[00:00:38] Speaker A: Hey there, everyone. Welcome to episode 35 of the Cracked Eye podcast. My name is Anwar, and I play temid on the show. I want to start off by saying I really hope everyone out there is safe and healthy during in these unprecedented times, and maybe we can help take your mind off of things with a couple of really exciting things that I have to talk about today. First, we've actually reached ten iTunes reviews, finally, and I've been really amazed by the overwhelming support that the reviewers have shown us. And now we're actually working on how to best do this raffle remotely, so stay tuned. Second, we're finally into book two of the AP. I know. I'm as shocked as you. I didn't think we'd get here. And to commemorate, we started off this episode by discussing second edition, Pathfinder, and the AP itself before taking some questions from listeners. That's right. There are people out there that care enough about this show to send us actual thoughtful questions. I'm as shocked as you are. We also couldn't help ourselves, and we snuck a little bit of gameplay in there at the very end about the last 20 minutes or so. If you have any questions for us, you can always reach us on Twitter, at the cracked eye, on our Instagram, at the Cracked Die podcast Facebook as the Cracked Die podcast. Of course, you can always reach us via email, which is
[email protected] and just in case you need any of this information at a later date, you can always find this on our website, which is thecrackdypodcast.com. Notice the theme here. But either way, thank you all so much for listening. I'm not going to take up any more of your time. So on to episode 35.
[00:02:19] Speaker B: Welcome to the 35th episode of the Cracked Die podcast.
[00:02:24] Speaker C: Podcast.
[00:02:25] Speaker B: Podcast.
[00:02:26] Speaker D: Okay, no, we're not doing this. Welcome to the 35th episode of the Crack Die podcast.
Wait, why are you booing us?
[00:02:35] Speaker B: Because he quit at the end of last episode.
[00:02:38] Speaker D: I think we, Sean, was crumpling up.
[00:02:39] Speaker B: The paper map that our listeners didn't have to listen to.
[00:02:43] Speaker A: I mean, if anyone of you heard that, you would have quit the podcast, too. That was bad. That was really bad.
[00:02:48] Speaker B: Part of our new ASMR.
[00:02:49] Speaker E: Why are you here?
[00:02:51] Speaker B: Yeah.
[00:02:51] Speaker A: Because I'm trying to sabotage it from within. I'm the Ron Swanson of this podcast.
[00:02:56] Speaker C: If there was a drinking game for this podcast, every time Edward quits, finish your drink.
[00:03:03] Speaker D: Oh, we would have left.
[00:03:06] Speaker A: It would be one drink per episode. I only quit once.
[00:03:09] Speaker D: No, but depending on when you quit, you have to shoot your drink down and then keep drinking.
[00:03:15] Speaker B: Oh, that's true.
[00:03:16] Speaker D: Yeah.
[00:03:17] Speaker B: That's going to be a t shirt soon, I think, where it's going to be Anwar's little alchemist, Chibi, and just.
[00:03:22] Speaker D: I quit running away from the show.
[00:03:25] Speaker B: Yeah.
[00:03:25] Speaker D: So before we jump too far into the next book, I want to take a few minutes, just a few, not many. And I kind of want to do a quick summary of the first book. So if we have any new listeners, they can jump in on episode one of season two.
[00:03:45] Speaker A: No, episode one of season one. Listen to our entire.
[00:03:48] Speaker D: They should absolutely go back.
[00:03:50] Speaker A: Do not tell them not to listen to our show.
[00:03:51] Speaker E: We will not explain any of our jokes to you.
[00:03:54] Speaker B: No. It's like the office watch where you watch it up to the point where they start watching the documentary, watch it all again, and then watch the last episode.
[00:04:01] Speaker A: That way you get stuck in an infinite loop if you're not careful.
[00:04:03] Speaker B: Yeah. Got to keep track.
[00:04:04] Speaker D: So I want to look at the table here. Ask everyone, what were your thoughts on that first book? Be nice. No, but honestly, this is a new system, new adventure path. First time any of us really have played second edition. Thoughts on the story so far? Questions that I might be able to answer anything like that.
[00:04:23] Speaker A: One thing I do want to start off saying is I've played and GM'd and read a few aps, and I think Paizo is starting to get a really good handle of balancing roleplay and combat, and maybe it's the way that we play it, but I just feel like that's just been the case where they're, I don't want to say forcing more roleplay, but, like, creating more opportunities for built in roleplay.
[00:04:45] Speaker D: And I think that's what they were kind of looking for in second edition is more of those roleplay opportunities.
[00:04:52] Speaker B: Yeah, I really like that. It's a nice, streamlined system, but it's still got some of the crunch there if you really want to dig into it. So it's got that nostalgic tabletop feel without being super roll heavy, math heavy.
[00:05:11] Speaker E: I also think that this adventure path was written.
It feels like it has something for anybody who, if you like a thing, it's probably here. So it's got go into a place, clear out the monsters, take it over, which is very first and second edition, where you have a stronghold. It's got the Kingdom building mechanics that were kind of cool, but maybe a little overbearing from Kingmaker and some of the other Aps in first edition. So it's enough that if that's your jam, it's here for you. But that's not the whole game.
[00:05:46] Speaker C: Right.
[00:05:46] Speaker E: So if you hate it, just take five minutes and let everybody else do it, and then you can move on with going to the Wangi expanse and stabbing a gorilla or whatever it is we're going to do next. I assume, I don't know.
[00:05:58] Speaker F: When you.
[00:05:58] Speaker B: Say that, that they're leaning towards or not even that they're leaning towards. I'm sure this was an option in a first edition, but very much on the. You don't have to solve a situation with.
[00:06:09] Speaker D: Yeah, yeah.
[00:06:10] Speaker E: And again, that's, I think, written the way the AP is written, good writing gives multiple, multiple ways to solve a situation, and I think that's always good.
[00:06:20] Speaker D: So, gming. I know I've only GM'd level one to five creatures so far, but the longest stat block I have looked at completely is only half a page. And even in the future books, no spoilers, but in the future books, even some of the high level 1516 creatures that I've looked at, their stat block is at most half a page. And that coming from first edition, where you would turn page after page after page in the adventure paths and see they have this and this and this. They've really done a great job of streamlining.
[00:07:02] Speaker E: We'll have to take your word for it.
[00:07:03] Speaker D: Yeah.
[00:07:04] Speaker E: But I know that one of the biggest challenges as a GM is running a spellcaster, and we've only seen, like, one of those. We've seen vase, I think, and that's about it. So they're the ones that always have, like, a page of spells that you have to. And of course, it doesn't tell you what those do. So then you have to reference the book, and that's a lot of prep.
[00:07:24] Speaker B: As someone who plays spellcasters quite frequently. Oh, my God. Even playing one is so.
[00:07:29] Speaker E: Good luck, Sean, is what I'm saying.
[00:07:30] Speaker D: Thanks.
[00:07:31] Speaker E: I'm sure we'll find them. I'm sure everything's not going to be a gorilla to stab.
[00:07:35] Speaker D: Yeah.
Anyone else have any thoughts, questions?
[00:07:39] Speaker A: To just weigh a little bit in the other direction, though I kind of wish there was a little bit more to multi or dual classing or multiclassing, whatever you want to call it, because that's something I really liked from first edition. And I think right now, just kind of taking a couple of feats or taking a feat to gain access to other feats is not as fulfilling.
[00:08:02] Speaker B: Especially different your class feet. It's like, make what you do right now really cool. Or get first level stuff at fifth level for your other one.
[00:08:10] Speaker E: Not even that. It's like you take one feet and that feat lets you take other feats. So it's almost like an empty feat sometimes.
[00:08:16] Speaker D: Yeah.
[00:08:17] Speaker E: And I have to agree that it's a bit disappointing coming from first edition, being able to mix characters together or I want to do a hybrid between a couple of things. It's just not that really.
[00:08:30] Speaker D: Yeah, I agree. It is. One of the things that looking at it from a player perspective is something I miss. But who knows? We only have, what, four books out.
[00:08:41] Speaker A: Minus we're at the very beginning. And there were a lot of, like, I love first edition Pathfinder. There were a lot of things wrong with it when it first came out. Not to say that it was a bad system, but over time it iterated and got better. And that's something that Pisa does really well too.
[00:08:56] Speaker D: They take feedback really well.
[00:08:58] Speaker B: Part of me also can't help but wonder if that was done in an effort because you could munchkin stuff really hard, especially for Pathfinder society. So I wonder if that was like, we're going to reward specialization.
[00:09:10] Speaker D: Yeah, they've changed society a lot as well.
[00:09:13] Speaker A: I also think it makes sense when you're starting off to start off with specialization, make one thing strong and then allow people to branch out as the system matures and gets more solid and all that.
We're at the very beginning.
[00:09:26] Speaker D: I mean, they didn't give really in the core rulebook reading ahead. Like, there's chase mechanics that get referenced in the adventure path that didn't exist until the game mastery guide came out, which wasn't that long ago. So I'm like reading this and I'm like, how am I supposed to do.
[00:09:47] Speaker B: This without this as much Pathfinder two e is very much pathfinder. It's still kind of a whole new thing.
[00:09:53] Speaker D: Yeah, I will say it's been really cool that math wise, like you were saying, it's a lot easier on the GM because everything is fives and tens for the most part. And if you guys are gaining bonuses or anything like that, it's just ones or twos. That's it.
Woe behold if you get more than a two on a bonus from me because even the game master he got is like, if there's more than a plus two, just lower the difficulty. So they've made it a lot simpler.
[00:10:29] Speaker B: Get on Pisa for finder two e. Thank you.
[00:10:32] Speaker E: So let me tell you what I hate about it.
The only thing that I think is tough or can be tough is. I think that whoever wrote this did computer programming before they wrote it because they like to put tags on things. So in a computer program, you define like X equals four, and then later on you just tag x a bunch of times, and every time it's four. Because the computer doesn't have to go back to the first. It knows it, right?
[00:11:03] Speaker B: Yeah, it knows to look.
[00:11:04] Speaker E: But when you said, just tag it with an attack tag or flourish or open if you're not paying attention, it's easy to miss that stuff, and it's not in the description ever. They tell you, like, one time here, and they're like, this applies to all of these things that have this tag, and then they don't describe it in the tag. So you really have to know. But on the bright side, if you're only playing one mean, like, I think it's tougher for Sean, but for me, I only have to know the exact feats I took. So if none of them have any of that stuff, I don't have to care about any of that. But, yeah, that's my only real dig on this edition.
[00:11:42] Speaker B: And I imagine it's probably easier to do stuff like that, even with the PDF, where generally you can click on it and it'll take you right to what you need.
[00:11:49] Speaker E: Yeah. If there were links in my hard copy book, I think it would be perfect.
[00:11:52] Speaker B: Right? That'd be amazing.
[00:11:53] Speaker F: Right?
[00:11:53] Speaker B: But until we have that technology, because I still swear by hard copy books, I need a hard copy.
[00:11:58] Speaker D: I think there's not the same five at this table alone.
[00:12:02] Speaker A: New idea for we can abandon the podcast and make a startup that creates.
[00:12:08] Speaker D: A book that you can click on.
[00:12:09] Speaker B: Hyperlinked book.
[00:12:11] Speaker C: I think they're called pop up books.
[00:12:13] Speaker D: Yes.
I would love a Pathfinder core rulebook. Pop up book.
[00:12:18] Speaker B: There you go. Pizza.
[00:12:19] Speaker E: It would be 800 pages.
[00:12:20] Speaker D: It would be 800 pages, but I would love it. Just you pull the already 800 pages.
[00:12:25] Speaker B: What's this dresser in your corner? Oh, no, that's my Pathfinder pop up rulebook.
[00:12:29] Speaker D: You pull the little thing and it's Marissa stabbing something. It's great. So let's talk about the first book real quick. Hell night Hill by Amanda Hammond and our thoughts on the start of this adventure path real quick.
[00:12:42] Speaker A: It's fun, it's defined, it gives you direction without kind of handholding too much, I think. So it's been good. I like it.
[00:12:50] Speaker B: Yeah, I think it's had a really interesting, engaging beginning between the call for heroes and immediately kind of setting up what kind of crazy danger is going on with our little firebug with Kelmot? And it's set up a whole lot of really interesting mysteries going forward. We know obviously we're probably going to be in the Moengee expanse once we get through the portal, but beyond that, we have five other portals. We know there's a dragon God out there somewhere and the rest is still kind of like, okay, let's figure out what's going on.
[00:13:22] Speaker C: Amanda also wrote the first book of the Starfinder dead son's Adventure path. And I think she did that well. I always love when she writes and her beginnings are always just, ugh, she's amazing. So this book has.
[00:13:35] Speaker B: You should cut this entire, like, as a game writer, it makes me really happy that you look for names. I hope people do that for me.
[00:13:44] Speaker D: I don't know if they pull the short straw and having to write the first book of all new systems or.
[00:13:52] Speaker A: That'S the longest straw.
[00:13:54] Speaker B: That would be kind of a badge of honor.
[00:13:56] Speaker E: I'm sure it's like that thing. The only reward for a good job is more work.
[00:14:01] Speaker D: Yes.
[00:14:02] Speaker E: It's like, oh, you're really good at this. We're going to make you the first. Make everyone learn how to play this game.
[00:14:08] Speaker B: I mean, I will straight up say, like, I just got an email from one of the companies I write for it, where it's like, we want you to hire one new person on every book. Core books are the, like, we're going.
[00:14:16] Speaker D: To leave that to the experts. Yeah, I think that they did an amazing job with teaching the system. To your point, Matt, that I feel like we learned about action economy pretty quick.
And with the fire.
[00:14:38] Speaker E: We learned that we were supposed to check for traps.
[00:14:39] Speaker D: Yep. Really quick with Soraya's face.
[00:14:44] Speaker B: So my favorite part about that is, yes, sure. You can do anything in any order. We decided to go check out the bookshop first. And that was apparently like a level four encounter that we did at level.
[00:14:52] Speaker D: Yeah, that was a level four or five trap that you guys took at level.
[00:14:55] Speaker E: But you know what didn't happen? There was no one, like, stopping us from going to do it. So if we wanted to go there and get our asses hand to us and maybe crawl away and come back later, that was an option. And that feels very organic.
[00:15:07] Speaker B: Yeah. And we're not getting railroaded in. Well, you can go check out the bookstore. Except, no, you can't.
Someone might have died. But if had I let our lovely trap finding friend find the trap first, that might not have even happened.
[00:15:20] Speaker D: Well, the only thing that was preventing you in the beginning was picking those locks, which were a very high DC, especially at.
[00:15:26] Speaker B: Yeah, that also might explain why you could not get. Well.
[00:15:28] Speaker E: I also didn't roll above a seven. The entire. Like, I rolled four times.
My dice have other numbers on them. I've hit them before since, but, yeah.
[00:15:38] Speaker D: All right.
[00:15:39] Speaker B: No, I think it's a really fun, engaging adventure path, and I'm really interested to see what's going to happen now that we have one of the gates working.
[00:15:47] Speaker G: My hope is that after the first book, things get a lot harder.
[00:15:53] Speaker D: What success.
I think that will happen.
[00:15:57] Speaker C: Do you want to do listener questions?
[00:15:59] Speaker D: Yes, if we have listener questions, we have a few. So for the last few weeks, months, we've been posting on all of our socials that if you have any questions for the cast, please email them or fill out a form for us. And we do have a couple.
[00:16:19] Speaker G: Is that why I keep getting pigeons with paper tape on their legs?
[00:16:22] Speaker B: Yes.
[00:16:24] Speaker D: Those are called tweets.
[00:16:28] Speaker A: That's an Anwar approved joke.
[00:16:31] Speaker B: It is an Anwar level joke.
[00:16:32] Speaker D: I had 34 episodes to get one in, guys.
[00:16:37] Speaker G: I had a fun thing to shoot to the listeners. Sure, if they want to engage with the content.
[00:16:42] Speaker D: We do. We want all the engagement.
[00:16:47] Speaker G: If you listeners could email in their requests for 80s movies that silver will pathfinderify. Please do. And I will do it. I will find a way to make.
[00:17:00] Speaker D: I am totally down for more 80s.
[00:17:02] Speaker B: Movies for this Pathfinder of hide retelling of 80s movies.
[00:17:06] Speaker A: But in your thing, can you please suggest that he ends up writing a song and that Aaron himself performs it for us? At least a snippet of it.
[00:17:15] Speaker G: I can do that at some point.
[00:17:17] Speaker A: I'm going to force this until you do it.
[00:17:18] Speaker G: I just am sorry.
[00:17:19] Speaker B: Or if you happen to know any appalachian trail songs, just shoot them his way.
[00:17:25] Speaker D: All right.
[00:17:25] Speaker G: I wish I could send you the ones that I wasn't ashamed of, but they don't exist.
[00:17:31] Speaker C: So we have a question from Harry from Hoboken. Thank you so much, Harry, for writing in. The question is, if you were sucked into A-D-D like realm. Sorry. If you were sucked into Galerian Harry, what race class would you prefer to live out the remainder of your life as commoner is a valid answer.
[00:17:50] Speaker D: So this is a question of what we want to be or what we would be?
[00:17:55] Speaker C: Yes. I mean, wouldn't just looking at our website give that answer?
[00:18:01] Speaker A: Well, it's not exactly clear. I think we've spoken to someone in the past and they said, well, why are you putting your characters when we're kind of in the early stages of figuring things out and why are you putting your characters up there? And it's not the case. In fact, the little chibis that you see are us as we imagine ourselves in galarian.
[00:18:18] Speaker B: Correct.
[00:18:19] Speaker E: And you can buy merchandise with those chibis on it?
[00:18:22] Speaker B: Yes, you can.
[00:18:22] Speaker D: Chaching.
[00:18:23] Speaker A: Anyways, so I'll start after deliberating on this for a little bit of time. I decided that I would be a halfling alchemist because one, I'm a little bit of a science geek, and two, I'm short and hairy. Turns out my feet are pretty hairy, so it's a perfect fit.
[00:18:40] Speaker C: Do you go that way?
[00:18:41] Speaker D: Sure.
[00:18:42] Speaker E: So my chibi is a dwarven inquisitor because I am taciturn like a dwarf. And also I have a beard and I like to not see the sun.
[00:18:54] Speaker A: I can tell that about you.
[00:18:55] Speaker C: Yeah, as his wife can confirm.
[00:18:58] Speaker E: So every time I play the sims, my family has a living room upstairs with a bathroom so people can come over. And then everything else is underground. If I could build a house, that's literally what it would be.
[00:19:12] Speaker F: I think that's called a bunker.
[00:19:13] Speaker E: A bunker.
You say bunker now? Dwarven stronghold.
I say inquisitor because just the nature of myself and the job that I do, it's all about getting to the bottom of something and figuring things out.
That's me.
[00:19:30] Speaker D: I think I would be a.
[00:19:33] Speaker B: You're the only one that doesn't.
[00:19:34] Speaker D: Yeah, I don't really have galerianified chibi.
[00:19:37] Speaker C: I thought you were commodore.
[00:19:39] Speaker D: I am a human commenter on that. I think if I could be anything there, I think I would probably be.
I have an affinity for elves. I don't know why.
[00:19:51] Speaker A: If it helps, I do not see you as an elf. No, I don't. I don't see him as an elf.
[00:19:56] Speaker B: We've seen him in the elf ears.
[00:19:58] Speaker A: No, but I just mean, personality wise.
[00:20:00] Speaker D: You'Re a little bit too, like, I.
[00:20:01] Speaker A: Think you're a little bit too.
[00:20:03] Speaker B: He was like a wood elf.
[00:20:04] Speaker D: I would see myself as a gnome bard.
[00:20:08] Speaker A: I approve of that. Okay, I think that's a good one.
[00:20:11] Speaker D: Yeah, because I'm hyper and I can't focus on one thing for more than 10 seconds.
[00:20:17] Speaker A: And if you do focus on one thing for more than 10 seconds, you'll actually turn.
[00:20:20] Speaker D: You'll bleach, bleaching colors. It's ridiculous.
[00:20:23] Speaker B: He is really like a dog. If he's up, he's up. If he's down, he's down. There's not much in the middle and his attention span is 10 seconds. Does this mean we have to redo your chibi? Because that's fine.
We'll have classic GM Sean and we'll.
[00:20:34] Speaker D: Have galarian Sean when you meet that gnome.
[00:20:38] Speaker B: Right?
[00:20:39] Speaker C: How about you, Christine?
[00:20:40] Speaker B: So my little chibi is a little purple tiefling because as we all know, everyone has kind of adopted them into like bisexual disaster party monsters. And I feel like that describes me pretty well except that my colors are black, purple and gray and I'd probably be some form of commoner or scribe or something. I write and that's what I like to, you know, watch out for those torrid tie fling romance novels.
[00:21:11] Speaker D: You'd be an epic bookkeeper.
[00:21:14] Speaker B: I would be an epic bookkeeper. Or like a guild leader somewhere like sitting in my little office sending people off to do things. That's fair.
[00:21:22] Speaker C: Aaron.
[00:21:24] Speaker G: Hi everybody. Aaron here, I guess. Well, my chibi on the website is sort of an Aquin elf hunter.
The rest of the podcast mates here aware of this, but I have a dog that I carry with me everywhere or take with me. I don't carry a 60 pound dog around.
[00:21:44] Speaker D: That would be impressive.
[00:21:46] Speaker G: I don't need lower back problems, just.
[00:21:48] Speaker E: In a baby bjorn, just, yeah, everywhere.
[00:21:51] Speaker A: I can certainly see violence.
[00:21:55] Speaker F: But.
[00:21:57] Speaker G: Sometimes I'm a cliche, but I like exploring things and finding out new adventures or I'm always down to experience something new and it's led me to a life full of weird adventures. So a hunter, somebody probably more on the outskirts of society and just goes to different and far off places is pretty much who I am.
[00:22:21] Speaker A: So I will say if any of you out there are lucky enough to listen to Aaron talk about one of his adventures, it's going to change your life. Seriously.
And he's got a lot of them too. It's pretty crazy.
[00:22:32] Speaker C: Awesome.
[00:22:34] Speaker F: Hello. My name is Rich. Yeah, I think my guy was an elf or half elf.
[00:22:42] Speaker B: Elf mage. Half elf mage?
[00:22:43] Speaker F: Yeah, a mage. Because if you could learn magic by reading books, that's what I would do. Because why wouldn't you do that?
[00:22:52] Speaker B: Yeah, if it was A-D-D like world, I'd definitely be a warlock. But I don't think Pathfinder has those.
[00:22:57] Speaker F: You'd sell your soul to it?
[00:22:59] Speaker B: Oh, absolutely. In exchange for awesome power, I would absolutely be a magical sugar baby.
[00:23:04] Speaker F: And I think my guy had a symbol of Abadar on his lapel, which represents my job and also a broken set of actors masks to represent my failed acting career.
So he's a fallen bard is his class.
But yeah, no, it's a fun question.
[00:23:26] Speaker D: Yeah, that's real fun.
[00:23:29] Speaker C: I kind of cheated and sorry, and I took it off of my witch Sona, which I use a lot, or I identify with when I twitch. For those of you wanting.
[00:23:44] Speaker D: You're a twitch witch?
[00:23:45] Speaker C: Yes, my twitch witch. I'm a twitch witch witch.
[00:23:48] Speaker B: I do my cross stitching nice.
[00:23:51] Speaker C: I'm tea with charbie on twitch, if you guys are interested. Hey, sorry, but yeah, I identify.
I'm a halfling witch, just also because I'm small and hairy.
[00:24:06] Speaker A: That's my stick, thank you very much. You can't steal it, sir.
[00:24:08] Speaker C: We're from, like, the similar region of the world.
[00:24:10] Speaker B: Enough.
[00:24:11] Speaker A: I told you what I think about the iberian peninsula already.
Don't touch my dice, please.
[00:24:17] Speaker D: Hai is threatening to knock all of his dice off the table.
[00:24:20] Speaker A: I have them organized very nicely.
[00:24:23] Speaker C: Oh, do you?
[00:24:23] Speaker D: I do.
[00:24:24] Speaker E: Don't tell her that.
[00:24:25] Speaker A: It'd be organized terribly.
[00:24:27] Speaker D: It'd be a shame if something happened. All right.
[00:24:29] Speaker B: Would be a shame.
[00:24:30] Speaker D: Any other questions that we want to answer?
[00:24:35] Speaker C: We have a question from Jen from Seattle. Thank you, Jen.
[00:24:39] Speaker B: Hi.
[00:24:39] Speaker E: Hello.
You're in the.
[00:24:45] Speaker B: Sending this in the past.
[00:24:46] Speaker C: Got it.
She asks, who do you all ship together? We seem to have a whole bunch of possible romances. I kind of ship pond watcher and brienna.
[00:24:56] Speaker B: So cute. Ooh, my heart.
[00:25:02] Speaker E: That's on the question. Ooh, yeah.
[00:25:04] Speaker B: You want to see?
[00:25:05] Speaker E: No, I believe you. I didn't know that you were saying oo.
[00:25:08] Speaker A: Okay, what does ooh mean?
[00:25:10] Speaker C: It's like the anime cutesy.
[00:25:14] Speaker G: Hi, Jen.
[00:25:20] Speaker E: Hi, Jen.
[00:25:21] Speaker G: I want to say that as far as shipping goes, I find it very amusing in character and out of character to watch the antics as this weird love square, I guess, at this point, develops. It's just very strange, but it's hilarious. It is very fun to watch the squirming of uncomfortableness that everyone goes through while it's happening.
[00:25:50] Speaker D: So as the GM, I ship silver and twin Talon as kind of like a love hate relationship. Like they're just antagonizing each other until finally we're going to open a door in the citadel.
[00:26:03] Speaker B: I don't need our version of dreary. I'm not.
[00:26:05] Speaker D: We're just going to see them making out in the.
[00:26:14] Speaker C: I don't know about you, but the scene between Pond Watcher and temed was very lovely.
[00:26:22] Speaker B: I'm so sad I wasn't here for that scene.
[00:26:25] Speaker D: It was beautiful.
[00:26:26] Speaker G: I couldn't help.
[00:26:27] Speaker B: After all, Serea's efforts with Pond Watcher and Brienna.
[00:26:31] Speaker E: It's better to listen to it on the podcast rather than being here in person, which was very.
[00:26:38] Speaker D: To.
[00:26:38] Speaker A: We had to play it out. So I was touching.
[00:26:42] Speaker B: Oh, so we were actually like, there.
[00:26:44] Speaker E: Was larping going on.
[00:26:45] Speaker A: They had to stop me from taking my pants off.
[00:26:47] Speaker B: And their very real wives are okay with this?
[00:26:50] Speaker D: Yeah.
[00:26:50] Speaker A: My wife would be like, as long as you keep paying the mortgage, I don't really care.
[00:26:55] Speaker F: They don't listen to this. They'll never know.
[00:26:57] Speaker A: That's also true.
[00:26:57] Speaker D: As I was editing that, it was very difficult for me. Just, I could hear the awkwardness in Anwar's voice, and it was so much fun to edit. I was dying.
[00:27:09] Speaker A: I'm a good actor.
[00:27:09] Speaker D: What can I.
Anyone else have any ships?
[00:27:14] Speaker F: I don't think I'm allowed to have a ship because I'm involved in all the ships.
[00:27:18] Speaker A: You're involved in literally every ship.
[00:27:20] Speaker F: I don't know how it's going to go.
[00:27:22] Speaker B: So is it just that Brianna has a thing for elves in maybe. Maybe Sareia and Brianna.
[00:27:29] Speaker A: Where did this come from?
[00:27:30] Speaker C: In the very beginning, it was like.
[00:27:32] Speaker B: It would kind of also be like flirting with or not even flirting with, just kind of like bonding over staring at.
What's the. What's the opposite of a bromance? What's the girl version of a.
[00:27:45] Speaker D: Romance? Gal pals.
[00:27:47] Speaker G: Any other question?
[00:27:48] Speaker D: Yeah.
[00:27:49] Speaker C: Yes, we have a question from Daniel from Des Moines. Can we talk about how these are very alliterative? Harry from Hoboken, and you were all created by.
[00:28:02] Speaker D: Oh, wait, but you told me to.
[00:28:03] Speaker A: Make the names memorable of the fake.
[00:28:09] Speaker B: Listeners.
[00:28:09] Speaker D: We have fans, Des Moines.
[00:28:13] Speaker C: Yes, this question.
[00:28:14] Speaker B: Hi, Daniel.
[00:28:15] Speaker C: This question is for Sean.
[00:28:17] Speaker D: Uh oh. I haven't seen these.
[00:28:19] Speaker C: He asks, how should a DM, as a defector arbiter, handle people fudging dice rolls, stealing from the party, or generally being disruptive.
[00:28:28] Speaker D: Ooh, that's hard. So if it's generally being disruptive, I would recommend speaking to that player outside of a session and being like, look, bro, let's not do that anymore.
And if it becomes a bigger problem, sit down with your entire table and have a chat.
As for the other ones fudging dice rolls, I'm going to steal something from another podcast that I listen to. I feel like it's a white collar crime. It's only really affecting you and the table.
We're in a medium where we're recording and we've made this kind of agreement between us and you guys listening that we're going to play everything to the best of our ability. Whether we get that right or not, that's a different question. Climbing ropes, apparently anyone can do. Who knew?
[00:29:20] Speaker B: Right?
[00:29:21] Speaker C: Who knew?
[00:29:22] Speaker A: I was just going by what the book said.
[00:29:23] Speaker F: All right.
[00:29:24] Speaker E: Yeah, the book was a little confusing.
[00:29:26] Speaker D: Yeah. But for us, we need to roll out in front of everyone so we can all see each other and make sure that we are not lying to the listeners. So at your home games, if it's someone fudging roles outside of the GM, because that's like, as a GM, that's your r1 power you can do, which I don't recommend doing. I don't fudge any of our roles. I roll most of the stuff out in front of everyone except for.
[00:29:54] Speaker A: That's absolutely not true.
[00:29:55] Speaker D: I try. I try and roll out in front of you guys. Except for, like, the secret roles.
Secret roles for knowledge. Checks are different.
[00:30:02] Speaker B: He's never softened a blow.
[00:30:05] Speaker D: Oh, no.
[00:30:08] Speaker B: He just goes extra hard on me because I'm his wife.
[00:30:10] Speaker A: I was just saying, if he was going to soften the blow for anybody, it would be for you.
[00:30:13] Speaker D: No, it wouldn't be for me.
[00:30:15] Speaker B: So he wouldn't be showing favoritism to his wife.
[00:30:17] Speaker D: But back to the subject at hand.
Don't fudge dice. If someone's fudging dice, you got to go talk to them.
Or if there's a player sitting near them or whatever, call them out.
[00:30:31] Speaker B: What I find most of the time, I know this wasn't directed for me is it's people who want to feel like they're having an impact on something or they don't want to look bad in front of the rest of the group. But failure still makes for a really fun story.
[00:30:44] Speaker D: Yeah.
[00:30:44] Speaker B: So we have gotten how many jokes out of poor pawn watchers continued streak of crit fails. Just because you failed doesn't mean you can't have a bad time. Doesn't mean you're not contributing to the group. Doesn't mean you're a bad player. The point of the randomizing is there is a failure chance.
[00:31:02] Speaker D: Yeah.
[00:31:02] Speaker E: And if there's no failure chance, then it's like Superman is a very boring character for anything.
[00:31:10] Speaker B: He can solve any problem.
[00:31:11] Speaker D: Right.
[00:31:11] Speaker E: It's like they have to come up with real convoluted ways to fight, and it's just boring. Having the ability to fail makes it more impactful when you succeed.
[00:31:20] Speaker D: Right?
[00:31:21] Speaker B: Yeah.
[00:31:21] Speaker D: Right.
[00:31:22] Speaker E: And also, if your character dies, that means you get to make a new character. I don't know about anybody here, but that's like my favorite part, I hope Trumpella never dies, but if he does, I'm going to have a blast making somebody new and it just gives me more opportunity to do a different thing. So win or lose, it's just part of the game.
[00:31:38] Speaker D: I hate to keep putting the spotlight on rich, but whenever Pond Watcher misses and misses and misses and misses, we get it. Okay. And misses. And then he rolls that 20 or that hit. In general, it's just like, first of all, it's such a relief.
[00:31:57] Speaker B: And you get that victory of like, oh, my God, he did it.
[00:32:01] Speaker F: Finally did something.
[00:32:02] Speaker D: You get to also see, it's really.
[00:32:03] Speaker B: Fun when Brianna hits her twenty s and her twenty s and her 20s.
[00:32:06] Speaker C: Don't jinx it because so far the dice have not been my favorite.
[00:32:10] Speaker B: I'm sure if you listen back, we're like, yeah, hi. But we're like, yeah, rich.
[00:32:16] Speaker D: All right, next. Any other questions?
[00:32:19] Speaker C: There are a couple more.
[00:32:20] Speaker D: Oh, jeez.
[00:32:20] Speaker E: All right.
[00:32:21] Speaker A: I stayed up all night writing these guys.
[00:32:23] Speaker B: All right.
[00:32:24] Speaker G: We appreciate you.
[00:32:26] Speaker D: We have one from Sandra from San Diego.
[00:32:30] Speaker C: Sure.
[00:32:30] Speaker B: Let's say Sandra from.
[00:32:31] Speaker C: I was going to say Sydney, but sure. Sandra asks what has been your favorite part of book one and why.
[00:32:38] Speaker D: Oh, that is a good question.
[00:32:41] Speaker B: I mean, our favorite moment, I guess. I still love the goblets. The mighty dragons.
[00:32:46] Speaker D: The mighty dragons. Those were written really fun. I'm excited about those.
[00:32:50] Speaker B: I love them. I think you guys heard my voice. Go to pitches that you have not heard before or since.
[00:32:55] Speaker D: Aaron, what was your favorite part of book one?
[00:32:57] Speaker G: I have been ongoing enjoying sort of weaving silver's backstory in and its dark past and also the fun shenanigans between him and pond watcher as grifters across galarian.
[00:33:12] Speaker A: I also like the way you leak out this information, too. It's not all at once and it's little pieces here and there and it's in different ways and it's always like.
[00:33:20] Speaker B: Yeah, I told you this before. And we're all like, what?
[00:33:23] Speaker D: No.
[00:33:23] Speaker A: And you can see an old man doing that, right? Yeah, I've told you this.
[00:33:27] Speaker B: And you're like, rich.
[00:33:31] Speaker F: I think, yeah, the cascade of failures really built up a lot and made me feel strange.
But yeah, now that he's starting to not suck so bad, it's been an interesting experience to have somebody who is overcoming his ineptitude. And I just think he's a fun, silly character.
[00:33:59] Speaker C: I've honestly, most like, as wonderfully as this has been written and all the npcs that we've met so far are so flavorful.
[00:34:08] Speaker B: Flavorful.
[00:34:08] Speaker C: Sure, we'll go with that. Flavorful, colorful. Whatever you want to say. I genuinely have been enjoying our interactions within each other. Whether it's pond watcher stretching with twin Talon, or the flirting scene, or when Tamin and Brianna had their moment, or even the palpable tension between Twintown and Brianna and that scene and that we made literally everybody in the table uncomfortable.
We have larped first.
[00:34:41] Speaker D: Oh yeah.
[00:34:42] Speaker B: You're not actually mad at your husband for murdering anything?
[00:34:45] Speaker F: That was a great moment.
[00:34:47] Speaker A: Yeah, I thought about this. Thankfully, we started on the other side of the table because I had to think about this a lot. And I think the one moment I keep coming back to is pond Watcher running into the room and fighting the training dummy.
I will say the two hardest times I've ever laughed at a table. One was that and another one was another moment that rich came up with when we were doing the play test a while ago. Like a couple of years ago, I think probably so, yeah. It was one of the funniest moments. Especially the quote, you can't pay me to stop beating you.
And this stuff is off the cuff. That's absurd.
[00:35:29] Speaker D: It's really great.
Matt, how about you?
[00:35:33] Speaker E: I don't know. There's a lot of neat.
[00:35:35] Speaker F: I don't.
[00:35:36] Speaker E: I don't want to sound like I'm sucking up. I really enjoyed the end of the last episode with where Alex being taken away. And then it turns out maybe it's not the order of the nail. Maybe it is. There's something else going on. Maybe it hasn't debris in his background. This person that twin Talon murdered. Who twin Talon told him, this is why I've killed you now is alive again. Someone pointed out to me, like, this world has resurrection. Maybe you shouldn't tell people that.
It was fun.
But also that moment where twin Talon gave Alec the arsenic. We didn't say what it was, but he had found it. He gave it to him. Everybody played along. Like their characters didn't know what was happening.
And it was just a real impactful moment. Like watching Brienna and like, try to save him and Twintown. Like knowing they're not going to save him.
And Twintown watching the light fade out of his eyes and giving him his sentencing.
I don't know. That was emotional for me. But I think that if I had to pick two, I'd say the favorite part I wasn't involved in was the end of that one. I don't think it has anything to do with my character, but it was really cool. Like that Alec might be back and that might have something to tell Brianne's backstory. But yeah, I'm scared. Murdering Alec is my other favorite thing that happened.
[00:37:03] Speaker D: So have.
Knowing how this story goes and having read all of six books of this adventure path already, seeing what you guys have done with this story, I'm lucky enough that I have been able to speak with other gms who are running this campaign. And the things that they say of what their parties have done is totally different. And I think the way you guys, they're like, oh, we should all have Alex talk. And I'm like, that can't really.
[00:37:39] Speaker E: It's a little problem for my group.
[00:37:41] Speaker D: Because they murdered him. What? Yeah.
[00:37:45] Speaker B: I think it's really cool, though, that we've gotten those really interesting character moments. Like, we see why twin Talon would do. Like, we've seen some of Ted's background when the goblins or whoever was going on about how they were forced into labor and you were getting so pissed off about it, and maybe the characters didn't know why it struck such a chord, but the players did. We know Tebid's backstory, so seeing those kind of those insights that you might not see on the surface has been really cool.
[00:38:11] Speaker D: Yeah. I've really enjoyed what you guys have done with the elements and the threads that I've put out there and the books put out there, and trying to weave your individual character backstories into this pre written adventure has been really fun and has been really interesting.
[00:38:30] Speaker E: Absolutely. And I'm looking forward to character moments to come to having all the backstories because we all have a hook into the adventure path. So watching all that come out, I'm really looking forward to that. I know that wasn't part of the question, but I'm very excited to see everybody's stuff.
[00:38:46] Speaker B: Do we have any more questions?
[00:38:47] Speaker C: We have one more last one.
[00:38:49] Speaker D: All right.
[00:38:49] Speaker C: So I think these questions were created before I had the chance of doing the where are you from? Question because this is from Denise, who does not have a location.
[00:38:59] Speaker E: Denise.
[00:39:00] Speaker G: She's from Denver.
[00:39:02] Speaker C: Denise from Denver.
[00:39:03] Speaker D: There you go.
[00:39:04] Speaker C: Asks, does silver always just roll well, or does Aaron have a 20 sided die?
[00:39:14] Speaker D: Do we need to inspect it for performance enhancing roles?
[00:39:20] Speaker G: That's hilarious. No, I don't always roll well second editions. The modifiers are kind of epic in a way, whereas I average like a normal player would average. But I'm not a combat focused player and I don't roll as often as everybody else does.
Mostly my character is built and designed to just be a lovely sort of skill junkie, much to Sean's headache. But I don't always roll well, but I rarely roll. I think I've rolled like three twenty s these past thirty plus hours. So it's just right on the bell curve. And then the modifiers are always like plus ten something. So it's always in that ballpark. But I'm just on the ballpark. Eventually that'll come back and hurt me, I'm sure, but I'll ride it until I can't.
[00:40:17] Speaker A: Also, if Denise knows where to buy 2020 sided dies, I'd like to pick one up, please.
[00:40:22] Speaker D: Denise, give us some.
[00:40:24] Speaker B: Even just that. Like that fabled cheaters die where instead of a one it's another 20.
[00:40:29] Speaker A: That is such a good idea.
[00:40:31] Speaker B: So you never see.
[00:40:32] Speaker E: I saw one online recently that was all 20s, but one. One I'm going to give rich that die.
[00:40:43] Speaker D: I love it.
[00:40:44] Speaker C: So in terms of questions, that was it. If you guys want to ask us any further, please write in to show at the crackdypodcast.com or hit us up on one of our socials.
[00:40:57] Speaker D: Absolutely.
[00:40:58] Speaker A: Also, thank you very much to the people that did send us. That's really cool.
[00:41:02] Speaker E: Thanks for taking.
[00:41:03] Speaker A: Appreciate it.
[00:41:04] Speaker E: Previously on the Cracked Die podcast.
[00:41:07] Speaker D: Our heroes leveled up. They finally figured out how to open the gate. After what seems like forever, we finally finished the first book.
What's in store for our heroes as we begin the trek of book two.
Find out these answers and more on this episode of the Cracked Die podcast. All right, you all rest for the evening, do your resting and heal up. Pond watcher because you ran into the door twice. I know. Why.
[00:41:44] Speaker F: Should have raged first. That would have worked.
[00:41:47] Speaker A: Break through and end up on the Moangi expansion.
[00:41:51] Speaker F: I punched my way through the world with that.
[00:41:54] Speaker D: You wake up now. The gate is functioning. Does anyone need to buy anything before they leave?
[00:42:01] Speaker A: There's one thing I'd like to buy, but I don't have enough cash.
[00:42:04] Speaker G: How much money do you need?
[00:42:05] Speaker C: Yeah, how much money do you need?
[00:42:06] Speaker B: I've been saving up to.
[00:42:07] Speaker A: I would need 15 gold. It's a lot.
[00:42:09] Speaker G: I can give you 15 gold.
[00:42:11] Speaker A: Holy crap.
[00:42:12] Speaker E: It seems a little insidious to steal everything and then be like, look how generous I am giving things to people.
[00:42:19] Speaker B: That's so he just thinks he's Robin Hood.
[00:42:21] Speaker E: I didn't giving to himself.
[00:42:23] Speaker G: And then y'all made the mistake of making good characters.
[00:42:29] Speaker B: Maybe he's more like the artful lodger.
[00:42:32] Speaker C: So my concern is that silver has already seen temed without his pants on.
[00:42:38] Speaker D: That's my favorite moment. Favorite moment. Forgot about favorite moment.
Favorite moment.
[00:42:44] Speaker E: Oh, did you not hear that one where temid was peeing in the bushes and silver's like, I've seen this a bunch of times.
[00:42:51] Speaker A: First of all, I wasn't peeing in the bushes.
[00:42:53] Speaker D: Oh, sorry.
[00:42:53] Speaker E: You're peeing behind the bar.
[00:42:54] Speaker A: I was peeing behind the bar. And everything else is true.
[00:42:57] Speaker D: And then he started spinning around and leaving, like, circles.
[00:43:01] Speaker A: Because, you know, as time goes on and you don't have as much of a full bladder, the stream gets weaker, and so it creates a spiral if you're spinning in circles. Everyone's done this before?
[00:43:09] Speaker B: Yes.
[00:43:10] Speaker G: I don't often pee in places that aren't bad.
[00:43:13] Speaker A: No, me neither. No, not at all.
[00:43:15] Speaker D: Okay.
[00:43:17] Speaker F: Can I revise my answer about ships?
[00:43:19] Speaker D: Yes.
[00:43:24] Speaker G: That'd be a weird.
[00:43:26] Speaker D: So we'll handle shopping off.
[00:43:27] Speaker F: You're a man of the cloth.
[00:43:28] Speaker G: Well, do we want to handle that, or. We'll role play? It's up to.
[00:43:32] Speaker D: Yeah.
[00:43:32] Speaker G: Do you want to ask silver for money?
[00:43:35] Speaker A: I appreciate the offer, but I really feel like this is something he'd want to be able to save up for himself.
[00:43:39] Speaker F: Okay, cool.
[00:43:41] Speaker D: In that case.
[00:43:42] Speaker F: So I did buy something, which maybe that would have taken place when you're saying this, which was a crossbow.
[00:43:47] Speaker E: Oh, I thought you'd say the tuba.
[00:43:49] Speaker F: And a tuba. I bought a tuba.
[00:43:50] Speaker D: I know about the tuba.
[00:43:51] Speaker F: And I also bought one special crossbow bolt.
[00:43:54] Speaker D: Okay.
[00:43:55] Speaker F: That I will reveal if I remember that I have it in 20 episodes, probably.
[00:43:59] Speaker C: Speaking of.
I don't know, I guess there'd be a moment where pond watcher and brianna. We'd have a moment by themselves, would be. Barring maybe. I don't know.
[00:44:12] Speaker B: What do you think?
[00:44:12] Speaker F: We were cleaning out the thing together for, like, a week.
[00:44:15] Speaker B: Well, there you go.
[00:44:17] Speaker C: At some point in the cleaning, she'd be like, so would you be willing to tell me a bit more about your aversion to dragons?
[00:44:29] Speaker F: Oh, sure.
Well, I think I maybe told you one killed my family, my village, et cetera.
That is the reason, pretty much.
There was one living nearby my village when I was a child, demanding tribute of the tribe. Eventually, we tried to kill it, and.
[00:44:51] Speaker D: There'S a whole thing.
[00:44:53] Speaker F: Very strong, evil creatures. And my mother did not make it through, and I lost several relatives.
Yeah, well, it was a while ago.
[00:45:04] Speaker C: And you found silver and have been traveling ever since.
[00:45:08] Speaker F: Yeah.
They didn't really want me around so much anymore after that because my mother was the one who said instead of giving treasure to the dragon. We maybe could kill it. So they didn't like that.
It's not a good thing for an elf to be cast out. And eventually I met this weird old man.
He said like, sure you can come with me. Look at this. I have a guitar. I thought it was pretty fun. So, yeah, I mean this was a few years ago.
[00:45:40] Speaker C: I guess you've made an oath against evil dragons ever since.
[00:45:46] Speaker F: Oh yeah.
I got some of the weird blood on me and it made me feel strange. I've been acting weird and I feel like maybe Calistria has given me the means to which I can make a revenge on the ones who have done this to me. And they seem not all of them are evil, I think, but the ones, the white ones, icy ones, they are cruel creatures and they did some terrible things to people. And you feel like you could understand wanting this to stop.
And it appears Sareia knows something about dragon gods or something.
[00:46:24] Speaker C: She has mentioned previously that she seems to keep having dreams. But we were supposed to have a talk over some wine and never got a chance to.
[00:46:36] Speaker F: She like lives in a cave or something. You should probably go bring a couple of glasses up to a cave, maybe a lantern. Probably because she lives in the Dark.
[00:46:45] Speaker C: I think she can see in the dark. I think it would be more deterred.
[00:46:48] Speaker F: Yeah, that's not an elf thing. I don't know what that is. None of my family could do that. It's weird.
Thank you for asking. I mean people don't normally when they hear like my family was ravaged by a monster, they don't really want to talk about it usually. So thank you, I appreciate that interest.
Your family is alive though?
[00:47:11] Speaker C: We've met them, yes, most of them are alive. My father passed when I was very young.
He was killed by highwaymen. This was when we still lived in Corvosa. But again, that was far too long ago.
But why, I ask. And she'll draw her weapon.
[00:47:32] Speaker F: I knew this day would come.
Betrayed by those closest to you.
[00:47:37] Speaker B: I'm a dragon.
[00:47:38] Speaker C: No. And she'll stick it on the ground. And Neil says, by my oath as a champion of I and your travel companion, I vow that any evil dragons come within our way. I will stand by you and fight alongside you.
[00:47:59] Speaker F: Wow, he like blushes like really hard.
That means so much to me, I can't explain.
Wow, thank you. Of course, very much.
It'll probably eat timid, so be prepared for that.
[00:48:17] Speaker C: Well, good thing I can liberate him at least. Yes, and out of character. That's why last level, I took dragon.
[00:48:25] Speaker B: Slayer's oath, hoping that I'd have this moment with you.
[00:48:29] Speaker D: That's awesome.
[00:48:31] Speaker F: Aim for the wings. They hate that.
[00:48:32] Speaker C: For the wings. Got it.
[00:48:34] Speaker F: Don't bathe in their blood after you get weird powers.
[00:48:37] Speaker B: Okay.
[00:48:39] Speaker E: Did you guys see something about getting powers?
[00:48:41] Speaker D: Yeah.
[00:48:44] Speaker F: Are you watching us this whole time?
[00:48:46] Speaker B: Maybe.
[00:48:47] Speaker E: Don't worry about it.
Want to pet my dog.
[00:48:55] Speaker B: And breathe real heavy?
[00:48:57] Speaker D: It's all coming together.
All right?
The next morning, now, you place the arrowhead into the groove, and the portal winks to life.
[00:49:15] Speaker F: So. Really doing this?
[00:49:19] Speaker C: I guess so.
[00:49:20] Speaker F: Where do you think it goes?
[00:49:22] Speaker E: I'm going to guess the Milwaukee expanse.
[00:49:24] Speaker F: Yeah, but, like, it could be, like, a jungle or like, a desert, or like, a waterfall.
[00:49:29] Speaker E: I hope it's a waterfall.
[00:49:30] Speaker F: You know, one time, silver fell down a waterfall.
[00:49:33] Speaker G: All right.
[00:49:33] Speaker A: Was he chasing it?
[00:49:34] Speaker G: No, I told him specifically, we don't go chasing Waterfalls.
[00:49:39] Speaker F: It's just so pretty.
[00:49:41] Speaker G: It was called dragon's Gulch, and he insisted upon seeing it.
[00:49:44] Speaker E: There might have been a dragon at the bottom.
[00:49:47] Speaker F: Listen, we're going to go through this and probably land in some sort of crazy jungle or, like, a dragon's mouth. And I just want you all to know that I really like you guys, and I hope we survive this horrible trend. Teleportation or whatever. We don't turn into monkeys on the other side.
[00:50:06] Speaker E: Wouldn't that be your goal, then? You want to become a monkey?
[00:50:08] Speaker F: Oh, that's right. I forgot about my life goal.
[00:50:11] Speaker E: To be a giant ape.
[00:50:14] Speaker G: I think before we go in here, we should go get that spider lady.
Oh, I've been to Mawangi expanse a couple of times before. And good that we got a guide.
[00:50:27] Speaker E: Just saying.
[00:50:28] Speaker G: But we don't have to. We can just abandon her here if you all are feeling that way. But I would think we should at least get her.
[00:50:36] Speaker D: Her people are quite secretive.
[00:50:38] Speaker G: They're these hideous spider looking folks. She ain't around. She can't hear me say that. But, oh, lord, if you saw what they actually look like, you don't want to be eaten the rest of the day. Let me say that.
[00:50:50] Speaker D: Hold on.
[00:50:51] Speaker A: I'm writing down everything you're saying so we could tell it to her. What was that last part again?
[00:50:55] Speaker G: They have a weird thing with eggs and how they reproduce, let me tell you.
But her people are very secretive. So the fact that we can talk to her and her nostalgia, being a guide, we can get something good just by her being around.
[00:51:11] Speaker F: Well, and she came through the portal, right? So she'll know about this, where it goes.
[00:51:15] Speaker D: Yeah.
[00:51:16] Speaker E: At least she does want to go back through. Now everybody on the other side that she was chasing is dead.
[00:51:20] Speaker C: She will want to know that as well.
[00:51:22] Speaker G: And once we did her this good deed, we can maybe be rewarded for it.
[00:51:28] Speaker F: I'll go get her.
[00:51:30] Speaker D: So you break through the wall, run the 6 miles.
[00:51:34] Speaker F: I thought she was in the basement.
[00:51:35] Speaker D: Yeah, she was back in the.
Oh, no. So you climb back up.
There is a rope, the hole, whatever.
[00:51:45] Speaker F: The shortest way is.
[00:51:46] Speaker D: So you get back to Renulli, you explain to her what's going on. She agrees to come with you.
[00:51:51] Speaker F: She can probably walk down the side of the tunnel.
[00:51:54] Speaker D: She does. She just kind of climbs down the side of the.
[00:51:56] Speaker F: Oh, that's so cool.
[00:51:59] Speaker D: After that, are we ready to go through the tunnel?
[00:52:03] Speaker C: Yes.
[00:52:05] Speaker D: What's the marching order?
[00:52:06] Speaker C: I'll go first, I guess. Yeah.
[00:52:09] Speaker B: Shield up.
[00:52:11] Speaker E: I'm going to go last and pull the arrowhead out after we go.
[00:52:14] Speaker A: Okay.
I'm willing for attempt to go second if Pond Marcher doesn't want to.
[00:52:21] Speaker E: I can go second.
[00:52:21] Speaker B: I have sharing that plan.
[00:52:24] Speaker E: Yeah.
[00:52:24] Speaker B: I have one concern.
How do we get back through?
[00:52:29] Speaker E: Well, they came through, so I can only assume there is something similar on the other side. But I do not want all of us to go through and then some goblin be like, ooh, shiny arrowhead. And like, take it. Now we're stranded halfway across the world.
[00:52:45] Speaker A: What kind of GM would do that?
[00:52:46] Speaker D: Well, why are you staring daggers at you?
[00:52:51] Speaker G: That's something I would do.
[00:52:53] Speaker A: That is something you would do.
[00:52:56] Speaker D: So, Brianna, you walk through.
That's the sound of the portal.
[00:53:02] Speaker E: Wow.
[00:53:03] Speaker D: I don't like that.
[00:53:04] Speaker E: I don't like that noise.
[00:53:05] Speaker D: We're going back.
[00:53:06] Speaker A: I'm not going back.
[00:53:08] Speaker G: It's just the portal of.
[00:53:17] Speaker D: It.
[00:53:17] Speaker F: That was good.
[00:53:19] Speaker G: We should keep that in.
[00:53:22] Speaker F: It's like coming home.
[00:53:26] Speaker E: Praising.
[00:53:30] Speaker B: And this is why we're rated mature, ladies and gentlemen. It is indeed.
I think Sean is dying. Nope.
[00:53:41] Speaker D: Brianna.
[00:53:42] Speaker A: My abs are hurting.
[00:53:45] Speaker D: Brianna, you go through the portal first.
Thank you. Who's second?
[00:53:54] Speaker F: I'll go.
[00:53:55] Speaker D: All right.
Womb followed by temid, pulls out a.
[00:54:01] Speaker A: Mug and he goes in backwards while taking a sip and staring at silver. Kind of gives him a wink and then takes a step back.
[00:54:08] Speaker D: Ranuli goes next.
[00:54:10] Speaker B: Then I'll go.
[00:54:11] Speaker D: Then Sareia, then silver, then twin Talon. The mists of the magical portal fade, revealing a 20 foot wide passageway stretching off to the distance. The walls of this tunnel seem to be made of hardened lava, long ago scorched and melted. Tiny cracks and fissures line the wall within which an orange glow flickers, giving the tunnel a soft, fiery illumination. The wall of gold and silver mist from the portal glows from behind, while a similar faint glow beckons about 100ft ahead. The air is almost uncomfortably warm and smells of smoke as you walk in here, it is oppressively hot. Oh, God. The smell of acrid smoke and sulfur lines the air.
[00:55:04] Speaker C: Are we in a volcano? What is happening?
[00:55:06] Speaker D: Sareia?
[00:55:07] Speaker B: Yes.
[00:55:09] Speaker D: These walls look very familiar, as if you've seen them in a dream before.
[00:55:16] Speaker B: I've never stepped right into a nightmare.
[00:55:18] Speaker D: And it's just a long hallway.
[00:55:21] Speaker B: Think we're on the right path to Dahawk at least.
[00:55:26] Speaker A: You seem like this is familiar to you.
[00:55:31] Speaker B: In a way.
Since I was a child. Well, maybe not since I was a child. At least. Since I came to what would eventually be Breech Hill, I've been having these dreams. Nightmares? Kind of.
[00:55:44] Speaker D: And this is a feature of them, as you say. That smoke starts to pour from the walls.
Sweat starts to dampen your brow as the heat goes up higher and higher, the smoke pours out to the tunnel and starts to coalesce into a burning visage of a dragon.
[00:56:09] Speaker B: Oh, okay. Is it the dragon I'm thinking of?
[00:56:13] Speaker D: Yes.
[00:56:14] Speaker B: It's the hug.
[00:56:16] Speaker A: Everybody has a weapons out, I assume? Yeah, when we walk through, probably.
[00:56:21] Speaker D: And he flies in front of you.
[00:56:26] Speaker B: Retreat. No, I don't think we could.
[00:56:30] Speaker A: We bow down to him.
[00:56:31] Speaker D: Right?
[00:56:31] Speaker A: I think that's a move.
[00:56:33] Speaker D: No. You see this vision? Open its mouth.
[00:56:38] Speaker E: I'd like to step backwards through the portal again.
[00:56:40] Speaker D: It's closed. Damn it.
[00:56:42] Speaker F: I would fire a bolt at it.
[00:56:44] Speaker D: Okay, give me an attack roll, scum.
[00:56:49] Speaker F: A million. Hold on.
Oh, I got logged out. You can cut this out, though. It's so interesting. It's so good. I did such a good job.
We are keeping that 31 hit this thing. That's not real.
[00:57:09] Speaker D: The bolt flies true and goes straight through the head of the vision and passes directly through it.
[00:57:17] Speaker F: Oh, I don't think it's real.
[00:57:19] Speaker D: It opens its mouth and you all need to make me a reflex save. This is an important reflex save that you should make.
[00:57:28] Speaker B: Oh, no.
[00:57:31] Speaker G: It looks like Anwar rolled a natural one. Everybody all right?
[00:57:34] Speaker A: I'm not dancing because it's a natural one.
[00:57:36] Speaker G: You don't like the dramatic hift?
[00:57:38] Speaker B: Oh, I got the natural one, thanks.
[00:57:39] Speaker D: You cursed. You have a natural one.
[00:57:41] Speaker A: I'm okay.
[00:57:42] Speaker B: It's a 13 altogether.
[00:57:44] Speaker E: Do you have a hero point?
[00:57:45] Speaker B: I do.
[00:57:46] Speaker E: This might be the time you may.
[00:57:48] Speaker D: Want to spend it I'm going to.
[00:57:49] Speaker B: Spend my hero point.
[00:57:50] Speaker D: You have to take the second roll.
[00:57:52] Speaker B: I know.
[00:57:53] Speaker E: Well, it's not going to be worse than a one.
[00:57:55] Speaker D: It could be a one again.
[00:58:00] Speaker B: It's a two.
[00:58:03] Speaker D: That makes it a twice as good. It's twice as good as it was.
[00:58:07] Speaker B: Yes. I doubled my results.
[00:58:09] Speaker G: So 15 on the die, plus 1227. Is that right?
[00:58:13] Speaker D: Okay.
[00:58:14] Speaker G: Yes. Okay.
[00:58:15] Speaker B: Does my experience with my nightmares help me in the situation at all?
[00:58:18] Speaker D: We'll get to that in a second. Pond watcher, what did you get?
[00:58:22] Speaker F: 20.
[00:58:22] Speaker D: Okay.
[00:58:24] Speaker A: Brianna, 22.
[00:58:25] Speaker C: And I'm not Sareia.
[00:58:26] Speaker D: I know.
What?
[00:58:29] Speaker B: No, the funny thing is, I was also just going to say, like, she's seen this in a dream so many times, she just stands there.
[00:58:34] Speaker D: Twin talent.
[00:58:35] Speaker B: She's like, I'm used to this.
[00:58:37] Speaker E: I got a 23. Unless that's not enough.
0.0 point.
[00:58:44] Speaker A: And temid's got a 31.
[00:58:48] Speaker F: Nice.
[00:58:49] Speaker D: So for those of you who rolled higher than a 26. Oh, God, that's me.
[00:58:57] Speaker E: So.
Jesus, did I fail?
[00:59:00] Speaker B: You got a 23.
[00:59:01] Speaker D: You would. 23. If you don't use a hero point.
[00:59:03] Speaker E: Then I will use a hero point.
[00:59:04] Speaker B: Yeah. All right.
[00:59:05] Speaker D: If you would like to use your hero point, go ahead, too. All right.
Go ahead and reroll.
[00:59:11] Speaker E: It's weird.
[00:59:12] Speaker F: The exact same number.
[00:59:14] Speaker D: All right.
[00:59:15] Speaker A: What did you get?
[00:59:15] Speaker C: 20.
[00:59:16] Speaker A: Oh, nice.
[00:59:17] Speaker B: And, you know, I was looking at this exact same.
[00:59:20] Speaker E: I got the exact same thing. Zero points are great.
[00:59:22] Speaker F: And I love them.
[00:59:23] Speaker G: I love them, too.
[00:59:24] Speaker B: I was looking at a formula that would be like, oh, you take no damage from, like, excessive heat. I'm like, when would that come in handy?
[00:59:29] Speaker D: Okay, so hang on, I'm just going to roll these. 66.
[00:59:33] Speaker A: Wait, hold up. Do I take damage or do I take half damage?
[00:59:36] Speaker D: Half.
[00:59:37] Speaker G: I'm taking half of this.
[00:59:39] Speaker F: Welcome to book two half damage.
[00:59:42] Speaker G: I wanted it to be harder, so I'm okay with it.
[00:59:44] Speaker F: Yeah, thanks for that.
[00:59:45] Speaker A: Why don't we just push silver off a cliff? How's about that?
[00:59:52] Speaker E: Looks like sixes. There's no sixes.
[00:59:56] Speaker A: But there are a few fives.
[00:59:57] Speaker B: I see a bunch of threes, but.
[00:59:58] Speaker E: There'S nothing less than a three.
[01:00:00] Speaker D: There's four threes.
[01:00:00] Speaker A: There's a one.
[01:00:01] Speaker G: So it's average. Really?
[01:00:03] Speaker E: 3345?
[01:00:04] Speaker B: Yeah.
[01:00:05] Speaker E: So 21 would be average.
[01:00:07] Speaker D: And I roll the 21.
[01:00:08] Speaker E: There you go.
[01:00:09] Speaker B: All right.
Not as bad as it could be.
[01:00:13] Speaker D: If you didn't make the save, you are taking 21 points of fire damage.
If you made the save, you are taking eleven points of fire damage. Ow.
[01:00:25] Speaker C: In worse shape.
[01:00:26] Speaker B: I'll liberate you for at least 20.
[01:00:28] Speaker G: 111. Eleven.
This number.
[01:00:33] Speaker C: I'm getting an error message. I think you broke it.
[01:00:37] Speaker A: Freaking Javascript.
[01:00:38] Speaker D: God, I hate computer nerds. Nerd.
[01:00:41] Speaker B: That was loud.
[01:00:42] Speaker D: Remind me to give you a wedgie later.
[01:00:45] Speaker A: I mean, you touch my butt all the time, so it's totally fine.
[01:00:47] Speaker D: Oh, you should have seen us dancing outside.
[01:00:49] Speaker B: The real life shipping is between Anwar and Sean, okay?
[01:00:53] Speaker A: Between me and everybody, I'm kind of a whore.
[01:00:56] Speaker G: Why are you a priest of Katie?
[01:00:58] Speaker D: You're the pond watcher of our group.
[01:01:00] Speaker A: I don't have the abs anywhere, okay?
[01:01:03] Speaker D: So I'm now going to let everyone roll. Initiative.
[01:01:09] Speaker B: Fuck.
[01:01:09] Speaker D: Oh, shit.
[01:01:11] Speaker F: Don't worry.
[01:01:12] Speaker A: We got it.
[01:01:12] Speaker F: Well, it can't take damage because that's what I did to it.
[01:01:15] Speaker D: Twin Talon. 1818. Total of 1515. I'm at an 8826.
Who are you and what did you do to rich? Give me that dragon.
I know.
[01:01:30] Speaker C: Don't chinx him or curse him.
[01:01:33] Speaker D: Silver. 1414 1919.
All right, so I can't believe I'm about to say this.
Rich, you're going first.
[01:01:51] Speaker A: Next week.
[01:01:55] Speaker D: Son of a bitch.
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