of your shield? [00:11:49] Speaker G: Three. [00:11:49] Speaker B: Three. Okay, so twelve hit points minus the three hardness gets you to nine, right? [00:11:54] Speaker G: Yes. [00:11:55] Speaker B: So you and the shield both take nine damage. [00:11:58] Speaker G: Okay, so the shield is broken or completely broken. Like, it's got zero hit points. Yeah. So it's, like, destroyed. [00:12:09] Speaker D: Yeah, I think it's destroyed at this point. [00:12:11] Speaker E: So I might have something to help. Again, I'm not very good at this. I'm also learning and learning. I think I'd like to try my liberating step. [00:12:23] Speaker B: Yes. So it's a reaction. [00:12:25] Speaker C: Yes. [00:12:25] Speaker B: Right. [00:12:25] Speaker E: Let me read it to you. I can free an ally from any restraint. If the trigger was an ally, taking damage like you were, he's not being restrained. [00:12:36] Speaker B: But that's not a condition of action. It's either being hit with damage or grabbed or grappled. [00:12:43] Speaker E: Correct. The ally gains resistance to all damage against the triggering damage equal to two plus your level. The ally can attempt to break free of the effects of grabbing, restraining, immobilizing, or paralyzing them, which currently he is not. But they either attempt a new save against one such effect that allows a save, or attempt to escape from one effect as a free action. If they move, the ally can step as a free action even if they didn't need to escape. [00:13:14] Speaker B: Right. So it always does the damage reduction. If it would restrain you, it gives you an extra save against that. And at the end of all that you can take the step action as a free action. [00:13:24] Speaker G: Wow, that's pretty awesome. [00:13:26] Speaker C: That's awesome. [00:13:26] Speaker G: So it's three damage reduction. Now does that come before my how. [00:13:34] Speaker F: Do we do it? Because that like total reduction. [00:13:37] Speaker C: Six. [00:13:38] Speaker B: Right. So the shield would reduce it by three. The shield still takes the full nine nine. But you would take three less. So you would take six. [00:13:47] Speaker E: Hold on though, because it says that the trigger is the ally taking damage. So would it mean that for the. [00:13:52] Speaker B: Next no, it's adjudicated on that attack. So if he had shield blocked and it didn't actually do any damage to Temid, then you wouldn't been able to use it because he didn't take any damage. [00:14:06] Speaker C: Right. [00:14:06] Speaker B: Because he took damage, you can basically negate a certain amount of it. [00:14:10] Speaker G: So the way I see this going down is this creature brings down was it a flail fist? Oh, it's fist. So it brings down its fist kind of like a hammer fist down towards Temid. He puts his shield up, but it's just way too powerful. It kind of drives its shield down back. His arm, his shield, everything hits him in the chest. He takes all this damage. But as this is happening, Brianna kind of, I guess shoves her shield in the way or kind of maybe pushes him a little bit out of the way. [00:14:38] Speaker E: I'm imagining you like grabbing the scruff. [00:14:41] Speaker F: Of your neck and just pulling you back against me. [00:14:43] Speaker G: And then so he doesn't quite take the full damage, but it's just like when he kind of settles again, his shield is completely broken into. [00:14:52] Speaker F: Shattering shield gets in your eyes. [00:14:55] Speaker G: Oh, I like that. The shattering shield kind of gets in my eyes. He's shieldless now. [00:15:01] Speaker H: But she pulls you away. [00:15:03] Speaker G: But she pulls me away. [00:15:04] Speaker C: So you move back 5ft. [00:15:05] Speaker G: I want to still be able to towards Brianna. I kind of still want to be able to fuck this thing up a little bit. [00:15:11] Speaker B: Well, you have the option to step. [00:15:12] Speaker G: Yeah, I do not take the step. She just kind of pulls me a little bit. Kind of gets me out of the right. [00:15:16] Speaker E: So we can say flavor yank back. [00:15:18] Speaker H: But still has two actions. [00:15:20] Speaker B: It's a flavor yank. [00:15:21] Speaker C: Yeah. [00:15:22] Speaker G: I'm sitting at ten instead of four. [00:15:24] Speaker H: Now if you did take this debit, it would have to use one of its actions to get close to you again. Instead of punching two more times in the face. [00:15:29] Speaker G: Correct. Never mind. I'm going to take my action to move away. [00:15:33] Speaker C: All right? So go ahead and shift yourself on the map. Which direction are you moving? West. [00:15:37] Speaker G: I am moving. [00:15:38] Speaker E: I'm the west one. [00:15:40] Speaker C: Okay. [00:15:42] Speaker B: North is twelve. [00:15:43] Speaker G: Yeah, I'm actually probably going to north. [00:15:44] Speaker D: North. [00:15:45] Speaker B: She doesn't have to be adjacent for you to make it work. So it's just her holy power. If you go there, he can still hit you or she I don't know what this is. [00:15:53] Speaker F: They okay. [00:15:54] Speaker G: So I move one one squared to the west. [00:15:57] Speaker C: Excellent. So its next attack is to bushwhack you. [00:16:03] Speaker G: Well, is that like, at range? [00:16:05] Speaker C: So Bushwhack lets me stride up to 10ft. Oh, no. I tried and attempt to grapple you. If I succeed, can you use that reaction? I get punch you as well. [00:16:20] Speaker G: So how does grappling work? [00:16:22] Speaker C: So grappling? I just looked up. I make an athletics skill check against your Fortitude DC. [00:16:28] Speaker G: All right. Which doesn't get affected by my blindness. [00:16:30] Speaker C: Correct. [00:16:31] Speaker G: My fortitude. DC is 16. [00:16:33] Speaker C: All right. Let's see if I can do this athletic. That's a two on the die. [00:16:37] Speaker G: Oh, yeah, I like the sound of that. Which makes it a nine, which also does not grapple me, so I do not grapple. [00:16:43] Speaker H: Is it a critical fail? [00:16:45] Speaker G: No, it's not. [00:16:46] Speaker C: No, it's not. [00:16:46] Speaker G: 16 versus nine. [00:16:47] Speaker H: I don't know what numbers are. [00:16:48] Speaker C: That's okay. And then it's third. [00:16:50] Speaker G: They're pretty don't worry. [00:16:51] Speaker C: Its third action is to just punch you again at minus ten. At minus ten. [00:16:56] Speaker G: Minus eight. [00:16:57] Speaker C: Minus eight. [00:16:58] Speaker G: So Blinded, my AC is going to be 16. [00:17:02] Speaker C: Now. Does it affect minus ten? [00:17:04] Speaker B: It doesn't. [00:17:05] Speaker G: Oh, no, it doesn't. [00:17:06] Speaker B: Reading this, it literally is just you are slow and your perception checks are poor. That is it. [00:17:11] Speaker G: Okay, that's fair then. [00:17:15] Speaker C: In my handy dandy GM screen, blinded says you can't see all normal terrain, is difficult terrain you can't detect. I just read using vision automatically fail perception. And you take a minus four perception, two penalty, two perception checks. [00:17:31] Speaker B: Right. [00:17:31] Speaker F: Exactly what it says on his card. [00:17:32] Speaker C: Yeah, exactly right. [00:17:34] Speaker B: But I think attacking everything would have, like the I'm so bad with the new terminal visual things like four steps. He basically everything is unseen to you. [00:17:45] Speaker G: Okay. [00:17:46] Speaker B: But other than that, your AC doesn't seem all right. [00:17:48] Speaker C: Does a ten hit your AC? [00:17:50] Speaker G: A ten does not hit my AC. [00:17:51] Speaker C: So that was the creature's turn. [00:17:54] Speaker G: All right, so he stumbles while he was blinded, and he accidentally just kind of dodges this fist as it comes over his head. [00:18:04] Speaker C: Pond watcher is up next. [00:18:05] Speaker H: Pond Watcher sees what is happening across the pillow fort. Can he approach through the fort or does he need to go? [00:18:14] Speaker C: No, it is beds that have been stacked there. I called it. [00:18:18] Speaker H: Jump onto the beds. [00:18:20] Speaker C: Sure. [00:18:21] Speaker B: Will they hold his weight? [00:18:22] Speaker C: Yeah, sure. Give me an athletics check. [00:18:24] Speaker H: Okay. My first action will be to athletically leap onto the back of the for visual reference, bond watcher is 100% behind the polo fort behind this assailant. And he rolls a 14 athletics. [00:18:41] Speaker C: Sure, you can run, jump over, and you are now behind the creature. [00:18:46] Speaker H: He would like to then use his flail to trip the assailant by wrapping it around his legs or her legs or their legs. [00:18:55] Speaker C: So how do you do a trip? [00:18:57] Speaker H: Well, funny you should ask, Sean. Trip is against my athletics check against the creature's reflex DC. [00:19:05] Speaker C: All right, so go ahead and make that roll. [00:19:10] Speaker H: That is a 22. [00:19:12] Speaker C: Oh, yeah, that succeeds. It does not criticize. [00:19:17] Speaker H: Pond watcher does not have a hand free, but he is wielding a flail, which has the trip feature, which allows him to do this maneuver with the flail. So he does trip the creature, which makes it prone. He wraps his flail around its ankle and pulls back, making it fall and stop its assault on his bud. And he has one more action. [00:19:40] Speaker C: He does. [00:19:41] Speaker H: He's going to kick the person in the rib. [00:19:43] Speaker C: Ouch. [00:19:44] Speaker H: Using an unarmed strike as his flail is wrapped around its ankle. What does he see? [00:19:51] Speaker C: First of all, so you see a furry medium creature. It is now an action to make a knowledge check to. [00:20:01] Speaker H: He doesn't look at what it is and kicks it as hard as he can. [00:20:04] Speaker C: I got you. [00:20:06] Speaker H: That's not very good. [00:20:08] Speaker C: Well, I'm prone, so that helps. [00:20:11] Speaker H: Still pretty bad. It is a ten that will miss. So he attempts to kick, but is tangled up in his own flail ten. That is his turn. [00:20:20] Speaker G: All right. So just to be clear, it did step up and is now laying on the ground at my stepped up to the streets. Stepped up. Okay. I like the sound of that. All right. So he kind of smirks at that. Kind of like, that was a good hit. And then he you're blind. [00:20:39] Speaker E: He smirks to the opposite end of the room. [00:20:41] Speaker G: Yeah, he looks straight up in the air and is like, that was a pretty good hit guy. And then as a free action, he'll say, where is okay. He hears it on the ground. So he stabs straight down to the ground with his rapier. You raise it. He basically, you know, you have to. [00:21:01] Speaker B: Make a perception check to figure out where it is since you can't see. [00:21:04] Speaker G: But you have to yeah, you don't. [00:21:06] Speaker C: Know where it is. [00:21:06] Speaker G: Son of a gun. [00:21:07] Speaker C: But remember what happens to your perception. [00:21:10] Speaker G: I get a minus four. [00:21:11] Speaker C: Okay, minus four. [00:21:11] Speaker G: And I also wait, stupid. I critically fail perception checks that require me to be able to see. So I guess it made a noise, right? [00:21:20] Speaker C: You have to audible. [00:21:23] Speaker G: You did it. [00:21:23] Speaker C: All right, I'll let you roll an audible check. [00:21:26] Speaker B: Twelve with your negative four. Oh, wow. [00:21:29] Speaker G: No, I'm sorry. [00:21:30] Speaker C: Ten with the negative four. No, that's not enough. You can still swing. No, you can't swing. Okay. [00:21:41] Speaker G: So that was one action, right? Perception. [00:21:44] Speaker B: You could just spend actions perceiving. [00:21:46] Speaker C: Yeah. [00:21:46] Speaker G: He's like, all right, I'm not really. [00:21:48] Speaker C: Sure where it is. [00:21:48] Speaker G: So then he tries again. It's the same result. Okay, one more time. No, you know what? He failed. So he's just going to randomly attack a square. Like, just stab down. Okay, well, you're not in any square that it's going to hit. I got an eight. So where is that out of the eight squares that are adjacent to me? [00:22:13] Speaker C: I'll let you try and hit him. [00:22:15] Speaker G: All right, hit them. 15. [00:22:20] Speaker C: Miss. [00:22:21] Speaker G: All right, so anyways, so he kind. [00:22:23] Speaker C: Of off the floor. [00:22:24] Speaker G: Planks off the floor, just to the side of its face, and he doesn't say anything. [00:22:30] Speaker C: Silver, you're up next. [00:22:31] Speaker D: All right, I'd first like to do either perception or a lore check on this thing to know what it is. [00:22:36] Speaker C: It is a lore check. [00:22:38] Speaker D: Okay. [00:22:39] Speaker B: And it will be is it architecture? [00:22:42] Speaker F: Is this an animal? [00:22:44] Speaker H: It's a flying buttress run. [00:22:46] Speaker G: I'm guessing it's a humanoid society. [00:22:48] Speaker E: Let him finish. [00:22:49] Speaker C: Society. Yes. [00:22:51] Speaker D: 22. [00:22:52] Speaker C: Yes. You know that this is a bug bear. [00:22:55] Speaker D: A bug bear? [00:22:56] Speaker C: A bug bear. [00:22:57] Speaker B: Okay. [00:22:58] Speaker C: You can ask me one more question about it if you'd like. [00:23:03] Speaker D: One more question about the bug bear. [00:23:04] Speaker C: While you're thinking the way I'm going to handle these checks, especially now that it costs an action to do, if you succeed, I will give you what the creature is, and then I will let you ask me, depending on how much you succeed by, if you critically succeed. I'll give you two questions. If you just normally succeed, I'll give you one question you could ask things such as what's its highest save? Does it have any special attacks? [00:23:30] Speaker F: Does it have a family? [00:23:31] Speaker C: Yes. Does it have a family? What's its home life like? [00:23:36] Speaker D: I could ask what its highest save? I was going to ask how it looks like mentally. The look. Crazed, afraid. Just angry at our existence. [00:23:47] Speaker C: Angry at your existence. [00:23:49] Speaker D: Okay. [00:23:50] Speaker C: Violated. You can almost see, like you've encroached into its area safe space when we're here now. Yes. [00:23:58] Speaker E: Okay, disconnect. [00:24:00] Speaker D: So with that knowledge, I will, as another action, strum my guitar and to inspire everyone with Bardic inspiration. [00:24:10] Speaker C: Excellent. [00:24:10] Speaker B: Just as a reminder, what does that actually do? [00:24:13] Speaker D: It gives you a plus one to attacks and damage rolls and a plus one circumstance on AC as well. [00:24:20] Speaker B: On AC. [00:24:21] Speaker D: I'm going to look that up. But saving throws are a no. [00:24:25] Speaker B: But attack, damage, and saves versus fear. At least that's what it was previously. [00:24:30] Speaker G: You and all your allies in the area gain a plus one status bonus to attack rolls, damage rolls, and saves against fear effects. [00:24:37] Speaker D: Okay, excellent. [00:24:39] Speaker C: Awesome. All right, let's go back. [00:24:40] Speaker D: I never doubt gives me AC. [00:24:42] Speaker B: I'm not a real lawyer, but I. [00:24:43] Speaker G: Am a rules lawyer, and it's only a single action, a verbal action to do. [00:24:47] Speaker B: Yes. [00:24:48] Speaker C: All right, so what is your second action? [00:24:51] Speaker D: My second action I'm going to inspire courage. So I will say hold my allies, take care and strum my guitar, and inspire courage. As we have learned, you just get a plus one circumstantial bonus to attack rolls, damage rolls and saves against fear effects. [00:25:11] Speaker C: Great. And final action? [00:25:14] Speaker D: My final action, I'm going to move a little bit, just like 5ft, and then I'm going to look up the effects and spell soothe, just see if I can calm this excellent bugbear down. Oh, it's a bugbear y'all. [00:25:29] Speaker B: What the shit is that? [00:25:31] Speaker E: What does that mean? [00:25:32] Speaker C: Brianna, you're up next. [00:25:34] Speaker E: What does that mean? Also, I wanted to say to TEMED that you also gain unimpeded step with it, which means with a burst of divine liberation, your allies movement from your liberating step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground. [00:25:53] Speaker G: Thank you. Because that actually is very relevant to the fact that I'm blinded and I did not catch that. So thank you. [00:25:58] Speaker F: Of course. [00:25:59] Speaker C: Excellent. [00:25:59] Speaker F: Happy to help. [00:26:01] Speaker E: Let's paint the scene real quick. This bugbear is on the floor still with a flail wrapped around its ankle. [00:26:06] Speaker C: So this is what's happened. [00:26:08] Speaker E: Yes. [00:26:09] Speaker B: Please recap the last five minutes. [00:26:10] Speaker C: Yes, exactly. [00:26:11] Speaker E: I'm a goldfish. Sorry. [00:26:13] Speaker C: So Temid peers back and opens up the curtain to this fort safe space. This bugbear sees that and promptly punches through Temid's shield as you yank him away to prevent some of that damage, causing his shield to shatter, fly off, and it go into his eyes. [00:26:34] Speaker E: Oh, dear. [00:26:35] Speaker C: Pond Watcher sees this, runs, jumps over some of the beds, grabs his flail, pulls this bugbear to the floor with it, and then tries to kick it and misses. The Bard then lets you know what it is, goes, hey, it's a bugbear y'all, and starts inspiring courage, to which then we go to you. [00:26:56] Speaker G: Timid also acted just so you stabbed the floor. He said I stabbed the floor very hard. [00:27:02] Speaker E: I'm so proud of you. [00:27:03] Speaker C: Screaming about his eyes as blood pours from them. Oof, blood. [00:27:07] Speaker G: There's no blood coming out of my eyes. [00:27:09] Speaker H: Okay, but you'll see aqueous humor as your eyes are pierced. [00:27:13] Speaker E: No, aqueous humor. [00:27:16] Speaker B: That's hilarious. [00:27:20] Speaker G: Go sit in the corner. Just go sit in the corner. [00:27:23] Speaker E: I want to know how far I am because my eyeballs aren't as good. [00:27:26] Speaker C: As they used to. You're about 15ft away. [00:27:28] Speaker E: Damn. [00:27:29] Speaker C: You're about 15 15ft north of the creature. [00:27:33] Speaker E: Okay. I think I only get two actions since I'm slowed. Aren't I? [00:27:38] Speaker B: Just makes you I think it might. [00:27:40] Speaker F: Just reduce your speed. [00:27:41] Speaker B: It's possible. There is a card, I thought. [00:27:44] Speaker E: Yes. [00:27:45] Speaker C: Why are you slowed? [00:27:46] Speaker B: She's sick from her goblin. [00:27:48] Speaker C: Herpes that's right, yes. [00:27:51] Speaker E: I mean, I did vomit, but I think that just took off the nauseated condition. But you have fewer actions at the start of your turn. Reduce the number of actions by your slowed valley, which I think is one. [00:28:05] Speaker C: Correct. [00:28:06] Speaker E: So I only have two actions. [00:28:07] Speaker C: Yes. [00:28:07] Speaker B: That's a lot worse than I thought it was. [00:28:09] Speaker C: Yeah. Slowed is not good. [00:28:10] Speaker B: How long does that last? [00:28:12] Speaker C: Until she is cured. Great. [00:28:14] Speaker B: She's cured. The disease stopped doing its thing. [00:28:18] Speaker C: Right. But you have to either take the ten minutes to get healed with treating or the next day. [00:28:27] Speaker G: No, it's actually for diseases, it's 8 hours. So that's why we didn't do it last time. [00:28:31] Speaker C: Got you. [00:28:32] Speaker G: Even though I treated her wounds, the. [00:28:33] Speaker F: Potions that we got was there. [00:28:35] Speaker B: It was two like light cure. [00:28:36] Speaker A: No, there was also antiplague. [00:28:38] Speaker F: I think there was anti plague either way. [00:28:39] Speaker G: Yes, there was anti plague. [00:28:41] Speaker E: But right now right now she's going. [00:28:43] Speaker C: To coughing a potion is not possible. So you're going to move forward 15ft. [00:28:47] Speaker E: I think that's as far as I can get. [00:28:50] Speaker B: What's your normal movement? [00:28:51] Speaker E: 20. [00:28:52] Speaker B: Okay, so you can move 20 because normally be 25. Your heavy armor slows you to 20. [00:28:57] Speaker E: Yes. [00:28:57] Speaker G: Right. [00:28:58] Speaker B: But you could get right up next to it if you wanted. [00:29:00] Speaker E: Correct. I don't think I want to quite hurt it. So talk to me about grappling. [00:29:07] Speaker C: You will make an athletics check okay. Versus its fortitude DC. [00:29:13] Speaker E: Sounds good. Let's do it. [00:29:14] Speaker C: All right. [00:29:16] Speaker E: I want to try and grapple hoohoo 23. [00:29:22] Speaker G: That will succeed. [00:29:24] Speaker E: You are grappled. And I don't think I can do anything quite else yet. Those are my two actions. [00:29:30] Speaker H: So a woman in full plate armor sprints across Zerman. Just dives onto a person. [00:29:34] Speaker F: Yes. Don't hurt him. [00:29:37] Speaker C: I love him. Twin, you're up next. [00:29:40] Speaker B: Okay, so it's a bugbear. I don't know anything about that. However, I also have society. [00:29:46] Speaker C: Okay. [00:29:46] Speaker B: So I'd like to roll. [00:29:48] Speaker C: Sure. [00:29:49] Speaker B: Because Matt knows about bugbears, but Twin talent doesn't. And second edition, they might be totally different. What do I know? Okay, so I rolled a 16 plus my four. Society is a 20. [00:30:02] Speaker C: That is a success. [00:30:03] Speaker B: Okay, so it's still a Bugbear. Bugabears. [00:30:07] Speaker C: You can ask me any question you want to know about them. [00:30:11] Speaker B: Would they be associated with the Bramble Brasher group? [00:30:15] Speaker C: OOH, a good question. No. They speak goblin, so they could converse with them, but this does not appear to be a part of the tribe. Oh, there's no markings, there's no nothing. [00:30:29] Speaker F: Sharing any of this knowledge. [00:30:31] Speaker C: Well, he just got it. Give him a second. I'm just wondering because if they were part of the tribe, you would probably have more than just the single bugbear. You'd probably have at least a goblin or someone with them. [00:30:42] Speaker B: My thought out of character was it feels like the Bramble Brashers are cut off from escape, so something is stopping them from coming down and meeting. But I didn't know if maybe this lone bugbear was part of the tribe because out of character, at least in first edition, bugbears were goblinoids. And typically they were like high ranking members of goblin society. By. Virtue of being stronger than everyone. They are still goblinoids and having punching through Shield. Powers, as we've seen. So I thought maybe since we've had a week to think about this, that this creature got cut off from the rest of the group. Maybe it had sheltered itself in a pillow form. But if that's not the case, if Twin talent doesn't think it's a member of the Bramble Russell tribe, he'll probably just try to stab it. [00:31:28] Speaker C: All right. It is grappled, so it does take some penalties to its AC for being grappled. [00:31:37] Speaker G: So it's flat footed. Yes. And it's also immobilized as grabbed under the grabbed condition. [00:31:42] Speaker C: Correct. So it means minus two to its AC. [00:31:44] Speaker B: Cool. All right. [00:31:46] Speaker C: So Matt's going to roll a one. I'm sorry. Go ahead. Do you get your I will probably. [00:31:49] Speaker B: Roll at least a two. My dice haven't been that bad. They just don't like me. So I'm going to take one action, my second action, I should say, to move up to it. [00:32:00] Speaker C: Okay. [00:32:01] Speaker B: So we are now using a tape measure as a groupie, a stick. It works to gently move me and everyone else across. [00:32:07] Speaker C: All right. So you're now next to the creature. [00:32:11] Speaker B: Okay. And then I will yell out that he'll yell out, it's not part of the Bramble Brashers. And he will just stab down into it. [00:32:21] Speaker G: All right. [00:32:21] Speaker E: Like through my arms. [00:32:24] Speaker B: I'm sure you're not laying directly on top of it. [00:32:26] Speaker E: Aren't I? [00:32:28] Speaker B: I don't know. [00:32:28] Speaker C: I feel like you kind of it's. [00:32:29] Speaker B: A large back slid into it. [00:32:32] Speaker F: That's fair. [00:32:32] Speaker C: That means you are also prone. [00:32:33] Speaker B: By the way, did you say it's a large creature? [00:32:35] Speaker C: No, it is a medium creature. [00:32:37] Speaker B: Okay, make sure. [00:32:38] Speaker C: And it is prone. So that's minus two to its AC. And it is grappled, so minus two to its AC. [00:32:44] Speaker H: If only somebody could make it prone on the map. [00:32:46] Speaker G: Since she's on top of it. Does it get I wonder who I'm sorry. [00:32:49] Speaker B: Well, she's not in the same space. She's not adjacent to it. [00:32:51] Speaker C: Got it. [00:32:54] Speaker B: Thing about my dice is if I hold the dice roller in my hands, they roll. [00:32:58] Speaker C: Well. [00:32:58] Speaker B: If I put it on the table, they're garbage. And I don't know why that is, but I'm just going to continue to hold this. [00:33:03] Speaker E: Is it because you kind of tip it a little bit till it that's. [00:33:06] Speaker G: Exactly what it was. [00:33:06] Speaker F: I'm sorry. [00:33:08] Speaker B: Look, a guy's got to do what he's got to do to stab a bugbear, all right? So I'm going to guess that's a hit because that's over a 20. [00:33:16] Speaker C: I need to know your number. [00:33:18] Speaker B: 23. [00:33:19] Speaker C: That is a crit. [00:33:23] Speaker B: I'm going to need one of them there crit cards. [00:33:25] Speaker C: Oh, top cricket. It's a piercing, right? [00:33:27] Speaker B: It is a piercing weapon, yes. [00:33:29] Speaker G: So if it's flat footed, do you get any sneak attack on it? [00:33:32] Speaker B: I will get sneak attack. [00:33:32] Speaker G: Awesome. [00:33:33] Speaker E: Shall I read it? [00:33:34] Speaker F: The piercing? [00:33:34] Speaker B: Yes, please. [00:33:36] Speaker E: Would you like to read it. Okay, never mind. [00:33:40] Speaker F: Penetrating wound. [00:33:42] Speaker E: The attack ignores all resistances. [00:33:45] Speaker B: Okay, so it's still double Damage. Double damage and it ignores all Resistances. [00:33:49] Speaker C: Now everything doubles. [00:33:51] Speaker B: Everything Doubles. Even my perseverance. [00:33:53] Speaker C: Yeah. [00:33:54] Speaker B: Okay. That is a new Be. [00:33:56] Speaker E: So mad at you if you kill this thing. [00:33:58] Speaker C: I'm about to kill this thing. [00:34:00] Speaker H: This is A very short conversation. [00:34:04] Speaker B: Okay, so I rolled you roll once. [00:34:06] Speaker C: Two, double six. [00:34:07] Speaker B: Okay, I got an eight on my two. D six. I also had four. So that makes it what was that? Twelve times Two is 24 damage. [00:34:19] Speaker G: How dead is this thing? On a scale of one to Dead? [00:34:23] Speaker D: Eleven. [00:34:25] Speaker G: That's not on the scale. [00:34:26] Speaker C: It's not dead. Another action. [00:34:30] Speaker B: No, that is my turn. I thought about it. Moved. Moved up to it. So that's three. [00:34:37] Speaker H: So, Thematically, you sunk your short sword into as, walked up, prone as. [00:34:41] Speaker B: It was very easily held down. Just stabbed. Soft Bits. [00:34:46] Speaker C: You stabbed it. It's so easy to Hit that you would think a blind man could hit it. No, that's uncalled for. [00:34:54] Speaker G: Nothing but nice to you this whole time. [00:35:00] Speaker F: How close to Dead does this poor thing look? [00:35:03] Speaker C: It's not good. There's definitely blood coming out of its shoulder and stomach area from where the sword came in. [00:35:11] Speaker F: Poor thing. [00:35:13] Speaker B: Why is it a poor thing? It ran out and punched our friend in the eyeball. [00:35:17] Speaker G: I think everyone doesn't like me. Not my character. They don't like me. That's what it is. I'm taking this personally. [00:35:23] Speaker H: We're defending you. [00:35:24] Speaker G: Oh, thanks. [00:35:25] Speaker F: I'm with Brienne on this. And this poor, lonely creature. [00:35:29] Speaker H: Make it eat a bomb. [00:35:38] Speaker G: Look. [00:35:38] Speaker B: It's a healing potion. [00:35:41] Speaker F: Raya doesn't even acknowledge that. [00:35:42] Speaker C: Jasper just. [00:35:45] Speaker F: Very unhappy. [00:35:48] Speaker H: I didn't attack it. I just knocked it over. [00:35:51] Speaker F: Oh, I know. He just heard that and he's no. [00:35:53] Speaker C: No. [00:35:53] Speaker F: You don't get to tell mom what to do. So, as we have learned she speaks Goblin. [00:36:00] Speaker C: Yes. [00:36:01] Speaker F: Is it still a free action to Talk? [00:36:03] Speaker C: No. Okay. Nothing is free unless it tells you that's fair. So is life. [00:36:11] Speaker B: I Think it's a free action to talk. But if you Want To affect anything by your Talk, like diplomacy or Intimidation, that is an Action that makes sense, yes. [00:36:18] Speaker C: Okay, I'm sorry. Are you going to diplomatize with it while Bleeding this poor Thing? I mean, twin talent did real good, as you learned earlier. He's real good at killing things. [00:36:32] Speaker F: He is real good at killing things. [00:36:34] Speaker G: He did well. He didn't do good. He's not Superman. [00:36:37] Speaker F: He might do well at doing good. Would I get a bonus to intimidation at this point? [00:36:43] Speaker C: I mean, sure. [00:36:45] Speaker F: What would you give me? [00:36:46] Speaker C: You Roll and I'll tell you what happens. [00:36:49] Speaker F: Well, I Want to Know, because my diplomacy is better than my Intimidate. But this thing's half dead. [00:36:52] Speaker C: I'll give you a plus two. [00:36:54] Speaker F: Okay, I'll go with diplomacy. [00:36:55] Speaker C: Okay, you're diplomatizing. [00:36:58] Speaker F: Sorry if that's Metagaming, but a little bit. So in Goblin again, because I think she's spoken more goblin common at this point. She's going to diplomatize and what are you saying? Why are you here? Why are you attacking us? [00:37:17] Speaker C: And that's a 1515 all right. Versus yeah, you're good. [00:37:23] Speaker H: Sean, can we get an example of what the goblin sounds like. [00:37:28] Speaker F: Out of this? [00:37:29] Speaker C: It's a boar limb elven creature in. [00:37:31] Speaker F: Her brand new robe covered in blood. [00:37:34] Speaker C: Now, because she was no, that's pig. That's pig. Goblin. Anyway, there we go. That's good. I love it. All right. So it responds to you in goblin? This is my home. I was chased out of the caverns. [00:37:55] Speaker B: Out of the what? [00:37:56] Speaker C: Caverns. [00:37:57] Speaker F: Can I spend another reaction to continue the conversation? [00:38:00] Speaker H: Sure. [00:38:00] Speaker C: Well, are you actually trying to affect its I'm trying to talk to it. [00:38:05] Speaker F: I'm kind of on Brienne's side here. [00:38:06] Speaker C: So I'll let you know this. It's hostile towards you. [00:38:10] Speaker F: Okay. [00:38:11] Speaker C: I don't know why. Maybe the sword wound in its first, but if you want to, you can attempt to adjust its is that diplomacy? That is diplomacy. Okay. [00:38:25] Speaker F: I'm going to tell the party to chill. [00:38:27] Speaker C: Okay. [00:38:28] Speaker F: Free action. I think we can talk to it. Can we talk for a minute? I know he attacked us, but can we talk to it now? It's grappled, and you just snapped it. [00:38:36] Speaker C: I'm a her. [00:38:37] Speaker F: Can we talk to her? [00:38:39] Speaker B: Also? It was talking in common when we walked up to the tent. [00:38:43] Speaker F: Speaking in its own language might be a little helpful. [00:38:46] Speaker B: I'm just saying, like, you don't have to continue this conversation now that it knows I can. [00:38:50] Speaker F: So I will talk to the rest of you. Can we talk to her for a moment? Now that she's on the floor and stabbed and twintelon? What's your name? [00:39:00] Speaker C: My name is Yolacha. [00:39:03] Speaker F: I'm sorry, what? [00:39:04] Speaker C: Yolacha. [00:39:05] Speaker F: Okay. Yolacha. Okay. Yolacha, I'm so sorry. Is there any way we can perhaps talk instead of fighting? I'm sorry that things have gone so poorly. [00:39:15] Speaker C: That is a 23 critical success that will move the creature two steps on the chart. So it will go from hostile to indifferent, I guess. [00:39:31] Speaker B: Okay, that seems weird, but I'm for it. [00:39:35] Speaker G: Indifferent to all this blood coming out of me and this lady's laying on top of me. [00:39:39] Speaker E: Are we still in rounds? [00:39:41] Speaker C: If you want to. Is anyone going to ignore what she said and continue to stab the creature? [00:39:47] Speaker B: Just to be clear, did you say it in goblin or in common? [00:39:49] Speaker F: I did say that in common. [00:39:50] Speaker B: Okay, then I'm fine. [00:39:51] Speaker F: I was addressing the rest of the party. [00:39:53] Speaker B: I don't speak goblin. [00:39:55] Speaker C: So then we will move out of. [00:39:57] Speaker F: Well, I have a third action. [00:39:59] Speaker C: Oh, yes, I do. [00:39:59] Speaker F: Diplomatize again and get her maybe towards friendly. [00:40:02] Speaker C: Sure. The difficulty is going to go up, but sure. Wait, why? [00:40:06] Speaker G: Because now that she's indifferent, it's going to be less difficult. [00:40:10] Speaker C: Yeah, you're right. [00:40:11] Speaker B: I think it's an effect of doing a number of diplomacies in a row. [00:40:15] Speaker C: Yeah. [00:40:16] Speaker B: Amount of time. [00:40:17] Speaker F: So can we call it a net? No detriment, no attribute? [00:40:22] Speaker C: Bonus. [00:40:22] Speaker F: You know what I mean? Bonus. Thank you. I apologize. We didn't mean to disturb you. It did end up being a bit of an aggressive encounter to start, but we'll have my friend get up here off of you and maybe see if we can patch your wounds. What does that say? Eight plus 412. [00:40:39] Speaker C: All right. She's still kind of indifferent to everything. [00:40:43] Speaker F: But not attacking us. [00:40:44] Speaker C: Not attacking you guys. [00:40:46] Speaker D: If we're out of combat, I'd like to try something with the goblin hobgoblin lady if I can. [00:40:53] Speaker C: Or bugbear. [00:40:53] Speaker D: Bug bear. [00:40:54] Speaker H: Racist. [00:40:57] Speaker D: The accent does not help when I mess up races. I apologize. I'd like to cast the spell Soothe on her. [00:41:05] Speaker C: Go ahead. [00:41:06] Speaker D: So it requires I sort of play a very soothing melody on my guitar, and it acts as the healing spell that Anwar has. [00:41:16] Speaker C: Okay, nice. [00:41:17] Speaker D: How much is it that gets back on that? [00:41:19] Speaker G: One d eight. [00:41:20] Speaker D: So one d eight. [00:41:20] Speaker G: Well, if it is that heel spell, then you can also use a two action version of it, and you can do one D eight plus eight. All right. Or you could do the group because somebody wanted taking some damage and do one D eight for everybody within 30ft or so. [00:41:37] Speaker F: I think we're discussing healing things. Do we want to give Brian an anti plague? [00:41:41] Speaker B: Well, if she's at full hit points and we wait ten minutes, she gets rid of the slow condition. I believe that's what Sean said. [00:41:50] Speaker C: We'll double check it. Right, okay. While we do the role play. [00:41:53] Speaker D: Yeah. [00:41:54] Speaker B: Are you at full hit points or are you hurt? [00:41:56] Speaker E: I think I'm down one. [00:41:57] Speaker C: Okay. [00:41:58] Speaker B: So that the burst would help, and then we can wait ten minutes, and she cannot be slow. [00:42:02] Speaker C: So let's do the healing. [00:42:03] Speaker D: I'm going to do the healing, the soothing all right, that's a four on the die. [00:42:10] Speaker C: And that's for everyone. [00:42:11] Speaker D: That's for everyone in the group. You all get four healing points. [00:42:14] Speaker C: Are you also targeting? [00:42:16] Speaker D: I am targeting her as well. [00:42:17] Speaker C: Cool. [00:42:18] Speaker D: And then just sort of entrancing I'm not going to sing it because no. But I play this very quiet old melody to her. [00:42:29] Speaker C: Okay. [00:42:30] Speaker F: I'm hearing romance in my head. [00:42:33] Speaker D: No, it's more of like just like old mountain tunes talking about the beauty of nature and everything. And then just imagine if you would like, in this old building, old hymn is playing off the walls as you're sort of everyone's catching your breath and calming down, and he's strumming on his guitar and singing in his old man voice to calm her, and she gets a feeling of repose as it heals. [00:43:01] Speaker C: All right, so with her being calmer and everyone no longer in combat, she kind of stands up. [00:43:09] Speaker E: No, she doesn't. [00:43:10] Speaker C: No. Okay. [00:43:11] Speaker E: I'm still on her. [00:43:12] Speaker F: All right. [00:43:13] Speaker E: No, I'm kidding. I think as twin talon pierced her skin. She immediately tried to stop it. Stop it. And she looked up at Twin Talon with just, like, rage in her eyes. Like, what was that? And the minute you started playing and I feel a wound under my hand start to close. And that's when I slowly get up and, like, don't. And she'll like as she gets up, she looks at him, shakes her head and just moves, let's say to the other side of the room, come hang out with me. [00:43:43] Speaker C: All right. So the bugbear stands up and smooths out her rumpled leathers that she's wearing. She takes her small dagger and puts it back into her belt and kind of tries to dust herself off and push the wound even though it's been healing. Trying to get some of the blood off of the leather, which isn't actually going anywhere. So she looks around and looks at you all. [00:44:09] Speaker D: Now, ma'am, I don't exactly speak goblin, so I didn't quite catch your name earlier. What is your name? [00:44:20] Speaker C: Yoletcha. [00:44:21] Speaker D: Yoletcha, it's a pleasure to meet you. Now my companions and I. Pleased to meet you. I am Silver. This is the once and future king over here. His name is Pond. Watcher the daggers. John gave me his eyes. [00:44:43] Speaker C: She's looking very confused, but continue. [00:44:49] Speaker D: We are here because some of the goblin folks who were living in this here castle beforehand had sent us to investigate around. Now, would you know anything about the Bramblebrasher tribe of goblins? [00:45:04] Speaker C: Yes, they lived down in the caves till recently. [00:45:09] Speaker F: You said you were chased out of the cavern. Were they there with you? Yes. [00:45:14] Speaker D: May I ask what was chasing you? [00:45:19] Speaker C: New creatures? [00:45:22] Speaker F: Something you don't recognize? [00:45:23] Speaker C: Yes. [00:45:24] Speaker F: Something unnatural? [00:45:27] Speaker C: They seemed natural enough. [00:45:31] Speaker E: Can you describe what they look like, at least? [00:45:34] Speaker C: They came in the night, so it was very dark. And despite being able to see in the dark, it was so sudden. But they looked large. They had hands for feet and hands where their hands should be. [00:45:54] Speaker F: Exchange a look. [00:45:56] Speaker D: All right. Now, ma'am, can you point us the direction to these caves? [00:46:04] Speaker F: Well before that. I'm sorry, Silver. We have seen a distress signal coming from the top of this citadel. Are the Brembo Rushers here with you? [00:46:15] Speaker C: With me? No. They are they're up higher. Up higher? She gestures to northernly towards the middle of the citadel. [00:46:26] Speaker F: We were sent by someone who deals with them regularly. She's been very concerned that she can't speak to them. [00:46:33] Speaker C: Yes. A small man came running in here after them. [00:46:38] Speaker F: Wait, a small man? [00:46:39] Speaker G: Did he have hairy feet? [00:46:41] Speaker C: I don't know. He left my home area here safe and undisturbed, unlike some people. And she shoots daggers. Twin Daggers at Twin Talon. [00:46:54] Speaker B: Twin Talon cleaning his bloody short sword off on her tent. [00:47:00] Speaker G: Oh, damn them's. Fighting action. [00:47:03] Speaker D: I could try to do some diplomacy at this point, having talked to her to make her a little bit more friendly. [00:47:08] Speaker C: Sure, go ahead. [00:47:10] Speaker D: Okay, so that is a total of 24. [00:47:15] Speaker C: Okay. She is from indifferent to friendly. [00:47:19] Speaker G: So what do you say? [00:47:22] Speaker C: What's going on? [00:47:23] Speaker D: I guess I would say, what's up, girl? How you doing? [00:47:29] Speaker C: I hear you like goblins. [00:47:31] Speaker E: Can I have your number? [00:47:33] Speaker D: No, I mean you no harm. As the emissary of the once and future king, I try to put forth the best and see of all thinking beings and how each and every one of us are struggling in this world. So I understand how horrible it must be to be kicked out of your recent home and then find your recent home destroyed. And we meant no offense, and we wish you all the best. We are. I hope you can look at us, at least to us, as friends. [00:48:07] Speaker C: You leave my home area, I leave you alone. [00:48:12] Speaker D: We will leave in just a moment. We don't mean to bother you. Sorry to have disturbed you. Right here. [00:48:22] Speaker C: Okay. So she kind of like unless anyone's going to stop her, she's going to like, well, yeah. [00:48:27] Speaker G: Temad does take a moment. He kind of steps in her way and says, where did that little guy go again? [00:48:34] Speaker C: She gestures to the north. [00:48:37] Speaker G: He went after the little goblins? [00:48:41] Speaker C: I don't know. [00:48:42] Speaker F: He went towards where they might be. [00:48:44] Speaker C: Yeah, where they might be, right. [00:48:46] Speaker B: Did you know that stairs are typically on the inside of castles? [00:48:52] Speaker C: Your knowledge of architecture some stairs have fallen recently. [00:49:01] Speaker F: Do you know a way to safely get up to the higher levels? [00:49:04] Speaker C: No, I don't leave my home area. Really? That's why I checked these other rooms, but nothing in them. But I'm going back into my can. [00:49:13] Speaker F: We get you anything? Do you need a torch or something? [00:49:16] Speaker B: She said she could see in the dark. [00:49:18] Speaker C: Do you have extra food? [00:49:21] Speaker F: I think I do have rations. [00:49:22] Speaker C: If anyone has rations, she'll happily I. [00:49:25] Speaker G: Have a week's worth of rations I can give her and then also some ale that I would like to give her here. [00:49:31] Speaker F: Are you going to do a blessing. [00:49:32] Speaker G: Of yeah, basically I'm giving her a blessing, and then while I'm pouring it for her, I'm also extolling the virtues of Kaden Kalyan, the drunken god. [00:49:42] Speaker D: You're going to testify for her, right? [00:49:43] Speaker G: I'm just going to tell her a little bit about how the test of the StarStone how he used to be this basically, he was a liberator. He freed well, he was a cell sword, really, but he really wanted to free the people who were captured and did not have their own free will. And then he drunkenly took the test of the StarStone. And because of his virtues and all the beer that was in his gullet, I'm sure he was able to succeed and elevate it to a god. And one day I would like to follow in his footsteps, though maybe that's not quite in my future. [00:50:24] Speaker C: She seems raptured by the story you're telling and the fact that you just gave a goblin alcohol, a goblin free alcohol, but also all in. [00:50:35] Speaker G: I would like to take a moment to also treat wounds on her, too, because it's only a ten minute thing. [00:50:42] Speaker C: So while you're spending those ten minutes treating her wounds, we can take the. [00:50:47] Speaker F: Time and Brienne can rest. Right. Because that's what we were going to do to get rid of the slow. That'd be great. [00:50:52] Speaker C: Yeah. [00:50:52] Speaker E: I've already vomited. [00:50:55] Speaker C: So in these ten minutes, let's figure out what everyone's doing. Twin Talon. [00:51:00] Speaker B: Twin Talon will be this room has a bunch of doors on the outside of it. She said she checked them and there was nothing there, but he'd like to give it a once over just to make sure there's nothing. [00:51:13] Speaker C: So all the rooms to the south you're going to look through? [00:51:15] Speaker B: Yeah. Three doors in a row. [00:51:17] Speaker F: Appreciate the architecture. [00:51:18] Speaker C: Yep. [00:51:19] Speaker B: Yeah, I'm going to appreciate the architecture and see if any of it has anything hiding underneath of it. [00:51:22] Speaker C: Got you. Sorry. Temid is going to be he passes. Cool. So you're going to do healing. Brianna, what are you doing in those ten minutes? You're going to be sitting there trying to come down from the disease and stuff. [00:51:40] Speaker E: Yes. I think before Twin Town goes anywhere, she's going to grab his shoulder and pull him towards her and hiss in his ears. Like, once we get back, you and I need to talk. That was unacceptable. [00:51:52] Speaker C: And just shove him away. [00:51:55] Speaker E: And then she'll probably find a comfortable ish looking rock bare bed. Well, sure. [00:52:03] Speaker C: Since you've moved her oh, my God. [00:52:08] Speaker G: Tent. [00:52:09] Speaker F: Her fort. [00:52:09] Speaker C: No. What is the word? Where the attitude? Thank you. [00:52:12] Speaker F: There we go. [00:52:13] Speaker C: Since you've improved her attitude, she actually invites you into her little tent area. Once you're in there, it's a tent essentially made out of bed. So there are beds. It's not the cleanest, but she seems pretty proud of it. [00:52:32] Speaker E: Brianna, it will nod politely and smile. Thank you so much for your kindness and your hospitality. I just need to catch my breath and we'll just kind of sit on the edge of the bed. [00:52:46] Speaker C: Excellent. [00:52:47] Speaker F: Yes. [00:52:48] Speaker C: Pond Watcher, what are you doing in these ten minutes? [00:52:52] Speaker H: Pond Watcher is going to stow his flail and draw his Butter Knife bastard sword. His new bastard sword named Butter Knife. [00:53:02] Speaker C: Named butter knife. [00:53:04] Speaker H: Twin Talon is looking at these rooms in this room, the sub rooms in our room. [00:53:10] Speaker B: Correct. [00:53:10] Speaker C: Right. [00:53:12] Speaker H: Pond Watcher is going to go to the south, to the door leading out of the room and stand guard with his sword. And his comportment and attitude seem to have completely changed. And he's just going to be staring at the door just like completely motionless. [00:53:30] Speaker C: Okay. Silver. [00:53:33] Speaker D: Silver is going to do a couple of things. He's going to check on his friend Pond Watcher in just a second. 1st, he's going to walk over to the roguish fellow. And he'll say, now, I'm so sorry, in my old age and how I rush around. I can't quite remember if I ever introduced myself to you, Master Rogue. I'm silver the bard. What are you known by? [00:54:11] Speaker B: Twin Talon will kind of look at him and then kind of at everyone else, and I'll be like, my name is Twin Talon. [00:54:20] Speaker D: All right. That's a fine, noble name right there. [00:54:23] Speaker B: And he'll kind of hold up his two short swords. [00:54:26] Speaker C: All right. [00:54:29] Speaker D: I like your creativity. All right, well, sorry, my old age, I did not take the time to ask you your name. Then I'll walk over to Pond Watcher and maybe gently lay a hand on his shoulder and say, are you all right there? I know that it got a little heavy back there with channeling your ice blood, but are you all right? [00:55:00] Speaker H: He sort of shrugs off any touch. I think it is under control for now. We see what happens. But this is a very dangerous place and I'm not sure if it will take control again. And what will happen if it does? [00:55:20] Speaker D: Well, I'm here for you. Don't worry, I got your back. We'll learn this together. You can understand this power that's inside you. [00:55:31] Speaker H: Thank you. I don't want what happened in the land of the Lenorm Kings to happen again too often. Unless this is necessary, I believe that. [00:55:44] Speaker D: You and I will journey on this together. [00:55:48] Speaker C: Sorea, what are you doing? [00:55:51] Speaker F: She's going to check briefly on Brianne, make sure she's okay and maybe lament for a minute or two with her that her new robes are all bloody and destroyed. [00:56:00] Speaker C: You know what the funny thing is? It's not necessarily the bugbear's blood that's on you. [00:56:06] Speaker F: No, it's my own. [00:56:07] Speaker C: It's your own and probably Temid's. [00:56:11] Speaker G: There you go. You remember my name again. [00:56:14] Speaker F: So she's going to make sure Bran's okay, and then I think she's actually also going to go over to Pond Watcher again. He's the first elf she's probably seen in quite some time, and he's done something she don't think she's ever seen an elf do. I imagine it's after the short conversation that you two had, she's just kind of kind of walk over. She's probably, like, got a little sewing kit out and is fixing some of the larger holes in her new clothes. That was impressive. [00:56:47] Speaker H: What? [00:56:48] Speaker F: Well, you have a considerable amount of strength and possibly some magics I'm not familiar with. [00:56:57] Speaker H: I'm sorry I could not protect you from what happened in the house, but as you may know, there is much power in Blood. [00:57:07] Speaker F: Oh, absolutely. She smiles and looks at Jasper and he just kind of, like, claws at her. [00:57:13] Speaker H: Yes. Hopefully more useful power than a creepy bird, but. [00:57:22] Speaker F: He'S very helpful. He's kind of like my Silver. [00:57:26] Speaker H: That actually makes a lot of sense. [00:57:28] Speaker F: It does. I'm very sorry he tried to steal your crown earlier. [00:57:31] Speaker H: I don't really want that so it's okay. [00:57:34] Speaker F: So what is the prince who has promised the Once and Forever King? [00:57:39] Speaker C: What is all this? [00:57:41] Speaker H: It's hard to say. Silver has many ideas about things and old stories. [00:57:46] Speaker F: Are you still hanging out here, Silver? [00:57:50] Speaker D: I'll interject towards the end. [00:57:51] Speaker F: Okay. [00:57:52] Speaker H: And he has been many places and learned many things. But sometimes I feel that his knowledge and stories begin to bleed together, and he may see a story where one does not necessarily exist. [00:58:07] Speaker F: She kind of looks over at Silver back at Pond watcher. Yes. Human minds get muddled when they hit what would be but maybe teenagerhood for her. [00:58:17] Speaker C: Yeah. [00:58:17] Speaker H: The funny thing is, I think I'm actually older than he is, but I. [00:58:21] Speaker F: Know I'm older than he is. [00:58:22] Speaker H: For me, I don't have the experience or knowledge that he does, so I would defer to his expertise. [00:58:31] Speaker F: Are you just heading out on your own? [00:58:34] Speaker H: It's a long story, but yes. And you can see again, his skin is marked almost with, like, healed frostbite, and it runs down his arms and up into his face, and presumably isn't over his entire body. And he clams up like he doesn't want to discuss my family sent me. [00:58:57] Speaker F: Out on my own, too. Of course, that was some time ago, but we found each other. [00:59:04] Speaker H: We did. And perhaps we still will. [00:59:10] Speaker D: Like to button that. I'll walk up, and the crown he's holding, it's made of bone, so it's not, like, made of metal or anything. And he goes, Your Grace, you should really be wearing your crown. Jasper goes for it again, like, SWAT. [00:59:24] Speaker C: The. [00:59:28] Speaker D: Rat, not even paying attention. Like, you should be really wearing your crown. [00:59:32] Speaker H: Okay, yes. And he takes off his flappy leather hat. [00:59:36] Speaker F: Why don't you just put the crown on top? [00:59:38] Speaker H: And you can see that his hair is, like, burned away. And he puts the crown on? [00:59:43] Speaker F: Yes. Why don't you just put the crown on top of the hat? [00:59:46] Speaker H: He does. It uncomfortable. [00:59:48] Speaker B: Is all of his hair burned away? [00:59:50] Speaker H: No, he has, like, a splash, splash wound almost. [00:59:53] Speaker G: I want so badly to hear more about his backstory. This is so fucking cool. [00:59:57] Speaker H: You must wait for 30 more episodes. [01:00:00] Speaker F: Just decided that this is her son now. [01:00:04] Speaker C: Baby boy, just to clarify, Pond, you said you moved to the west. Are you going through that door or are you waiting outside? [01:00:13] Speaker H: No, it's just waiting outside. [01:00:14] Speaker C: Cool. Just wanted to make sure because QuickTime events and whatnot yes. [01:00:19] Speaker B: Thanks not to. [01:00:23] Speaker C: I'm going to resolve everything that happened. Go ahead and roll to see if you find anything. Anwar, go ahead and roll. For your healing. You're also searching? [01:00:36] Speaker E: No, I was. [01:00:38] Speaker C: You're resting. Yes. Go ahead and give me a fortitude save. You've got it. Versus the difficulty. Give me Pond watcher. If you could give me a perception check. Silver, you're just chilling, right? [01:00:52] Speaker D: Diplomatic, I guess. [01:00:53] Speaker C: Yeah. Diplomacy. You guys have already improved her diplomacy. As best as you can. You have to wait another 2 hours before you can attempt to improve her condition again. And are you doing anything skill wise? [01:01:06] Speaker F: I was hanging out with pond watcher. [01:01:08] Speaker C: Okay, sure. Give me a perception. Yeah, all right. So, Matt, what did you get? [01:01:14] Speaker B: My streak continues, and I got a 13. [01:01:17] Speaker C: That's good enough for me. All right, I'll let you know in a second. Anwar. [01:01:21] Speaker G: So I got a 16 on the heel check, and she got eight hit points back. [01:01:28] Speaker C: She being the bugbear. The bugbear. Great. Thank you. [01:01:32] Speaker E: 27. [01:01:33] Speaker C: All right. [01:01:34] Speaker B: Wow. [01:01:35] Speaker C: You critically succeed, so you move up on the skill, so you're good. Perception check people. So that would be sorry, that would be SurreyA and Pond Watcher. [01:01:46] Speaker F: 19 for SurreyA. [01:01:47] Speaker C: Okay. [01:01:47] Speaker H: 25. [01:01:48] Speaker C: 25. Excellent. Okay, so here's what happens. Twin talon. As you're investigating these rooms, you start to find things that this bugbear probably didn't find. In fact, you find a lesser tangle footbag, lesser flask of bottled lightning, and a minor healing potion I'm just glad. [01:02:13] Speaker F: I don't have to make now. [01:02:14] Speaker C: Yes. And then the two of you who are perceiving you actually don't hear anything from the west. However, you do hear coming from the north, the sounds of arguing. [01:02:31] Speaker F: Can we discern the language? [01:02:33] Speaker C: No, it's through, like it's definitely it's. [01:02:36] Speaker F: Coming down, like, maybe a couple floors. [01:02:37] Speaker C: Yeah. Okay, Brianna, you've been healed. The disease has worked its way through you. [01:02:43] Speaker H: Temit, if you want a shield, I have a shield you can use. [01:02:46] Speaker G: I can only really use a small shield like this. [01:02:49] Speaker H: Perhaps we could break it in half for your baby arms, much like bread for a small child. [01:02:57] Speaker G: He wants to say something. Who said that? Who said that? [01:03:02] Speaker H: Allow me to dig the shards out of your eyeballs with my flight. Oh, my God. [01:03:10] Speaker C: All right, so let's roll back. [01:03:15] Speaker G: You must teach me to do this. [01:03:17] Speaker H: Watch your pond. [01:03:22] Speaker G: Not how it works, but awesome. [01:03:24] Speaker C: So what are you guys doing? [01:03:27] Speaker F: You hear that, don't you? [01:03:28] Speaker H: Yes. It sounds like argument. [01:03:30] Speaker F: There's arguing coming from further up. We can hear voices. Should we go see if it's maybe the Brumble Rushers? [01:03:36] Speaker C: Yeah. [01:03:37] Speaker B: That's when Talent will draw his swords and kind of nod. [01:03:41] Speaker H: Will you come with me as a warrior? [01:03:44] Speaker B: Absolutely. [01:03:45] Speaker H: Okay. I will lead the way. [01:03:47] Speaker C: As you all head to the north, there are two doors. There's one directly in front of you and then one to the northwest. You can choose which door to take. However, as you go to Leave Yelecha stops. Sareya. [01:03:59] Speaker F: Yes. [01:04:00] Speaker C: You were very nice here. And she gives you a small wolf fang talisman. [01:04:09] Speaker F: Thank you. [01:04:11] Speaker E: She'll put it on. [01:04:12] Speaker C: Okay. [01:04:13] Speaker F: Did I get a fancy? [01:04:14] Speaker C: Yep, the bottom one. [01:04:17] Speaker F: Oh, nice. [01:04:17] Speaker C: So with that, which door do you guys want to go through? North or northwest? Head straight to the north. [01:04:24] Speaker F: I was going to ask Mr. Architecture. Where the stairs? [01:04:27] Speaker H: We've already been through. The north door. We came through that door. [01:04:29] Speaker B: Yeah, we came through that door. [01:04:31] Speaker H: We know it's safe. [01:04:32] Speaker B: I will kind of defer to the people who said their stuff this way. Which way did you hear it? [01:04:38] Speaker H: It sounds like it maybe is coming from above, so I don't think it matters which door we go through. [01:04:43] Speaker F: Higher floors. [01:04:44] Speaker H: I agree, but then again, city buildings are very confusing to me. [01:04:48] Speaker C: Give me an architecture check. Twin. Yes. [01:04:52] Speaker G: Coming in handy again. He's absolutely right about that. [01:04:57] Speaker C: 16 okay, so judging from where you are with the way this citadel is most likely laid out, you're probably in some sort of, like, barracks currently. You know that the area you came in through the door to the north that you came through is going to lead you back out to where you came, but it's also probably the column that would lead you to the courtyard. However, the door to the northwest is probably just, again, judging off of what you know about these buildings and the way that the hell knights work, you have hell knight lore, correct? [01:05:31] Speaker B: No, that is not a lore. That was an option with one of the starting. [01:05:36] Speaker C: What are some of the knowledges you have besides architecture? [01:05:41] Speaker B: That is the only lore that I have. [01:05:43] Speaker C: Yes. [01:05:43] Speaker B: But I also do have medicine, nature, society. [01:05:48] Speaker C: Give me a society. 15 okay, perfect. You know that these citadels, they generally hold training and drills in the courtyards. Before any drill, they would have to brief the members in these drills, and that is probably very close to the barracks. So you would think if you go to the northwest, you'd probably enter an auditorium, and then it would lead directly to the courtyard, whereas the other way, you would probably hit some hallways before you could find the entrance to the courtyard. [01:06:25] Speaker B: Okay. So twin to Allen will kind of look at one door, look at the other, and he'll be like, I think this way is going to be faster, and he will head to the northwest door. He will listen to make sure there's no one, like, on the direct opposite side of it. [01:06:40] Speaker C: Okay. [01:06:41] Speaker B: And assuming he doesn't hear anything, give. [01:06:43] Speaker C: Me oh, I'm going to roll it for you. [01:06:45] Speaker B: Yeah, it's hidden. [01:06:46] Speaker C: Okay. No sound. Okay. [01:06:50] Speaker B: Then he's going to because just to be clear, it sounded like it was an urgent thing that we needed to go do. Right. [01:06:54] Speaker F: Arguing. [01:06:55] Speaker B: Yeah. Then he's going to throw caution to the wind as far as checking for traps and locks, and this is where my character will die, and I will kind of open the door and head through. [01:07:06] Speaker C: As you enter the door, we'll find out next week what happens. [01:07:13] Speaker B: One architecture check, and I'm out. [01:07:17] Speaker C: What's next for our heroes? What's behind the mysterious door? Will our heroes find the source of the yelling? Find out the answers to this and more on the next episode of The Cracked die podcast. And now a word from our sponsors. Have things gotten a little hotter than usual? Arm of mysterious fire springing up where they shouldn't? Have you ever come home to find half your belongings were reduced to ash? Well, you might have a hit problem. Here at Bronson and Sons, we clean up any and all messes left behind by my magical mishap. Summoned the wrong monster and trashed your house. Accidentally set off a fire rune and singed up all your curtains? Become the first person to have your magic missile, miss? Well, call Bronson and Sons Magical Cleaning Services and we'll fix it all for you. Bronson and Sons are not responsible for dispelling any ongoing magical effects or dispatching any monsters or magical creatures. Prices subject to scope and scale of damage. Services unavailable on the Astral plane. Thank you for listening to the Crackdye podcast background sound effects provided by Sirenscape. Because epic games deserve epic music, please visit [email protected]. Pathfinder second edition, Age of Ashes, Adventure, Path are all copyright of Pie Publishing. Please visit [email protected] for more information.

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