The Cracked Die Podcast - Episode 44 - Started from the Bottom

Episode 11 July 16, 2020 00:50:00
The Cracked Die Podcast - Episode 44 - Started from the Bottom
The Cracked Die Podcast
The Cracked Die Podcast - Episode 44 - Started from the Bottom

Jul 16 2020 | 00:50:00

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Show Notes

The gang looks over the information they have and meet a new...friend? 

Game and Adventure Path by Paizo Publishing- www.paizo.com
Background music provided by Tabletop Audio - http://tabletopaudio.com
Theme music by Angelo Di Loreto - https://angelodiloreto.com/
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Episode Transcript

[00:00:41] Speaker A: Welcome to the 44th episode of the Cracked Die podcast. I'm your host in GM, Sean, and I just want to take a moment to pop in and check on everyone. All right, how is everyone doing? [00:00:56] Speaker B: Right? [00:00:56] Speaker A: Great. Oh, I'm so sorry to hear that. Okay, well, let's talk about our recent commercials that we've been putting out so recently. We haven't been doing commercials like we used to. We've been dropping some history knowledge on everyone. [00:01:17] Speaker B: Now, I've been writing these, and I. [00:01:19] Speaker A: Find them very interesting, as I hope it gives you guys a better context of what has happened in the world of Galarian in the past and up to where our heroes are adventuring now. But we are very interested to hear what you guys all think out there. So please feel free to email us at [email protected] now, this is just a reminder that on Saturday, July 18, at 01:00 p.m. Live on Twitch TV, thecrackeddie Matt, who plays twin talon on the show, will be running myself, haya, and two new castmates through our third Pathfinder society adventure module. We just got to become affiliates on Twitch, and we are super excited. So thank you to everyone who's tuned in so far, and we hope to see you on Saturday for our third part of this adventure. All right, with everything that our heroes have been going through, elephant people, things being turned to stone, all of that, let's get to the table and see what our intrepid heroes do this week. [00:02:36] Speaker B: Welcome to the 44th episode of the Crack Die podcast. [00:02:42] Speaker C: Hooray, numbers. [00:02:45] Speaker D: Look at us go. [00:02:45] Speaker E: I need a fact check on that. [00:02:48] Speaker B: Yeah, we messed up a couple of numbers early on, but we'll figure it out eventually. We'll learn to count. [00:02:54] Speaker E: Yeah, I don't have high hopes for that. [00:02:56] Speaker F: Probably not yet. [00:02:58] Speaker C: Math has never been our strong suit. [00:03:00] Speaker B: No, it has not. [00:03:02] Speaker E: Neither has been playing Pathfinder, either. [00:03:07] Speaker C: What is this podcast about? [00:03:09] Speaker B: Elephant people? [00:03:11] Speaker E: It's just us assuming other people like to listen to us talk and make really bad jokes. [00:03:16] Speaker C: Ten out of eleven doctors recommend us to their patients. [00:03:22] Speaker E: And want to fall asleep, right? [00:03:24] Speaker B: Yes, I have been told we are great for soothing children to go to bed. [00:03:28] Speaker C: Why would you let your children listen to this? [00:03:30] Speaker B: I don't know, but hush. They're one of our patreons. One of our patrons. [00:03:35] Speaker F: I think he's too young to understand language. [00:03:39] Speaker B: Okay, I'm not kidding. I have been told. [00:03:41] Speaker E: Fudge, fudge, fudge. [00:03:43] Speaker B: Yes, I have been told that we are a bedtime story for children. [00:03:48] Speaker F: I love it. Sorry. I have such a sailor. When it comes to. [00:03:56] Speaker C: A cautionary tale rather than a bedtime story, I think. [00:04:00] Speaker B: Matt might have it right. [00:04:03] Speaker E: We've got what every bedtime story needs. Death, slavery, destruction, murder. All that kind of stuff. [00:04:11] Speaker B: That dream sequence. [00:04:13] Speaker F: Yeah, everything. [00:04:17] Speaker G: Previously on the Cracked Die podcast. Our heroes met some cobalt. After peacefully discussing what was going on with them, they let the cobalt leave. However, Ranuli, upon her return, told our heroes about some humans that had been turned into as statues. Eventually, our heroes found the elephant people, managed to calm the elephant and save a person. He then gave them more information about what was going on around here. Our heroes have now camped for the evening and are now about to set off on their journey. Where will they go? What will they find? Will they find the gold mines? Find out the answers to these questions and more on this episode of the Cracked Die podcast. [00:05:09] Speaker B: You guys just made peace with the elephant people and had a lovely night sleeping. You learned that there's a. People were turned to stone by something. Cobalt are running from the mines. You were attacked by some living SAP, nearly killed everyone. You guys wake up the next morning after resting where the elephant people were. And where are you guys going? You still have a lot of this map to explore. [00:05:41] Speaker C: We do. So I was listening back to an older episode, and the elves were originally slaves in a gold mine. [00:05:51] Speaker B: Yes, one of the elves. [00:05:54] Speaker C: Okay. But I totally forgot that last time when the coal balls were talking about, like, stealing elven gold in the mines and stuff. I think we all kind of thought that somehow the elves had a mine, but I think that they were possibly slaves in the past at the mine. Not that that helps us to know where to go, but everyone we talked to just pointed vaguely east and closed their eyes and told us to go that way. So I'm guessing that's where we should go. [00:06:21] Speaker D: All right, do we know who they were? [00:06:24] Speaker B: Slaves to the cinder claws. I think they established they clearly stated cinderclaws. [00:06:32] Speaker D: I meant the elves. [00:06:33] Speaker B: Sorry, not the elves. Yeah, you can assume the same. [00:06:37] Speaker C: Well, because I thought that that's why when we talked to. So after the big hunt at the elven camp, there was a conversation with, I think, pond Watcher and the hunt leader. Akosa, was it? [00:06:53] Speaker D: Yeah, yeah, no, never mind. Sorry. [00:06:55] Speaker B: Yeah. [00:06:55] Speaker C: And he had said that he had had a bow, and I think he was a slave in the gold mines of the cinder claws, and he had his bow, and he pushed to kill them all, but he gave it to Pond Watcher if he would promise to basically take up the crusade against them, Pond Watcher was like, well, I like magic bows, and that's what I'm here to do for, so. And then also, Jahasi almost got his throat cut fighting them or something. That's why. But, yeah, I totally forgot that when we were here and they're talking about gold mines last time. [00:07:32] Speaker H: I'm beginning to think these center claws are bad news. [00:07:35] Speaker C: Well, I mean, I think we should give them a chance. Maybe give them like 20 or 30 episodes, see what happens. [00:07:42] Speaker H: But anyway, I would say go straight east. [00:07:46] Speaker C: We have to go north or southeast. I would guess northeast, just because it's by the river. And then we can send Spider Woman southeast. Yeah, that's not good. So we can cover two tiles like. [00:07:58] Speaker B: We did before as you move to the northeast, how are you all moving? Let's start with that. How are you guys moving that way? [00:08:06] Speaker C: Quintown will avoid notice. [00:08:08] Speaker B: Good. [00:08:09] Speaker D: Brianna will defend. [00:08:11] Speaker B: Defend. [00:08:12] Speaker H: Avoid notice. [00:08:13] Speaker B: Okay. [00:08:13] Speaker F: Probably investigate like usual. [00:08:15] Speaker E: Okay, mitts, keeping an eye out. [00:08:18] Speaker B: All right. [00:08:19] Speaker C: Avoid note. [00:08:20] Speaker B: So I'm going to make some rolls real quick. [00:08:23] Speaker E: Can you roll a 20 for me, please? [00:08:25] Speaker D: Same. [00:08:26] Speaker F: Be great. [00:08:27] Speaker C: Well, especially temid, since temid is the one that has to actually see something. The rest of us have our eyes closed, walking really slowly. [00:08:35] Speaker F: Can I send Jasper up to kind of go from above? Yeah. [00:08:40] Speaker B: I'll give you a bonus to your role. [00:08:42] Speaker F: Okay. You'd probably be helping temid more than. [00:08:44] Speaker B: Me, but I'll give a bonus to temid's role. [00:08:46] Speaker E: It's my favorite scary bird thing. [00:08:51] Speaker C: I'm going to be scared to let him go in this jungle. Just all the critters out there we don't know about. [00:08:56] Speaker F: I mean, I don't think he's going anywhere too far. [00:08:59] Speaker B: He's just going a little higher, right? Just to give a little aerial surveillance. [00:09:03] Speaker E: Yeah, if he dies, he'll just make another one. [00:09:05] Speaker F: I'll be sad and it'll take a little while, but, yeah, I can make another. Jasper. Jasper, too. [00:09:11] Speaker B: You guys travel through the course of the day. It's hot, but you don't see anything weird or suspicious. Ranuli joins you all, and she says there's nothing over there. There's another river, so if we need more water, we can go that way. But everything seemed empty and clear. So you all bed down for the night? Taking turns at watch like you have been. Can I get a survival check from temid to see how well you. [00:09:43] Speaker E: Everybody help me, please. [00:09:45] Speaker B: Oh, yeah. And anyone who wants to help, set up a camp pond. [00:09:48] Speaker F: I can try. [00:09:49] Speaker B: Pond watcher. Doesn't pond watcher with a 16. [00:09:52] Speaker F: Oh, I got a 19. [00:09:57] Speaker D: I got a 14, so I don't think I can help. [00:10:00] Speaker F: Sorry. [00:10:00] Speaker C: Twin Talon got a 21, so I give you a plus one. [00:10:03] Speaker E: All right, so I got a total of 18 with a natural six. So that would be 19. And then plus the gear is another two for us. Right? Is that true? Well, it doesn't matter because I think we need to hit, like, 32 for it to be a crit success. But I think we succeeded, if I'm not mistaken. [00:10:21] Speaker C: Well, if 32 is a crit success, then 22 would be a regular success. [00:10:24] Speaker E: Right? [00:10:25] Speaker B: So you do succeed. It is a regular success. You set up your camp for the night. [00:10:30] Speaker E: Wait, no, we have a total of 21. [00:10:33] Speaker B: Oh, wait, 19. [00:10:35] Speaker E: Because a 19 from twin Talon, I mean, plus one from twin talent, gives me a 19 total. And then plus two from the gear. [00:10:45] Speaker B: 21. [00:10:47] Speaker E: Fudge. [00:10:48] Speaker C: Is that a success or a failure? [00:10:49] Speaker B: That is a failure. [00:10:51] Speaker C: Okay, so we're real sure what the DC is in this. [00:10:54] Speaker B: So I need everyone. [00:10:56] Speaker F: Can Jeff make a complaint? [00:10:58] Speaker B: No, her body needs to make a fortitude save. [00:11:04] Speaker D: Oh, boy. [00:11:05] Speaker F: Oh, dear. [00:11:06] Speaker C: Rihanna with 31. [00:11:08] Speaker F: 25. Okay. [00:11:11] Speaker C: Natural 2033 for twin talon. [00:11:16] Speaker E: Natural one for me. [00:11:18] Speaker H: Oh, no, natural one for me. Also 14. [00:11:23] Speaker E: No drinking. [00:11:24] Speaker C: Buddy, are you drinking? [00:11:26] Speaker E: Well, we found some pond water. [00:11:28] Speaker B: Yeah, you definitely found pond water. And silver with a 16. Yes. All right, you guys wake up the next morning, it feel a little worse for wear, but overall, you're okay. [00:11:43] Speaker E: I don't believe you. [00:11:45] Speaker C: Those fortitude says were bullshit then. [00:11:50] Speaker B: Unless the onset is days rather than hours. [00:11:54] Speaker C: Oh, I'm glad I rolled a 33. [00:11:56] Speaker F: Yeah, 25. It's got to come for something. [00:11:59] Speaker C: Yeah, I just mean that if it's days, it's typically real bad. Like, in a day, you're just like, oh, my leg fell off. [00:12:08] Speaker H: Yeah, Sean will probably forget. [00:12:11] Speaker B: That's true. Wait a minute. [00:12:13] Speaker C: All right, that's surprisingly accurate. [00:12:17] Speaker B: Which way are you guys headed? [00:12:19] Speaker C: I would vote same as yesterday. We go northeast and she goes southeast. [00:12:23] Speaker F: Sure. [00:12:24] Speaker B: Okay, don't forget that, you know, directly north of you guys is where people were turned to stone. [00:12:30] Speaker D: Yeah, no, we don't want to poke. [00:12:32] Speaker F: Around, get on the map. [00:12:33] Speaker C: I don't want to get turned to stone. [00:12:35] Speaker F: Okay, that sounds like a valid. [00:12:38] Speaker C: So I'm not saying we shouldn't investigate. We know that there's something bad there, okay. And I would just avoid it. But if you guys think it's guarding something, typically, in my experience, if there's a trap, then there's a reason people don't just put traps on nothing. So if you guys think that it's worth exploring, I'm happy to go there and scout it out and see if there's some way we can get rid of the turny, stony part. [00:13:03] Speaker D: Well, we know that we can assume it's one of the totems because the one we found earlier on when we first went through the portal was not finished in construction, correct? [00:13:17] Speaker C: That's right. [00:13:18] Speaker E: Well, whatever it is, it's possibly turning people to stone. And I think we should do our best to help make sure that doesn't happen in the future. [00:13:27] Speaker D: I agree. I'm just not sure how we're going to approach it other than not looking at it. [00:13:33] Speaker C: Yeah, I don't know if it's an eyes closed thing or polished. [00:13:36] Speaker H: Jasper. [00:13:37] Speaker E: Well, I read a story once where. [00:13:39] Speaker F: Somebody polished turned to stone. [00:13:42] Speaker D: Yes, we can polish our. Well, what was the story? [00:13:46] Speaker E: Uh, I read a story once where this guy wanted to fight this thing and it turned people to stone. And then he polished his shield and then used it as a mirror and then made it look into its own eyes, and then it turned to stone. But I was drunk when I was reading it, so that might not be. [00:14:03] Speaker D: The exact story, but that, say if that creature looks at you, you can turn to stone. Whereas we don't know what exactly makes people turn to stone with this totem. Yes. Correct. All in all, we should approach with caution. If we are going directly north, we. [00:14:22] Speaker E: Don'T know it doesn't turn people to stone with its eyes either. [00:14:26] Speaker D: That is true. Okay, so we're going north then. Okay, north we go. [00:14:35] Speaker E: How about we scout the areas around it? We go northeast like we were planning, and then go north and then go northwest. And then we just have all the hexes around it scanned and then just to make sure nothing else is there. And then we enter that area. [00:14:51] Speaker C: Sure. [00:14:52] Speaker D: Whatever you all think is best. [00:14:54] Speaker E: It's an idea. [00:14:55] Speaker F: It might not be bad to make sure it isn't affecting any of the other areas around it. We are halfway to really surveilling its borders. [00:15:04] Speaker D: That's fair. Yeah. Okay, so let's proceed the way we were going to. [00:15:08] Speaker H: Wait, what about a crack team of a spider woman and a bird go and we go the other way? [00:15:19] Speaker F: Jasper flies over and lands on your shoulder and just kind of, like, kicks you on the noggin a couple times. Like, hey, I'm not expendable. [00:15:28] Speaker H: We'll give you a knife or something. [00:15:32] Speaker F: Human like little feet. Just kind of like, push your cheek away. And he flies back over to Soraya. [00:15:39] Speaker E: And two episodes later, when we enter that area and we see and pond watch is like, hey, look, it's a statue of. [00:15:52] Speaker B: All right, so you guys are moving northeast? [00:15:55] Speaker C: Yes, we are sending bridally southeast. [00:15:58] Speaker B: Okay. And you guys are moving the same way again, I'm assuming? [00:16:07] Speaker F: Yeah, like our exploration, actually, as you. [00:16:11] Speaker B: Approach the river, you hear cawing and rustling. [00:16:16] Speaker H: I knew it. It was birds the whole time. [00:16:20] Speaker F: The whole flock of jaspers. And they're coming for you, Podwatcher. [00:16:25] Speaker B: Brianna. Oh, you were defending. Right. Just so as you are defending, soraya looks over and she sees on the front of your shield, just blood dripping down. [00:16:41] Speaker F: You. Have you fought anything recently? [00:16:44] Speaker D: What? Not that I'm aware. Why? [00:16:48] Speaker F: When was the last time you cleaned your shield? It looks like there's. [00:16:56] Speaker D: That's new. [00:16:58] Speaker F: All right. [00:16:59] Speaker C: Brienna see it too? [00:17:00] Speaker B: Yes. [00:17:02] Speaker C: Just making sure. It's a jungle. Maybe she has a hallucination or something. [00:17:06] Speaker F: I know, right? Can I look up? Does it look like it dripped and splattered on me? [00:17:10] Speaker B: Yes. You see hung in the trees. The skeletal remains of a river Drake. [00:17:18] Speaker C: It's like predator. [00:17:22] Speaker F: Well, pondwater should have a good day. [00:17:25] Speaker H: I'm looking for a chopper. [00:17:28] Speaker C: Then we have to get to it. [00:17:32] Speaker H: Pondwatcher covers himself in mud. [00:17:36] Speaker F: They can see your heat. [00:17:40] Speaker D: Can I roll a medicine check to see what killed it? How long it's been dead? [00:17:47] Speaker F: Something like that. [00:17:48] Speaker B: That would be nature. [00:17:49] Speaker F: Nature? Okay, well, I can try that, but I'm not very good at it. [00:17:54] Speaker H: I have nature. [00:17:57] Speaker F: Do you know what might have happened to this? [00:17:59] Speaker A: It's not very hidden, by the way. [00:18:01] Speaker B: It's just like, draped in the trees. [00:18:04] Speaker H: I investigated with a 27. [00:18:07] Speaker C: I will assist with a 25. [00:18:08] Speaker B: You see that? The throat has been ripped out of this river Drake. It's a fairly fresh kill, so whatever killed it is probably still around. [00:18:19] Speaker H: And it looks like it fell into the tree. Or was placed. [00:18:23] Speaker B: Dropped. It was definitely dropped into the tree. [00:18:25] Speaker H: Oh, like it was killed mid air? [00:18:27] Speaker B: Yes. [00:18:28] Speaker H: We're looking for a big bird. [00:18:30] Speaker C: Something ripped its throat out. [00:18:31] Speaker F: Jasper's fluffed himself up. [00:18:33] Speaker D: I don't like this. [00:18:35] Speaker F: Maybe we should all proceed with some extra caution. [00:18:38] Speaker D: And how is the COVID where we are? Are we canopied? [00:18:44] Speaker B: Very much canopied. [00:18:45] Speaker D: Okay. [00:18:46] Speaker B: So as you all proceed with caution, every now and then you hear something moving in the trees above you. [00:18:52] Speaker D: I don't like it. [00:18:54] Speaker F: I send Jasper up to. [00:18:57] Speaker B: Oh, no. [00:18:59] Speaker F: Yes. [00:19:01] Speaker E: This is what I've been waiting for. [00:19:03] Speaker F: No. Since he has manual dexterity, I'm going to give him a little bomb. I'm going to give him. I guess I'll give him an acid. Yeah, acid, okay. [00:19:18] Speaker C: That way, when he gets eaten, he'll give it indigestion. [00:19:24] Speaker B: So as you, I guess, like a. [00:19:26] Speaker F: Little kiss on to be safe and to fly up and see what's going. [00:19:30] Speaker B: On, he flies up and you all can proceed. And he's kind of flapping above you, he's so high. [00:19:40] Speaker E: Certainly not lovely. [00:19:41] Speaker C: No, I couldn't go there. [00:19:43] Speaker B: You hear squawking above you? [00:19:47] Speaker F: Like Jasper or like something else? [00:19:49] Speaker B: No, like Jasper. [00:19:51] Speaker F: No, Jasper. [00:19:54] Speaker B: Don't. [00:19:54] Speaker F: I have, like, a link to him. What's going on? [00:19:56] Speaker B: He's being attacked. [00:19:57] Speaker F: Bye. [00:19:58] Speaker E: And he's dead. [00:20:00] Speaker B: He takes 16 damage. [00:20:04] Speaker E: Doesn't he have, like, six hit points? [00:20:06] Speaker B: No, he has 30. [00:20:07] Speaker F: No, actually, he gets more hit points as I level up, which is pretty cool. [00:20:10] Speaker B: He levels up and he comes flying back to you bloody. Can you make sure you mark 16 out of. [00:20:17] Speaker F: Did he drop his acid blast? Can he do some damage? [00:20:21] Speaker B: He dropped it. [00:20:22] Speaker C: Oh, no. [00:20:23] Speaker E: On us. [00:20:25] Speaker D: Take cover. It's running acid. [00:20:27] Speaker H: We have lost air superiority. [00:20:31] Speaker F: Ten stealth. Was he not sneaking? [00:20:34] Speaker B: Oh, no, he was not. [00:20:35] Speaker C: Shit. [00:20:36] Speaker B: He managed to hit it, too, but you don't know what happened. And swooping down towards you is a jungle Drake. [00:20:47] Speaker E: River Drake was killed by a jungle drake? [00:20:50] Speaker C: Yes, Drake. On Drake. Violence. [00:20:52] Speaker B: Yep. [00:20:53] Speaker E: Hate to see it. [00:20:54] Speaker D: Oh, boy. [00:20:54] Speaker F: Good boy. Good boy. Just kind of, like, pets him and shelters him as much as she can. So for some reference for out of game things for the rest of the party. Yeah, he had a plus ten sneak, and his ac is 18 and he's coming back real bad. [00:21:11] Speaker D: Poor body. [00:21:12] Speaker F: But can we see that he did some damage? Now that the Drake is bonus, you. [00:21:18] Speaker B: Actually don't see any damage. [00:21:20] Speaker F: Shit. [00:21:20] Speaker B: But what you do get to see is rolling initiative. Oh, shit. [00:21:26] Speaker C: That's huge. [00:21:31] Speaker B: That is a jungle Drake. Just so you can all see what it looks like. [00:21:38] Speaker H: Looks like a dragon. [00:21:43] Speaker D: It can't be that big. [00:21:45] Speaker H: No, it is carrying a tree branch. [00:21:50] Speaker F: So just for reference, for those of you listening, the size he has it blown up to was probably about, like seven squares by seven squares. That's a little much for us, I think. [00:22:01] Speaker C: But a four x arm, the harder they hit, I think, is what. [00:22:05] Speaker B: Yes, that's exactly right. [00:22:07] Speaker D: Okay, so in terms of initiative, Brienna is apparently stunned at the sight of a drake. I rolled an eleven. Yay. [00:22:19] Speaker F: Oh, I got a 21. That's really good for me. [00:22:23] Speaker D: Nice. [00:22:23] Speaker C: I got 25. [00:22:25] Speaker B: All right. [00:22:25] Speaker H: I rolled a 23. [00:22:27] Speaker E: I also got a 25. [00:22:29] Speaker B: How do we do ties? [00:22:31] Speaker C: Do we just choose? [00:22:32] Speaker B: You just choose at this point, I choose you. Pikachu. [00:22:39] Speaker C: What are you going to do? [00:22:40] Speaker E: I choose Pikachu to go first. [00:22:42] Speaker H: I was going to say. [00:22:46] Speaker E: Mean. In all honesty, he doesn't really have much to do besides run up to it and try to attack it, so you're probably going to do a better job of that. [00:22:54] Speaker C: I think you should go first. [00:22:57] Speaker B: Sareia, what was your initiative? [00:22:59] Speaker F: 21. [00:23:00] Speaker B: You see a large jungle Drake, which is a green Drake, swing down from the trees using its claws. [00:23:11] Speaker E: Okay. [00:23:13] Speaker B: You see a smoking hole where Jasper hits it with the bomb. [00:23:19] Speaker F: Good boy. [00:23:20] Speaker B: And then it disappears. [00:23:23] Speaker F: Oh, no, it's in camouflage. [00:23:25] Speaker H: It is predator into. [00:23:27] Speaker C: So it gets to take actions before combat? [00:23:29] Speaker B: No, this is narratively, it kind of comes down so you guys can see it, which is what causes the initiative. And then it doesn't seem to be hampered by any of the underbrush or anything like that. But it is up in the tree currently. [00:23:42] Speaker A: You can still see it. [00:23:44] Speaker B: And let's do this combat. So, temid, you're going first? Yes. All right. [00:23:50] Speaker E: Okay. Temid wets himself, understandably. [00:23:55] Speaker D: So. [00:23:58] Speaker E: He uses alcohol lure. I'm just stalling because I don't know what to do yet. So I think he's just going to. All right. [00:24:06] Speaker H: He's got cast haste on all of us. [00:24:08] Speaker E: He cast haste and instant crit on everybody. [00:24:11] Speaker D: Nice. [00:24:12] Speaker E: And that's only one action to do both. [00:24:15] Speaker C: Is that your signature spell for six level? [00:24:19] Speaker E: Okay. Actually, yeah. This is what he's going to do. It's a really difficult situation and he thinks that this is going to be a very intense combat. So he touches his holy symbol with the hand that he has his rapier with. And with his other hand, he puts it forward with the palm facing the dragon. He can see the drake, right? [00:24:39] Speaker B: Oh, yeah, he can see it. [00:24:40] Speaker E: And he's got line of sight to it and everything. [00:24:42] Speaker B: Yeah. [00:24:42] Speaker E: Have effect and all that. All right, so he casts a third level spell called searing light. [00:24:48] Speaker D: Yeah. [00:24:50] Speaker E: And it is. I'm sorry, my role for that is plus twelve. [00:24:57] Speaker F: Okay. [00:24:57] Speaker C: Magic attack stat or something. [00:24:59] Speaker E: Yeah. [00:25:01] Speaker B: 27 total that will hit. [00:25:07] Speaker E: And it is on a success. Is it a critical success? [00:25:12] Speaker B: No. [00:25:14] Speaker E: Is it a fiend or is it undead? [00:25:16] Speaker B: No. [00:25:18] Speaker C: Region. [00:25:18] Speaker E: Now he does 20 points of fire damage. [00:25:21] Speaker B: Wow. [00:25:22] Speaker E: So, like, a beam of fire just, like, emanates from his hand and hits this thing right in the middle of its chest and flames just kind of spout out underneath its chin and almost into its mouth and everything. Now, smoke is kind of like coming. [00:25:36] Speaker B: Off of its chest, and it does not look happy about that. How many actions was that? Two. [00:25:40] Speaker E: That was two. [00:25:41] Speaker B: Yeah. And your last action, get into melee. [00:25:46] Speaker E: You know what? A biscuit for the biscuit. Right. He runs up on this thing. [00:25:50] Speaker B: All right. [00:25:51] Speaker E: And stops. Right. What would be. Let's see. He's been adventuring with twin Talon for a while now. What would be the most advantageous place for him to be? [00:25:59] Speaker C: Just anywhere next to it. [00:26:00] Speaker E: Anywhere next to it. Got it. And he runs straight up onto its face. [00:26:04] Speaker B: All right. [00:26:05] Speaker C: Twin talon. About a split second after tent gets there, twin Talon walks up, his hands up. Hey, buddy, what's going on? And he's going to get adjacent to it and then he will quick draw and strike it. [00:26:17] Speaker B: Okay. Hey, buddy, what's going on? Stab in the face. [00:26:21] Speaker F: Quick draw. Possibly one of my favorite things. [00:26:26] Speaker C: Okay. So it looks like I rolled a natural six plus 14 for 20. It is flat footed to me, which. [00:26:34] Speaker B: Is a minus two. [00:26:36] Speaker C: Correct. [00:26:36] Speaker B: That is a hit. [00:26:37] Speaker C: Okay. [00:26:38] Speaker F: Yes, indeed. [00:26:39] Speaker C: So I guess this thing rolls my damage too, which is garbage. So I did 14 damage. [00:26:44] Speaker B: All right. And you have one more action. [00:26:46] Speaker C: I will strike it again with the same weapon. [00:26:49] Speaker F: All right. [00:26:50] Speaker C: It's still flat. Okay, that's a 19 total. Nine plus ten. [00:26:56] Speaker B: That is a myth. [00:26:57] Speaker C: Even versus flat footed. [00:26:58] Speaker B: Even versus flat footed. [00:27:00] Speaker C: That's unfortunate. [00:27:01] Speaker E: Okay. What makes it worse is we can see the roll for the damage. And that would have been some sweet, juicy damage. [00:27:07] Speaker B: Would have been. [00:27:08] Speaker C: Yeah. An additional 21. [00:27:09] Speaker G: Pond watcher. [00:27:10] Speaker H: Okay, so pond watcher, while we were walking around, has his bow and he sees it coming out and he's like, finally. And he shoots it over twin talent's head, attempting to hit the Drake. [00:27:28] Speaker B: He rolls a 20 that will. It's not flat footed to pond watcher, right? [00:27:33] Speaker C: Correct. [00:27:33] Speaker B: It misses. It flies over its head. [00:27:37] Speaker H: This bow is terrible. It's your fault, not mine. He spends an action to pull out his shelbert and he is going to sprint up here. And that is my entire turn of being useless. [00:27:55] Speaker B: Not useless. It's preparation. Tactical. Yes. [00:28:01] Speaker E: It's like your dice. Your tactical six. [00:28:04] Speaker H: Tactical D six. [00:28:06] Speaker B: Sareia. [00:28:07] Speaker F: So in her morning preparations, Sareia has been making essence and frost files. So she's going to chuck a moderate frost file at this thing. So for my first attack, because I can draw and throw, is a 22. [00:28:22] Speaker B: 22 will hit. [00:28:27] Speaker F: Nice. So that's going to be eight damage and two cold slash. And it is slowed. [00:28:33] Speaker D: 10Ft. [00:28:34] Speaker H: Nice. [00:28:35] Speaker B: Eight damage. So it's slowed how much it's minus ten to its speed, minus ten to its b. [00:28:42] Speaker F: Ten cold altogether. Okay, so that was her first action. Going to do it again for her second one, might as well. That's a twelve that's going to miss. [00:28:52] Speaker B: Yes, that will. Miss Twelve will critically miss action. [00:28:59] Speaker F: Damn it. Let me draw one of those. [00:29:02] Speaker B: Yes, please draw one of those lovely critical miss cards and let me know what it says. [00:29:08] Speaker F: Oh, I will. [00:29:09] Speaker H: The running tally of crit misses is funny. [00:29:12] Speaker B: It is. [00:29:14] Speaker F: It only has spell does not say for bombs. So for range. Yeah, sometimes it'll say specifically bombs, and I'm happy to do it then. But if it just goes spell until healed, you take a minus two circumstance penalty to range. It's called Archer's elbow. [00:29:35] Speaker C: Okay, kind of elbow. [00:29:36] Speaker F: Yeah. So for her action, she's just going to grab herself a batch of reagents, okay? Or no, Jasper's heard enough already. [00:29:50] Speaker C: You sure? [00:29:51] Speaker B: Okay, so you guys move. I don't like that. All right, its first action is it's going to fly up and away. [00:30:03] Speaker H: I have to say, I actually finally had the opportunity to get an opportunity attack, but I did not select that peak. Now I'm pissed. [00:30:11] Speaker C: Oh no. [00:30:14] Speaker B: And then it throws out in a burst. Right there in a ten foot burst. I need temid, twin Talon and Pond Watcher to make a reflex save. [00:30:30] Speaker H: The glee in your voice is really just something else. [00:30:35] Speaker D: Fuck, I wish I could. Group liberating step. Because with the Dragon slayer oath, I get a. Whoever I do it to gets a plus four circumstance bonus. [00:30:44] Speaker B: Shit. [00:30:45] Speaker H: Well, bomb watcher rolled a 26. [00:30:47] Speaker B: Okay, temid's a 25 and twin talon is a 20. [00:30:52] Speaker C: Sounds got a 28. [00:30:53] Speaker D: All right, so you guys might not even need it. [00:30:56] Speaker C: We'll probably take something. It's not level seven yet. At level seven I just ignore it. [00:31:01] Speaker B: Oh, cool. [00:31:02] Speaker E: Can we be level seven now? [00:31:04] Speaker B: Sticky glob of green dripping spit flies from its mouth and lands directly on twin Talon. Splashing, timid. And pond watcher, however, say, I would. [00:31:18] Speaker D: Like to liberate twin Talon. [00:31:19] Speaker B: You feel this stickiness start to burn through you, but you manage to get out of the way and shake off whatever was trying to infect you still take damage. No. Yes. [00:31:34] Speaker H: What a shitty dragon you are. [00:31:37] Speaker C: All right, now we're just gross. [00:31:41] Speaker B: Thanks a lot. [00:31:44] Speaker H: I was already gross. [00:31:45] Speaker B: Dragon silver. [00:31:47] Speaker C: All right, I'm going to try to recall my bardic floor and see if I can remember anything. [00:31:55] Speaker B: All right, give me a nature check. [00:31:59] Speaker C: I'm going to use barticlore. [00:32:01] Speaker B: All right, that's fine. [00:32:03] Speaker H: 29. [00:32:04] Speaker B: 29. All right, you can ask me two questions. [00:32:07] Speaker H: This thing have any weaknesses? [00:32:10] Speaker B: No. [00:32:12] Speaker C: Special ability. [00:32:14] Speaker B: Okay, would you like offensive special abilities or defensive special abilities? [00:32:20] Speaker E: I'm all about that. [00:32:22] Speaker B: It has what's called a twisting tail. If someone moves, it's basically an attack of opportunity. So if a creature within the jungle, Drake's stinger's range, 10ft, leaves a squared during a move action it's using, it gets to make an attack at it, and if it hits, it deals damage and disrupts the character's action. [00:32:46] Speaker C: Okay, now is this thing flying in the air right now? [00:32:49] Speaker B: It is. [00:32:52] Speaker C: I'm just trying to think. [00:32:53] Speaker H: I'm going to move right behind Pond launcher. [00:32:57] Speaker B: Okay. [00:32:58] Speaker C: And then I will get my turn. [00:33:00] Speaker D: All right, Brienna, so how far up in the air is he? [00:33:05] Speaker B: 10Ft. [00:33:07] Speaker D: Okay, so I don't have reach for him. Okay, so I think I'm going to also move up as my first action, I will move, say 20ft, a couple of squares in front of. Sorry, is this a bush or is this like under a tree? [00:33:31] Speaker B: That is under a tree. All of the vegetation you see is a tree. They are all trees except for the very small ones like that. Okay, that's a bush, but yes, they are under a tree. [00:33:45] Speaker D: I think I'll move there, then shield my friend. That's my first action. Second action would be to, I can't really reach him. Would be to pull out one of my javelins. [00:33:58] Speaker B: Is that a move action? [00:33:59] Speaker D: I don't. [00:34:00] Speaker C: It's a manipulate action. [00:34:01] Speaker B: The manipulate action. [00:34:02] Speaker D: Okay, you pull out a javelin and is it this one? And then I throw for a 23. [00:34:12] Speaker B: You hit the jungle drink for five damage. [00:34:17] Speaker D: Let me just double check to see if I have any pluses, because I took an oath. [00:34:21] Speaker C: No, I think it's just your liberating step that gets your bonuses. [00:34:25] Speaker D: Yeah, if I were, it was restributing strike or whatever, I was a different type of champion. Yes. But unfortunately I am not. So for five damage, five piercing damage, Temit. [00:34:37] Speaker E: All right, so question for the GM and for the rest of the crew here, do we all think that mental damage would affect a dragon? [00:34:49] Speaker F: What damage? [00:34:50] Speaker E: Or a Drake mental? [00:34:51] Speaker C: Yeah, I think it would. I mean, it's got a brain, it's not undead. [00:34:57] Speaker E: So I'm thinking crisis of faith. And because they're dragon deities, like for example, Daha, right? So yeah, he's going to clutch his symbol again and he's just going to cast crisis of faith on this thing. And so he assaults the target's faith, riddling the creature with doubt and mental turmoil that deals 66 mental damage or 68 mental damage. If it can cast divine spells, it has a will save. [00:35:26] Speaker B: The DC's 22 will save. I will tell you, this is its worst save. [00:35:32] Speaker E: Oh boy, sound of that. [00:35:34] Speaker C: And also dragons are smart, but drakes are like the stupid cousins of dragons. [00:35:40] Speaker B: What is the will? [00:35:42] Speaker C: But I know it's not that smart. [00:35:43] Speaker E: DC is 22. [00:35:44] Speaker B: It passes. [00:35:46] Speaker E: Okay, so since it passes, the target takes half damage. Okay, would you like me to roll five d, six or sixty eight? I'm sorry, 66 or 68? 66 does not cast divine spells. [00:35:58] Speaker B: It does not cast spells. [00:35:59] Speaker E: Takes seven mental damage. Not great. Two, one. [00:36:04] Speaker C: All right, sixes. [00:36:05] Speaker B: That's it. Twin town. [00:36:07] Speaker E: Oh no, I'm sorry. I still have one more. [00:36:09] Speaker B: Yeah, you have one more action. [00:36:10] Speaker E: And for his final action. Oh, you know what? No, he keeps attacking it like he gets up close so that twin Talon can get, possibly get another sneak attack. [00:36:20] Speaker C: Is it too high for us to hit it from the. [00:36:23] Speaker B: Yeah. [00:36:23] Speaker E: Oh, then yeah, he cash shielded. [00:36:25] Speaker B: Okay, twin Talon, Drake is flapping into the sky. [00:36:30] Speaker C: Pond Watcher is next. Right. Pond Watcher has a hellbird that has the reach on it. [00:36:35] Speaker B: Yep. [00:36:35] Speaker C: Okay, so twin Talon is going to pat Pond Watcher on the back and he'll be like, this is what you've always waited for. Get him. And twin Talon is going to let Pond Watcher go first. So you're delaying whatever the new term is for second edition. I want to go after Pond Watcher now. [00:36:49] Speaker B: Okay, so there's ready, which costs two actions to ready an action. Or you can delay till after pond watch, but delay, which doesn't. All right, so you just move an additional pond watcher. [00:37:01] Speaker H: Thanks, buddy. So here's what I want. First, I would like to raise. [00:37:10] Speaker B: Okay. [00:37:10] Speaker H: And then what are the rules about leap? Is leap an action? [00:37:15] Speaker C: It is. It's a single action of a move action. You can jump up like 2ft. [00:37:22] Speaker H: Well, Podwatcher has a vertical leap of 7ft while he's raging because I have 2ft powerful leaf and raging. Okay, so I have a ten foot horizontal leaf and a seven foot vertical leaf. Okay, but maybe I'll do that next turn because I don't need to do that now. I can just get to him in a single move action. [00:37:50] Speaker B: Okay. [00:37:51] Speaker H: And I'm going to attack with the Halberd after raging. And then next turn, maybe I'll jump onto his head. [00:37:59] Speaker D: I have an idea. I have a question. Is there a way I can aid to give him a boost of some kind where I can ready my shield so he can use it as a step off. [00:38:08] Speaker B: Sure, I'll let you do that. Yeah. [00:38:10] Speaker H: He runs through Brianna Square and then does an anime leap off and we'll train 22. [00:38:22] Speaker B: That will hit. [00:38:23] Speaker E: Yes. [00:38:25] Speaker H: So that is eight piercing damage and four cold damage. [00:38:30] Speaker B: All right. The Drake does not look happy about it. [00:38:35] Speaker H: I like to imagine that he just kind of flies under him and pokes upwards and then kind of lands next to it. [00:38:41] Speaker B: You drag your Halbert along its stomach, opening a gash into it. Twin Talon, would you like to go now? [00:38:48] Speaker C: I would. So twin Talon has a beat called combat climber, which allows him to basically climb while he's got a sword in his hand. So he would like to take an action, basically to climb up the tree that he's next to and then he take an action to basically run along the branches so he's pretty much above temid. [00:39:11] Speaker B: Okay. [00:39:11] Speaker C: And then he will take a stab at the Drake, who is now flat footed. Since pawn Watcher is threatened. 33 is a 33 in his flat footed ac. [00:39:22] Speaker B: I would hope it crits. [00:39:27] Speaker C: I'm not drawn from the virtual decks. Let's try this piercing bicep wound. The target is enfeebled one until healed. So it's double damage and he is enfeebled one. [00:39:39] Speaker E: Nice. [00:39:39] Speaker B: So double damage would be 22. [00:39:42] Speaker C: That's just my regular damage doesn't include my sneak attack. [00:39:45] Speaker B: 22 will bring him to zero. Exactly. [00:39:48] Speaker C: Well, he takes an extra 18. [00:39:50] Speaker F: Darn. I wanted to give you my fancy 19. [00:39:55] Speaker E: All right, 40 damage there, I think. [00:39:57] Speaker C: Yeah, that's exactly 40. [00:39:58] Speaker B: You jump off of the tree to stab at it and you land. True. As it's bending down to take a swipe at Pond Watcher because he just opened its belly, you come down on the back of its neck, severing it as its head is lopped off. It rolls to the ground. [00:40:16] Speaker C: As they land, I will pat Pond Watcher on the shoulder. I'm like, good job. And then he will wipe his sword off and shoot it. Question for walk away for the GM. [00:40:25] Speaker B: Yeah. [00:40:25] Speaker C: Are Drake's good eating? [00:40:27] Speaker B: I was just going to say that you guys don't have to hunt for dinner tonight or use any rations. Once you clean out that venom that it has as it is slightly acidic, a good little cook on it, you can clear it out and get some good eatings out of it. [00:40:44] Speaker H: On Watcher, you get to feast on. [00:40:46] Speaker C: The flesh of dragons. [00:40:48] Speaker H: Finally, everything is coming together. [00:40:51] Speaker F: Everything's coming up pond Watcher. [00:40:53] Speaker E: I was going to say that. [00:40:57] Speaker B: Maybe. [00:40:58] Speaker H: This continent's not so bad after all. [00:41:00] Speaker E: Med walks up behind Brianna and he says corvosans sure do like to lop off the heads of dragons, don't you? [00:41:07] Speaker D: It seems that way. It must be a signature corvosa thing. We do have house drakes there to deal with. They're a little bit pesky but they tend to just take care of the imps that also run around after the academy. Anyway, I'm rambling, forgive me. [00:41:27] Speaker E: Spiders, right? Spiders and bugs. Other bugs eat other insects. [00:41:36] Speaker C: Oh, the Drakes eat the imps and twin Talon as they're talking about this will kind of sigh and it'll be like I miss Magenko. [00:41:46] Speaker E: What's Magenko? [00:41:47] Speaker C: So Magenko, when I was younger in Corvosa there was this little house Drake called the magnificent Magenko or Magjenko the magnificent? I think that's it. And he took a liking to me. My brother and his friends rescued him but he ended up hanging out with me because I was sick and he had some healing abilities and we got to be friends and we hung out for a good long time before he decided to do other things. Well, I mean I was busy with other things. We grew apart. It's sad sometimes friends grew apart but there's times like this where you just kind of miss your old friend. [00:42:28] Speaker E: It puts an arm on his shoulder and it just kind of says, well, you've made some new friends here and we'll keep you company. [00:42:36] Speaker C: Thanks Devin. [00:42:37] Speaker F: Sorry, is tearfully nodding along as she's bathing Jasper in an elixir of life. [00:42:43] Speaker D: No, you still have some old friends here too. [00:42:47] Speaker C: I know, but just because I have new friends or I continue to have friends doesn't mean I can't miss the people that we left behind. [00:42:54] Speaker E: Drink to the magnificent Jemenko or whatever that thing's called. [00:42:58] Speaker C: Magenko that magnificent. And I'll drink to that. [00:43:01] Speaker E: Whatever. That's what I said. [00:43:03] Speaker B: So about ten minutes later Renuli shows up and is like oh, I ran into some river Drakes and then she looks down at the body of the forest Drake or the jungle Drake and she's like I see you found what was attacking them. [00:43:21] Speaker C: Spit. Where? Turning it. [00:43:23] Speaker B: Yeah, just so you know it's large. So it is a large spit that. [00:43:28] Speaker C: You'Re turning on tree. [00:43:31] Speaker H: It's a halberd. [00:43:32] Speaker B: Yeah. [00:43:36] Speaker D: We'Re drying other bits for. [00:43:41] Speaker H: Mother would have been so proud. [00:43:44] Speaker B: So with that, you guys camp for the evening and we will call it. [00:43:51] Speaker G: Here with our heroes defeating the jungle Drakes and being able to camp for the evening. What will happen next? What will they find. Where will they go now? Find out the answers to these questions and more on the next episode of the Crept die podcast. And now a word from our sponsors. [00:44:15] Speaker I: Okay, now, where did we leave off? Oh, yeah, the age of anguish. We just got there, didn't we? I forget sometimes you ain't too good with that book learning. I keep putting Ar after numbers, and you probably don't even know what that means, do you? Ar is an abbreviation for Absalom reckoning. You know, that's the founding date of Absalom, or the city at the center of the world, the site where everything happened. Well, anyway, the age of anguish is about 800 years from -42 94 Ar, when the dust finally cleared from the sky due to earthfall to around, I don't know, -34 70 Ar, roughly. This time was marked by conflict. In -42 two ar, the gnomes came to the inner sea region through a magical portal from the fay realms of the first world. Again, we can talk about the fay world and the first world, or whatever they call it in time, but just know that gnomes left the first world due to some unknown danger. And finally, in -41 20 Ar, the first human civilization since Earthfall came about just in the Jacosta imperium. Now, the Jacosta lasted for a long time, but the language became the basis of alphabets for Verisian and Talzane. However, they fell, as many great civilizations do, by expanding too far and having pressure from their new neighbors that they get. Well, then, in -39 23, the gods got active. Sareia ray smited the city of Nishbrar because the evil Rovag. You know Rovagug, right? Rovagug, the chaotic evil God of destruction, disaster and wrath. [00:46:13] Speaker B: Yeah. [00:46:14] Speaker I: Well, saren ray smote the city with her scimitar, destroying it completely, and tore a gas in the earth that became known as the Pit of Gormus. Few months later, from that pit, the first spawn of Rovigov Olnot came about. [00:46:31] Speaker B: Ulnat's. [00:46:31] Speaker I: It was said to be a hulking, three eyed monstrosity with four wings, ten limbs, all those limbs tipped with blades and black mirrored carapace. Single great horn was said to absorb arcane energy and reflect it back to the caster in forms of horrific, literally heart stopping terror. You know, no big deal or anything. Well, after that, in -37 eight ar, the dwarves and the orcs, well, they went at it again, and this time the orcs won. The orc warlord Bellskin conquered the dwarf sky citadel of Kolkadar. Now, this was a big deal. The sky citadels are mighty dwarven fortresses. They were built when the dwarves first emerged to the surface from their quest for sky, so losing one was a big deal. It's said that there were only ten citadels ever built in total. However, if we look around, there's only five that remain. You might know Kolkadar as its new name, Ugir. Losing the battle of the nine stones was rough for the dwarves, driving them crazy to this day. Finally, in -35 two ar, old man Jatembe and the ten magic warriors return to the moangi expanse to bring back wizardry and light to civilization. It's said that they inspire the formation of the Shuri Empire again. We could talk about the shuri forever, and we can come back to them. So after that, we get to the age of Destiny. This is where things really start to pick up for all of us regular folk. That's when the world starts to get shaped as we know it today. But again, another night. We could continue this history lesson for now. I need to sleep. Maybe we won't be attacked by goblins tonight. Here's hoping. [00:48:41] Speaker A: Thank you for listening to the Crackdye podcast. Background sound effects provided by Sirenscape because Epic Games deserve epic music. Please visit [email protected] Pathfinder second edition, Age of Ashes, adventure path are all copyright of pizzo Publishing. Please visit [email protected] for more information.

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